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125 lines
3.9 KiB
PHP
125 lines
3.9 KiB
PHP
<?php
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namespace App\Services\Access;
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use App\Enums\AccessLevel;
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/**
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* The grants of one actor (a member or a token) in one team, with UUIDs resolved to IDs.
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*
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* A grant on a parent applies to its children: team → project → environment → resource.
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* The levels of all matching grants add up.
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*/
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final class AccessGrants
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{
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/**
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* @param array<string, true> $teamLevels expanded levels of team-wide grants
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* @param array<int, array<string, true>> $projectLevels project ID => expanded levels
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* @param array<int, array<string, true>> $environmentLevels environment ID => expanded levels
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* @param array<string, array<string, true>> $resourceLevels resource UUID => expanded levels
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* @param array<int, int> $environmentProjects environment ID => project ID, for granted environments and parents of granted resources
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* @param array<string, int> $resourceEnvironments resource UUID => environment ID
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* @param list<int> $projectEnvironmentIds environments inside granted projects
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*/
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public function __construct(
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private readonly array $teamLevels,
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private readonly array $projectLevels,
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private readonly array $environmentLevels,
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private readonly array $resourceLevels,
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private readonly array $environmentProjects,
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private readonly array $resourceEnvironments,
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private readonly array $projectEnvironmentIds,
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) {}
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public static function unrestricted(): self
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{
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return new self(self::expand([AccessLevel::Root]), [], [], [], [], [], []);
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}
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/**
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* @param list<AccessLevel> $levels
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* @return array<string, true>
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*/
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public static function expand(array $levels): array
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{
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$expanded = [];
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foreach ($levels as $level) {
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foreach ($level->includes() as $included) {
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$expanded[$included->value] = true;
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}
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}
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return $expanded;
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}
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/**
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* True when a team-wide grant exists, so every project in the team is visible.
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*/
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public function coversWholeTeam(): bool
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{
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return $this->teamLevels !== [];
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}
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public function allows(AccessLevel $level, ?int $projectId = null, ?int $environmentId = null, ?string $resourceUuid = null): bool
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{
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if (isset($this->teamLevels[$level->value])) {
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return true;
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}
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if ($projectId !== null && isset($this->projectLevels[$projectId][$level->value])) {
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return true;
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}
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if ($environmentId !== null && isset($this->environmentLevels[$environmentId][$level->value])) {
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return true;
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}
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return $resourceUuid !== null && isset($this->resourceLevels[$resourceUuid][$level->value]);
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}
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/**
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* Projects the actor can open: granted projects and parents of granted environments and resources.
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*
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* @return list<int>
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*/
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public function visibleProjectIds(): array
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{
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return array_values(array_unique([
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...array_keys($this->projectLevels),
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...array_values($this->environmentProjects),
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]));
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}
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/**
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* Environments the actor can open, including parents of granted resources.
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*
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* @return list<int>
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*/
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public function visibleEnvironmentIds(): array
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{
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return array_values(array_unique([
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...$this->fullEnvironmentIds(),
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...array_values($this->resourceEnvironments),
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]));
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}
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/**
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* Environments where every resource is visible (granted directly or through the project).
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*
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* @return list<int>
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*/
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public function fullEnvironmentIds(): array
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{
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return array_values(array_unique([
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...array_keys($this->environmentLevels),
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...$this->projectEnvironmentIds,
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]));
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}
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/**
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* @return list<string>
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*/
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public function resourceUuids(): array
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{
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return array_map('strval', array_keys($this->resourceLevels));
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}
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}
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