mirror of
https://github.com/docker/cli.git
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Add the Docker secrets engine client, used to read the Docker Desktop session for Docker Hub. It brings in github.com/docker/secrets-engine/x v0.8.5 and connectrpc.com/connect v1.19.1. The client module requires go1.26.10, which raises the go directive in vendor.mod from 1.26.0. Signed-off-by: Alano Terblanche <18033717+Benehiko@users.noreply.github.com>
442 lines
14 KiB
Go
442 lines
14 KiB
Go
// Copyright 2021-2025 The Connect Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package connect
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import (
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"errors"
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"io"
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"net/http"
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)
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var (
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// errNoStreamInitialized signals that a no stream has been initialized when
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// attempting to access stream-related methods.
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errNoStreamInitialized = errors.New("no stream initialized")
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)
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// ClientStreamForClient is the client's view of a client streaming RPC.
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//
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// It's returned from [Client].CallClientStream, but doesn't currently have an
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// exported constructor function.
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//
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// When using this stream, request headers should be set via the [ClientStreamForClient.RequestHeader] method.
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type ClientStreamForClient[Req, Res any] struct {
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conn StreamingClientConn
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initializer maybeInitializer
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// Error from client construction. If non-nil, return for all calls.
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err error
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}
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// Spec returns the specification for the RPC.
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func (c *ClientStreamForClient[_, _]) Spec() Spec {
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return c.conn.Spec()
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}
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// Peer describes the server for the RPC.
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func (c *ClientStreamForClient[_, _]) Peer() Peer {
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return c.conn.Peer()
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}
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// RequestHeader returns the request headers. Headers are sent to the server with the
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// first call to Send.
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//
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// Headers beginning with "Connect-" and "Grpc-" are reserved for use by the
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// Connect and gRPC protocols. Applications shouldn't write them.
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func (c *ClientStreamForClient[Req, Res]) RequestHeader() http.Header {
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if c.err != nil {
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return http.Header{}
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}
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return c.conn.RequestHeader()
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}
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// Send a message to the server. The first call to Send also sends the request
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// headers.
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//
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// If the server returns an error, Send returns an error that wraps [io.EOF].
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// Clients should check for case using the standard library's [errors.Is] and
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// unmarshal the error using CloseAndReceive.
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func (c *ClientStreamForClient[Req, Res]) Send(request *Req) error {
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if c.err != nil {
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return c.err
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}
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if request == nil {
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return c.conn.Send(nil)
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}
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return c.conn.Send(request)
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}
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// CloseAndReceive closes the send side of the stream and waits for the
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// response.
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func (c *ClientStreamForClient[Req, Res]) CloseAndReceive() (*Response[Res], error) {
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if c.err != nil {
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return nil, c.err
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}
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if err := c.conn.CloseRequest(); err != nil {
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_ = c.conn.CloseResponse()
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return nil, err
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}
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response, err := receiveUnaryResponse[Res](c.conn, c.initializer)
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if err != nil {
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_ = c.conn.CloseResponse()
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return nil, err
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}
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return response, c.conn.CloseResponse()
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}
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// Conn exposes the underlying StreamingClientConn. This may be useful if
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// you'd prefer to wrap the connection in a different high-level API.
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func (c *ClientStreamForClient[Req, Res]) Conn() (StreamingClientConn, error) {
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return c.conn, c.err
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}
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// ClientStreamForClientSimple is the client's view of a client streaming RPC.
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//
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// It's returned from [Client.CallClientStreamSimple], but doesn't currently have an
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// exported constructor function.
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//
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// Usage of this stream requires that request headers be set in a [CallInfo] object in context via [NewClientContext].
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// In addition, the response returned by [ClientStreamForClientSimple.CloseAndReceive] is the response type defined for
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// the stream and _not_ a Connect [Response] wrapper type. As a result, response headers/trailers should be read from
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// the [CallInfo] object in context.
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type ClientStreamForClientSimple[Req, Res any] struct {
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stream *ClientStreamForClient[Req, Res]
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}
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// Spec returns the specification for the RPC.
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func (c *ClientStreamForClientSimple[_, _]) Spec() Spec {
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if c.stream == nil {
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return Spec{}
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}
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return c.stream.Spec()
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}
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// Peer describes the server for the RPC.
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func (c *ClientStreamForClientSimple[_, _]) Peer() Peer {
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if c.stream == nil {
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return Peer{}
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}
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return c.stream.Peer()
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}
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// Send a message to the server. The first call to Send also sends the request
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// headers.
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//
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// If the server returns an error, Send returns an error that wraps [io.EOF].
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// Clients should check for case using the standard library's [errors.Is] and
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// unmarshal the error using CloseAndReceive.
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func (c *ClientStreamForClientSimple[Req, Res]) Send(request *Req) error {
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if c.stream == nil {
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return errNoStreamInitialized
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}
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return c.stream.Send(request)
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}
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// CloseAndReceive closes the send side of the stream and waits for the
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// response.
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func (c *ClientStreamForClientSimple[Req, Res]) CloseAndReceive() (*Res, error) {
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if c.stream == nil {
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return nil, errNoStreamInitialized
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}
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res, err := c.stream.CloseAndReceive()
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if err != nil {
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return nil, err
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}
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return res.Msg, nil
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}
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// ServerStreamForClient is the client's view of a server streaming RPC.
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//
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// It's returned from [Client].CallServerStream, but doesn't currently have an
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// exported constructor function.
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type ServerStreamForClient[Res any] struct {
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conn StreamingClientConn
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initializer maybeInitializer
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msg *Res
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// Error from client construction. If non-nil, return for all calls.
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constructErr error
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// Error from conn.Receive().
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receiveErr error
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}
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// Receive advances the stream to the next message, which will then be
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// available through the Msg method. It returns false when the stream stops,
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// either by reaching the end or by encountering an unexpected error. After
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// Receive returns false, the Err method will return any unexpected error
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// encountered.
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func (s *ServerStreamForClient[Res]) Receive() bool {
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if s.constructErr != nil || s.receiveErr != nil {
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return false
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}
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s.msg = new(Res)
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if err := s.initializer.maybe(s.conn.Spec(), s.msg); err != nil {
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s.receiveErr = err
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return false
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}
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s.receiveErr = s.conn.Receive(s.msg)
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return s.receiveErr == nil
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}
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// Msg returns the most recent message unmarshaled by a call to Receive.
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func (s *ServerStreamForClient[Res]) Msg() *Res {
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if s.msg == nil {
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s.msg = new(Res)
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}
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return s.msg
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}
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// Err returns the first non-EOF error that was encountered by Receive.
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func (s *ServerStreamForClient[Res]) Err() error {
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if s.constructErr != nil {
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return s.constructErr
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}
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if s.receiveErr != nil && !errors.Is(s.receiveErr, io.EOF) {
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return s.receiveErr
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}
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return nil
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}
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// ResponseHeader returns the headers received from the server. It blocks until
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// the first call to Receive returns.
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func (s *ServerStreamForClient[Res]) ResponseHeader() http.Header {
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if s.constructErr != nil {
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return http.Header{}
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}
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return s.conn.ResponseHeader()
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}
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// ResponseTrailer returns the trailers received from the server. Trailers
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// aren't fully populated until Receive() returns an error wrapping io.EOF.
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func (s *ServerStreamForClient[Res]) ResponseTrailer() http.Header {
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if s.constructErr != nil {
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return http.Header{}
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}
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return s.conn.ResponseTrailer()
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}
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// Close the receive side of the stream.
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//
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// Close is non-blocking. To gracefully close the stream and allow for
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// connection resuse ensure all messages have been received before calling
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// Close. All messages are received when Receive returns false.
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func (s *ServerStreamForClient[Res]) Close() error {
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if s.constructErr != nil {
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return s.constructErr
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}
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return s.conn.CloseResponse()
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}
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// Conn exposes the underlying StreamingClientConn. This may be useful if
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// you'd prefer to wrap the connection in a different high-level API.
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func (s *ServerStreamForClient[Res]) Conn() (StreamingClientConn, error) {
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return s.conn, s.constructErr
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}
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// BidiStreamForClient is the client's view of a bidirectional streaming RPC.
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//
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// It's returned from [Client].CallBidiStream, but doesn't currently have an
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// exported constructor function.
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type BidiStreamForClient[Req, Res any] struct {
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conn StreamingClientConn
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initializer maybeInitializer
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// Error from client construction. If non-nil, return for all calls.
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err error
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}
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// Spec returns the specification for the RPC.
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func (b *BidiStreamForClient[_, _]) Spec() Spec {
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return b.conn.Spec()
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}
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// Peer describes the server for the RPC.
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func (b *BidiStreamForClient[_, _]) Peer() Peer {
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return b.conn.Peer()
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}
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// RequestHeader returns the request headers. Headers are sent with the first
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// call to Send.
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//
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// Headers beginning with "Connect-" and "Grpc-" are reserved for use by the
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// Connect and gRPC protocols. Applications shouldn't write them.
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func (b *BidiStreamForClient[Req, Res]) RequestHeader() http.Header {
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if b.err != nil {
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return http.Header{}
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}
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return b.conn.RequestHeader()
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}
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// Send a message to the server. The first call to Send also sends the request
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// headers. To send just the request headers, without a body, call Send with a
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// nil pointer.
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//
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// If the server returns an error, Send returns an error that wraps [io.EOF].
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// Clients should check for EOF using the standard library's [errors.Is] and
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// call Receive to retrieve the error.
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func (b *BidiStreamForClient[Req, Res]) Send(msg *Req) error {
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if b.err != nil {
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return b.err
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}
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if msg == nil {
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return b.conn.Send(nil)
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}
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return b.conn.Send(msg)
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}
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// CloseRequest closes the send side of the stream.
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func (b *BidiStreamForClient[Req, Res]) CloseRequest() error {
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if b.err != nil {
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return b.err
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}
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return b.conn.CloseRequest()
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}
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// Receive a message. When the server is done sending messages and no other
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// errors have occurred, Receive will return an error that wraps [io.EOF].
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func (b *BidiStreamForClient[Req, Res]) Receive() (*Res, error) {
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if b.err != nil {
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return nil, b.err
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}
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var msg Res
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if err := b.initializer.maybe(b.conn.Spec(), &msg); err != nil {
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return nil, err
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}
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if err := b.conn.Receive(&msg); err != nil {
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return nil, err
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}
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return &msg, nil
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}
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// CloseResponse closes the receive side of the stream.
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//
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// CloseResponse is non-blocking. To gracefully close the stream and allow for
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// connection resuse ensure all messages have been received before calling
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// CloseResponse. All messages are received when Receive returns an error
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// wrapping [io.EOF].
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func (b *BidiStreamForClient[Req, Res]) CloseResponse() error {
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if b.err != nil {
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return b.err
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}
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return b.conn.CloseResponse()
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}
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// ResponseHeader returns the headers received from the server. It blocks until
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// the first call to Receive returns.
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func (b *BidiStreamForClient[Req, Res]) ResponseHeader() http.Header {
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if b.err != nil {
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return http.Header{}
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}
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return b.conn.ResponseHeader()
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}
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// ResponseTrailer returns the trailers received from the server. Trailers
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// aren't fully populated until Receive() returns an error wrapping [io.EOF].
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func (b *BidiStreamForClient[Req, Res]) ResponseTrailer() http.Header {
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if b.err != nil {
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return http.Header{}
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}
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return b.conn.ResponseTrailer()
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}
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// Conn exposes the underlying StreamingClientConn. This may be useful if
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// you'd prefer to wrap the connection in a different high-level API.
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func (b *BidiStreamForClient[Req, Res]) Conn() (StreamingClientConn, error) {
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return b.conn, b.err
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}
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// BidiStreamForClientSimple is the client's view of a bidirectional streaming RPC.
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//
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// It's returned from [Client].CallBidiStream, but doesn't currently have an
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// exported constructor function.
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type BidiStreamForClientSimple[Req, Res any] struct {
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stream *BidiStreamForClient[Req, Res]
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}
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// Spec returns the specification for the RPC.
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func (b *BidiStreamForClientSimple[_, _]) Spec() Spec {
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if b.stream == nil {
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return Spec{}
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}
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return b.stream.Spec()
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}
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// Peer describes the server for the RPC.
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func (b *BidiStreamForClientSimple[_, _]) Peer() Peer {
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if b.stream == nil {
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return Peer{}
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}
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return b.stream.Peer()
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}
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// Send a message to the server. The first call to Send also sends the request
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// headers. To send just the request headers, without a body, call Send with a
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// nil pointer.
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//
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// If the server returns an error, Send returns an error that wraps [io.EOF].
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// Clients should check for EOF using the standard library's [errors.Is] and
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// call Receive to retrieve the error.
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func (b *BidiStreamForClientSimple[Req, Res]) Send(msg *Req) error {
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if b.stream == nil {
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return errNoStreamInitialized
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}
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return b.stream.Send(msg)
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}
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// CloseRequest closes the send side of the stream.
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func (b *BidiStreamForClientSimple[Req, Res]) CloseRequest() error {
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if b.stream == nil {
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return errNoStreamInitialized
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}
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return b.stream.CloseRequest()
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}
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// Receive a message. When the server is done sending messages and no other
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// errors have occurred, Receive will return an error that wraps [io.EOF].
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func (b *BidiStreamForClientSimple[Req, Res]) Receive() (*Res, error) {
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if b.stream == nil {
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return nil, errNoStreamInitialized
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}
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return b.stream.Receive()
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}
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// CloseResponse closes the receive side of the stream.
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//
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// CloseResponse is non-blocking. To gracefully close the stream and allow for
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// connection resuse ensure all messages have been received before calling
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// CloseResponse. All messages are received when Receive returns an error
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// wrapping [io.EOF].
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func (b *BidiStreamForClientSimple[Req, Res]) CloseResponse() error {
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if b.stream == nil {
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return errNoStreamInitialized
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}
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return b.stream.CloseResponse()
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}
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// ResponseHeader returns the headers received from the server. It blocks until
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// the first call to Receive returns.
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func (b *BidiStreamForClientSimple[Req, Res]) ResponseHeader() http.Header {
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if b.stream == nil {
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return make(http.Header)
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}
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return b.stream.ResponseHeader()
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}
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// ResponseTrailer returns the trailers received from the server. Trailers
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// aren't fully populated until Receive() returns an error wrapping [io.EOF].
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func (b *BidiStreamForClientSimple[Req, Res]) ResponseTrailer() http.Header {
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if b.stream == nil {
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return make(http.Header)
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}
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return b.stream.ResponseTrailer()
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}
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