The cheatsheet has been showing only the first key of each binding
since Binding.Key became Binding.Keys; collapse the list back into a
single comma-separated cell so users can see all the alternates at a
glance once bindings start carrying more than one key.
This is a pure refactor in preparation for letting users configure multiple
alternate bindings for a single command. Every Binding still has exactly one
key, so nothing changes visibly: the cheatsheet, the on-screen options bar,
and the keybindings menu all render identically.
When a Binding ends up with multiple keys, the on-screen options bar will
show only the first (to avoid clutter); the cheatsheet will show all of them (in
a later commit). For now both paths take Key[0].
MenuItem.Key is changed in the same way, it also has a slice of keys now.
In this commit we keep the name `Key` in Binding, KeybindingOpts and MenuItem,
instead of renaming them to `Keys` right away, in order to keep the diff a bit
more readable. We'll do the rename separately in the next commit.
This bundles the keyName and a rune, so that we don't have to pass these around
separately everywhere. This should make it easier to swap out the rune for a
string when we upgrade to tcell v3.
The "Cycle pagers" command wasn't rendered correctly, because it's bound to '|'
by default, but this was taked as a table column delimiter. Fix this by escaping
the pipe character.
A similar thing could happen for the description or tooltip (and did in fact,
for a tooltip in the russion translation), so escape those too just to be sure.
So far, confirmations and prompts were handled by the same view, context, and
controller, with a bunch of conditional code based on whether the view is
editable. This was more or less ok so far, since it does save a little bit of
code duplication; however, now we need separate views, because we don't have
dynamic keybindings, but we want to map "confirm" to different keys in
confirmations (the "universal.confirm" user config) and prompts (hard-coded to
enter, because it doesn't make sense to customize it there).
It also allows us to get rid of the conditional code, which is a nice benefit;
and the code duplication is actually not *that* bad.
This allows having per-repo config files with different languages per repo. Now
granted, this is not an important use case that we need to support; however, the
goal is to eventually make all configs hot-reloadable (as opposed to loading
them only once at startup), so this is one step in that direction.
We're going to be adding tooltips to the cheatsheet to better explain what each actions
does. As such, we're switching to a table format rather than a list.
I'm also changing how the keys are represented, using a markdown approach rather than
an html approach
This has several benefits:
- it's less code
- we're using the same mechanism to generate all our auto-generated files, so if
someone wants to add a new one, it's clear which pattern to follow
- we can re-generate all generated files with a single command
("go generate ./...", or "make generate")
- we only need a single check on CI to check that all files are up to date (see
previous commit)
We've been sometimes using lo and sometimes using my slices package, and we need to pick one
for consistency. Lo is more extensive and better maintained so we're going with that.
My slices package was a superset of go's own slices package so in some places I've just used
the official one (the methods were just wrappers anyway).
I've also moved the remaining methods into the utils package.
Previously we used a single-line prompt for a tag annotation. Now we're using the commit message
prompt.
I've had to update other uses of that prompt to allow the summary and description labels to
be passed in
We have not been good at consistent casing so far. Now we use 'Sentence case' everywhere. EVERYWHERE.
Also Removing 'Lc' prefix from i18n field names: the 'Lc' stood for lowercase but now that everything
is in 'Sentence case' there's no need for the distinction.
I've got a couple lower case things I've kept: namely, things that show up in parentheses.
When we use the one panel for the entire commit message, its tricky to have a keybinding both for adding a newline and submitting.
By having two panels: one for the summary line and one for the description, we allow for 'enter' to submit the message when done from the summary panel,
and 'enter' to add a newline when done from the description panel. Alt-enter, for those who can use that key combo, also works for submitting the message
from the description panel. For those who can't use that key combo, and don't want to remap the keybinding, they can hit tab to go back to the summary panel
and then 'enter' to submit the message.
We have some awkwardness in that both contexts (i.e. panels) need to appear and disappear in tandem and we don't have a great way of handling that concept,
so we just push both contexts one after the other, and likewise remove both contexts when we escape.
more
and more
move rebase commit refreshing into existing abstraction
and more
and more
WIP
and more
handling clicks
properly fix merge conflicts
update cheatsheet
lots more preparation to start moving things into controllers
WIP
better typing
expand on remotes controller
moving more code into controllers