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Add the Docker secrets engine client, used to read the Docker Desktop session for Docker Hub. It brings in github.com/docker/secrets-engine/x v0.8.5 and connectrpc.com/connect v1.19.1. The client module requires go1.26.10, which raises the go directive in vendor.mod from 1.26.0. Signed-off-by: Alano Terblanche <18033717+Benehiko@users.noreply.github.com>
82 lines
3.3 KiB
Go
82 lines
3.3 KiB
Go
// Copyright 2025-2026 Docker, Inc.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package api
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import (
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"os"
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"path/filepath"
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"time"
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)
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const (
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// PluginLaunchedByEngineVar is used to inform engine-launched plugins about their name.
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PluginLaunchedByEngineVar = "DOCKER_SECRETS_ENGINE_PLUGIN_LAUNCH_CFG"
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// DefaultPluginRegistrationTimeout is the default timeout for plugin registration.
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DefaultPluginRegistrationTimeout = 5 * time.Second
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// DefaultClientRequestTimeout is the default timeout for clients to handle a request.
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DefaultClientRequestTimeout = time.Duration(0) // 0 means no limit
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// DefaultClientResponseHeaderTimeout is the default timeout for response
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// headers, excluding the body. No limit by default: a request may block
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// on user interaction daemon-side. Use [client.WithResponseTimeout] or a
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// context deadline for a hard bound.
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DefaultClientResponseHeaderTimeout = time.Duration(0) // 0 means no limit
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// DefaultClientTLSHandshakeTimeout is the default timeout for clients to handle
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// tls handshakes. It should usually be short.
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DefaultClientTLSHandshakeTimeout = time.Second
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// DefaultClientIdleConnTimeout is the time a connection may stay alive for.
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// Clients that are long-lived take advantage of re-using the same connection
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// when making subsequent requests. This reduces latency.
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DefaultClientIdleConnTimeout = 90 * time.Second
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// DefaultClientMaxConnsPerHost is the maximum number of open connections
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// to the same host.
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DefaultClientMaxConnsPerHost = 100
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// DefaultClientMaxIdleConnsPerHost is the maximum number of idle connections
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// to the same host. Long-lived clients can re-use a connection from the
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// connection pool.
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DefaultClientMaxIdleConnsPerHost = 10
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)
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// DesktopSocketPath returns the Secrets Engine socket path used by Docker Desktop.
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//
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// - Linux: $XDG_CACHE_HOME/docker-secrets-engine/engine.sock, or
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// $HOME/.cache/docker-secrets-engine/engine.sock when XDG_CACHE_HOME is unset.
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// - macOS: $HOME/Library/Caches/docker-secrets-engine/engine.sock.
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// - Windows: %LOCALAPPDATA%\docker-secrets-engine\engine.sock.
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//
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// If the user cache directory cannot be determined, it returns
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// <temp>/docker-secrets-engine/engine.sock, where <temp> is the directory returned
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// by [os.TempDir].
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func DesktopSocketPath() string {
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if dir, err := os.UserCacheDir(); err == nil {
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return filepath.Join(dir, "docker-secrets-engine", "engine.sock")
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}
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return filepath.Join(os.TempDir(), "docker-secrets-engine", "engine.sock")
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}
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// DefaultSocketPath returns the Secrets Engine socket path used by Docker Desktop.
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//
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// Deprecated: Use [DesktopSocketPath] instead.
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func DefaultSocketPath() string {
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return DesktopSocketPath()
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}
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func DefaultSecretsEngineDirectory() (string, error) {
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dir, err := os.UserConfigDir()
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if err != nil {
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return "", err
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}
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return filepath.Join(dir, "docker-secrets-engine"), nil
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}
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