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The plugin UI manually updated itself whenever the user changed the state by clicking a button (e.g. enabling a plugin). This gets more complicated when other parts of Chatterino can also load/toggle plugins. To help with this, I added a signal for the current list of plugins. The UI also reacts to changes to the enabled plugins (a setting). Reviewed-by: pajlada <rasmus.karlsson@pajlada.com>
104 lines
2.7 KiB
C++
104 lines
2.7 KiB
C++
// SPDX-FileCopyrightText: 2023 Contributors to Chatterino <https://chatterino.com>
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//
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// SPDX-License-Identifier: MIT
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#pragma once
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#ifdef CHATTERINO_HAVE_PLUGINS
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# include "common/websockets/WebSocketPool.hpp"
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# include "controllers/commands/CommandContext.hpp"
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# include "controllers/plugins/Plugin.hpp"
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# include <pajlada/signals/signal.hpp>
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# include <QDir>
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# include <QFileInfo>
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# include <QJsonArray>
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# include <QJsonObject>
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# include <QString>
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# include <sol/forward.hpp>
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# include <map>
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# include <memory>
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# include <utility>
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struct lua_State;
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namespace chatterino {
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class Settings;
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class Paths;
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class PluginController
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{
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const Paths &paths;
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public:
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explicit PluginController(const Paths &paths_);
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void initialize(Settings &settings);
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QString tryExecPluginCommand(const QString &commandName,
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const CommandContext &ctx);
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// NOTE: this pointer does not own the Plugin, unique_ptr still owns it
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// This is required to be public because of c functions
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Plugin *getPluginByStatePtr(lua_State *L);
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// TODO: make a function that iterates plugins that aren't errored/enabled
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const std::map<QString, std::unique_ptr<Plugin>> &plugins() const;
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/**
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* @brief Reload plugin given by id
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*
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* @param id This is the unique identifier of the plugin, the name of the directory it is in
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*/
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bool reload(const QString &id);
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/**
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* @brief Checks settings to tell if a plugin named by id is enabled.
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*
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* It is the callers responsibility to check Settings::pluginsEnabled
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*/
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static bool isPluginEnabled(const QString &id);
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std::pair<bool, QStringList> updateCustomCompletions(
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const QString &query, const QString &fullTextContent,
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int cursorPosition, bool isFirstWord) const;
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WebSocketPool &webSocketPool();
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pajlada::Signals::Signal<Plugin *> onPluginLoaded;
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pajlada::Signals::NoArgSignal onPluginsUpdated;
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private:
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void loadPlugins();
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void load(const QFileInfo &index, const QDir &pluginDir,
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const PluginMeta &meta);
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// This function adds lua standard libraries into the state
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void openLibrariesFor(Plugin *plugin);
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void initSol(sol::state_view &lua, Plugin *plugin);
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static void loadChatterinoLib(lua_State *l);
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bool tryLoadFromDir(const QDir &pluginDir);
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void queueChangeNotification();
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std::map<QString, std::unique_ptr<Plugin>> plugins_;
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WebSocketPool webSocketPool_;
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std::vector<
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std::pair<std::string, std::function<sol::object(sol::state_view)>>>
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loaders_;
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bool changeNotificationQueued = false;
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// This is for tests, pay no attention
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friend class PluginControllerAccess;
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};
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} // namespace chatterino
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#endif
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