With sync vs async now derived from the calling thread, the Mode field
and its SYNC/ASYNC constants no longer carry any information: Refresh is
always async, RefreshFromWorker always sync. Drop the field, the type,
and the Mode argument at every call site, and reduce the debug log's
mode name to a plain sync/async derived from calledFromWorker.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Constructing a menu item key from a literal character requires
gocui.NewKeyRune('r'), which is a bit noisy. Add a private menuKey helper in
both the controllers and helpers packages so the common case in either reads as
menuKey('r'). Duplicating the one-liner is cheaper than a cross-package import
dependency and avoids forcing every controller file to qualify the call.
The reason for doing this now is that we are going to change MenuItem.Key to a
slice of keys later in the branch, which means we'd have to add `[]gocui.Key{`
at each call site, making them even more noisy. With the menuKey helper we can
just change its signature and leave all clients unchanged.
This bundles the keyName and a rune, so that we don't have to pass these around
separately everywhere. This should make it easier to swap out the rune for a
string when we upgrade to tcell v3.
I copied all files except dot files (.github and .gitignore), the _examples
folder, and go.mod/go.sum.
At some point we may want to copy the files back to the gocui repo when other
clients (e.g. lazydocker) want to use the newer versions of them.
Stashing doesn't affect submodules, so if you have a working copy that has
out-of-date submodules but no other changes, and then you revert or paste a
commit (or invoke one of the many other lazygit commands that auto-stash, e.g.
undo), lazygit would previously try to stash changes (which did nothing, but
also didn't return an error), perform the operation, and then pop the stash
again. If no stashes existed before, then this would only cause a confusing
error popup ("error: refs/stash@{0} is not a valid reference"), but if there
were stashes, this would try to pop the newest one of these, which is very
undesirable and confusing.
Refresh is one of those functions that shouldn't require error handling (similar
to triggering a redraw of the UI, see
https://github.com/jesseduffield/lazygit/issues/3887).
As far as I see, the only reason why Refresh can currently return an error is
that the Then function returns one. The actual refresh errors, e.g. from the git
calls that are made to fetch data, are already logged and swallowed. Most of the
Then functions do only UI stuff such as selecting a list item, and always return
nil; there's only one that can return an error (updating the rebase todo file in
LocalCommitsController.startInteractiveRebaseWithEdit); it's not a critical
error if this fails, it is only used for setting rebase todo items to "edit"
when you start an interactive rebase by pressing 'e' on a range selection of
commits. We simply log this error instead of returning it.
Original commit message of the gocui change:
This fixes View.Size, Width and Height to be the correct (outer) size of a view
including its frame, and InnerSize/InnerWidth/InnerHeight to be the usable
client area exluding the frame. Previously, Size was actually the InnerSize (and
a lot of client code used it as such, so these need to be changed to InnerSize).
InnerSize, on the other hand, was *one* less than Size (not two, as you would
have expected), and in many cases this was made up for at call sites by adding 1
(e.g. in calcRealScrollbarStartEnd, parseInput, and many other places in the
lazygit code).
There are still some weird things left that I didn't address here:
- a view's lower-right coordinates (x1/y1) are one less than you would expect.
For example, a view with a 2x2 client area like this:
╭──╮
│ab│
│cd│
╰──╯
in the top-left corner of the screen (x0 and y0 both zero) has x1/xy at 3, not
4 as would be more natural.
- a view without a frame has its coordinates extended by 1 on all sides; to
illustrate, the same 2x2 view as before but without a frame, sitting in the
top-left corder of the screen, has coordinates x0=-1, y0=-1, x1=2, y1=2. This
is highly confusing and unexpected.
I left these as they are because they would be even more of a breaking change,
and also because they don't have quite as much of an impact on general app code.
This lets us get rid of a few more calls to Error(), and it simplifies things
for clients of OnWorker: they can simply return an error from their callback
like we do everywhere else.
I've been thinking about this for a while: I think it looks really cool if nuking your working tree
actually results in a nuke animation.
So I've added an opt-out config for it
We have not been good at consistent casing so far. Now we use 'Sentence case' everywhere. EVERYWHERE.
Also Removing 'Lc' prefix from i18n field names: the 'Lc' stood for lowercase but now that everything
is in 'Sentence case' there's no need for the distinction.
I've got a couple lower case things I've kept: namely, things that show up in parentheses.