Commit 4f0393f97b caused a regression: for operations that use
WithWaitingStatusSync (examples are squashing fixups, moving commits up or down,
cherry-picking, creating fixup commits, and more), the waiting status wouldn't
show during the operation; however, it would show after the operation was done,
and then linger forever.
The cause: since 4f0393f97b, layout sizes the bottom line from the actual
content of the AppStatus view rather than from the status manager. The async
render path keeps the view in sync (it sets the buffer on the first tick and
clears it to "" when the status ends), but the sync path used by
WithWaitingStatusSync did not:
- It called ForceLayoutAndRedraw before writing anything to the view, so layout
saw an empty buffer and left no room; the status never appeared during the
operation.
- When the operation finished it just broke out of the loop, leaving the last
spinner frame in the buffer. Every subsequent layout kept reserving room for
that stale content, so the status stuck around forever.
Fix this by writing the status into the view before the initial layout, and
clearing it again when stopping.
This doesn't make a difference for the behavior, it just looks strange to
include the empty bindings first and then filter them out in the next statement.
If a keybinding that we want to display in the options bar was set to <disabled>
by the user, in pre-0.62 versions we would still display the command, but with
no keybinding. This was arguably not very useful before, but now it actually
crashes because we would now try to display the first key of the slice of
configured keys (crash introduced in 3d18ee8f91). Fix the crash by not showing
those commands at all.
The previous logic only re-rendered the main view when the side panel itself was
focused. When the user pressed `0` to focus the main view, the
Normal/NormalSecondary context becomes Current and the equality check failed, so
cycling pagers had no visible effect. Mirror the pattern from postRefreshUpdate:
when the main view is focused, call HandleRenderToMain on the side panel below
it on the stack (which CurrentSide already returns).
Convert the remaining *Alt/*Alt[12] sibling fields (PrevItem/NextItem,
GotoTop/GotoBottom, PrevBlock/NextBlock, ScrollUpMain/ScrollDownMain,
OptionMenu, ConfirmInEditor, DiffingMenu) so the merge mechanism folds
their values into the corresponding main multi-key binding at config
load. The redundant alt-only Binding registrations across the various
controllers and the global keybindings file are gone: the merged main
field already carries every key, so the for-loop in SetKeybinding
registers them all.
Previously the patch_explorer and merge_conflicts controllers reused
Universal.PrevBlock/NextBlock for moving between hunks (or conflicts) in the
main view, sharing keys with the global side-window cycle. The two operations
are conceptually distinct: cycling side windows is a global navigation gesture,
while next/prev hunk acts on the diff in the main view. Tying them together also
blocks adding <tab>/<backtab> as side- window-cycle keys, because <tab> already
means "toggle panel" in the staging view.
Add Main.PrevHunk/NextHunk to the existing KeybindingMainConfig (which already
groups bindings for the main view across staging, patch building, and merge
conflicts) and switch both controllers to it. The defaults match the active key
set those controllers had before (<left>/<right>/h/l), so the user-visible
behavior is unchanged.
Now that quit accepts multiple keys, the historical quit-alt1 field is
redundant: existing configs that set it should keep working without the user
having to migrate, but the lazygit code shouldn't have to register the alt
binding separately.
Add a merge step that runs after the user config is loaded (and from
NewDummyAppConfig, which the cheatsheet generator and integration tests go
through) folding the alt value into the main key list. Mark QuitAlt1 deprecated
so it disappears from the generated Config.md example, while staying in the JSON
schema with a description so editors can still steer users toward the new form.
Note that instead of marking the alt config as deprecated, we could have added a
migrator that changes users' config files and gets rid of the alt config for
good. I decided not to do that, because this would render the config file
invalid for older versions of lazygit, which would then refuse to start; and
that's annoying when bisecting bugs. We'll keep the deprecated configs in the
code for a year or so, and then add the migrator.
The next commit will fold the remaining ~15 -alt-style fields the same way; the
helper is shaped to keep that mechanical.
CustomCommand.Key and CustomCommandMenuOption.Key are user-configured
keybindings just like the built-in ones. Converting them to the Keybinding type
lets a user assign multiple keys to the same custom command, e.g. `key: [a, b]`,
the same way they would for any other keybinding.
The validator iterates over the elements rather than checking a single string,
the binding registration goes through GetValidatedKeyBindingKeys to register
every alternate, and the existing error messages use .String() so a multi-key
binding renders sensibly.
CustomCommandPrompt.Key (a form field name, not a keybinding) stays a plain
string.
JumpToBlock is special: each of its 5 elements is the binding for one side
window (status / files / branches / commits / stash), not an alternate for a
single command. Change the field from []string to []Keybinding so each window
slot can have alternates of its own.
The schema becomes "an array of 5 keybindings, each itself a string or array of
strings", which falls out cleanly from how the Keybinding type inlines into the
generated schema. Existing configs (a flat array of 5 strings) keep validating
because each element is unmarshalled through Keybinding's scalar-or-sequence
decoder.
Until now every keybinding config field was a plain string. That meant a user
couldn't ask for two keys to invoke a command — the config silently accepted
only one form.
Convert every string-typed field across all 13 KeybindingXxxConfig structs to
Keybinding so the union type extends to every command. Defaults wrap their
single-key value in Keybinding{...} so the generated Config.md still renders one
scalar key per binding.
The alt fields keep their separate Binding registrations for now: this commit
does not yet introduce the merge mechanism that folds them into the main field —
that comes in a follow-up. Consumers previously calling opts.GetKeys on a string
field now call opts.GetKeys on the Keybinding, or take .String() / Keys[0] where
a single value is needed.
Adds a Keybinding.String helper for rendering, schema-generator work that
inlines the Keybinding union into each consuming property, and a unit test
covering the user-facing scalar/sequence YAML forms for quit.
This is a pure refactor in preparation for letting users configure multiple
alternate bindings for a single command. Every Binding still has exactly one
key, so nothing changes visibly: the cheatsheet, the on-screen options bar,
and the keybindings menu all render identically.
When a Binding ends up with multiple keys, the on-screen options bar will
show only the first (to avoid clutter); the cheatsheet will show all of them (in
a later commit). For now both paths take Key[0].
MenuItem.Key is changed in the same way, it also has a slice of keys now.
In this commit we keep the name `Key` in Binding, KeybindingOpts and MenuItem,
instead of renaming them to `Keys` right away, in order to keep the diff a bit
more readable. We'll do the rename separately in the next commit.
Constructing a menu item key from a literal character requires
gocui.NewKeyRune('r'), which is a bit noisy. Add a private menuKey helper in
both the controllers and helpers packages so the common case in either reads as
menuKey('r'). Duplicating the one-liner is cheaper than a cross-package import
dependency and avoids forcing every controller file to qualify the call.
The reason for doing this now is that we are going to change MenuItem.Key to a
slice of keys later in the branch, which means we'd have to add `[]gocui.Key{`
at each call site, making them even more noisy. With the menuKey helper we can
just change its signature and leave all clients unchanged.
For legacy reasons, OptionMenu was set to `<disabled>`, and OptionMenuAlt1 to
`?`. This doesn't make a lot of sense any more; get rid of OptionMenuAlt1 and
bind OptionMenu to `?` by default. This is a breaking change for users who
rebound OptionMenuAlt1 in their config, but it doesn't strike me as very likely,
and it's easy enough to fix.
AutoForwardBranches relies on the worktree model to skip any branch
that's currently checked out in another worktree (so we don't update
its ref behind the worktree's back). The post-fetch refresh wasn't
including the worktrees scope, so any external change to the worktree
list between lazygit's startup and the fetch — a `git worktree add`,
a `git checkout` in a linked worktree, a branch rename — left the
in-memory model stale and the skip check returned false negatives.
Add WORKTREES to the post-fetch refresh scope when auto-forwarding is
enabled. We gate on the config so users with auto-forward disabled
don't pay for an extra `git worktree list` plus per-worktree rev-parse
on every fetch tick.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
The post-fetch logic was duplicated in `backgroundFetch` and the manual
fetch handler: refresh a fixed set of views, then auto-forward branches
if the fetch succeeded. The two had already drifted on the refresh
scope; folding them into a single helper makes the duplication go
away and prevents it from drifting again.
Pass the fetch error through so we preserve the previous behaviour of
refreshing unconditionally but only auto-forwarding on success.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
The background fetch path already includes PULL_REQUESTS in its
post-fetch refresh scope, but the manual fetch from the files view
doesn't. As far as I can tell that's an oversight from when
PULL_REQUESTS was added — there's no reason the two paths should
differ. Align them so both refresh PRs after fetching.
This also sets up the next commit to extract a shared helper for
the post-fetch refresh.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
If `git worktree list` fails, we want the Worktrees model to fall back
to an empty slice so callers iterating over it stay correct. The error
branch was setting it to `[]`, but the line below unconditionally
overwrote it with the nil `worktrees` value from the failed call.
Use an else branch so the empty-slice fallback actually sticks.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
The branches-panel PR icons only worked for github.com remotes. There was no
fundamental reason — the auth library we already vendor (cli/go-gh) supports
enterprise tokens out of the box (GH_ENTERPRISE_TOKEN, gh auth's keyring),
and the user-facing 'services' config has long been the documented way to
tell lazygit "this domain is a github service" for the View-PR-URL feature.
The fetcher just hardcoded github.com in three places:
- a substring check on the remote URL to decide we're "in a github repo",
- the GraphQL endpoint (always api.github.com/graphql), and
- the auth lookup (always against the default host).
Plumb the resolved web domain through instead. Detection now goes through
the hosting_service ("is this remote's provider 'github'?"), which means a
user with services: { 'git.acme.com': 'github:git.acme.com' } configured
gets PR icons on their GHE remotes too.
Replacing the substring check with a provider check also tightens a latent
bug in getGithubRemotes: it previously accepted any remote whose URL parsed
with the default regex, including gitlab and bitbucket — masked today only
by the InGithubRepo gate, but exposed once the gate goes away.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
After a successful paste DidPaste is true, hiding the "X commits copied"
indicator but leaving the buffer populated. From the user's perspective
this looks like a clean slate, so a new shift+C should start fresh. It is
important to reset DidPaste first, before populating the buffer with the new
commits, because otherwise each loop iteration would overwrite the previous one
since Add() rebuilds the set via SelectedHashSet() which returns empty while
DidPaste is set.
Now that HandleRender no longer does an implicit Render(), we can use it inside
OnUIThreadContentOnly to save performance, on the assumption that rerendering a
view that contains an inline spinner never changes the layout.
self.c.Render() at the end of HandleRender was there to schedule a gocui Update
tick so the view content modified above would actually get drawn. For UI-thread
callers (the great majority -- keybinding handlers, the layout function itself,
popup resize, etc.) this was unnecessary work, since gocui already runs a
layout/redraw cycle after every event. SimpleContext.HandleRender doesn't call
Render() either, so this aligns the two implementations.
The few callers that drove HandleRender from a worker goroutine and relied on
Render() for the flush were wrapped in OnUIThread in the preceding commits, so
the implicit Render is no longer needed.
Also, Render() being called *before* setFooter() looks like it might have been a
theoretical race; this is no longer an issue now.
The redraw of the selection color (using <space>) would be tied to the
spinner drawing. To reproduce, having a high spinner refresh rate and
toggling a file would see a delay equivalent to the time spinner refresh
rate.
SetSuggestions has two callers: prepareConfirmationPanel calls it directly on
the UI thread, while editors.promptEditor and
SuggestionsContext.RefreshSuggestions call it via AsyncHandler, which runs the
result closure on a worker goroutine. The worker path currently relies on
HandleRender's self.c.Render() to flush the view update. Wrap the body in
OnUIThread so the worker path stays correct when Render() is removed; for the
UI-thread caller the extra bounce is harmless.
refreshBranches runs on a worker goroutine and re-renders the commits view
directly to refresh the branch-head visualization. As with refreshView, this
currently only flushes because HandleRender ends with self.c.Render(). Wrap the
explicit HandleRender call (along with the LocalCommitsMutex pair around it) in
OnUIThread so it keeps working once Render() is removed.
An async refresh dispatches refreshXyz on a worker goroutine, which then calls
refreshView -> PostRefreshUpdate -> HandleRender. Today the final
self.c.Render() inside ListContextTrait.HandleRender is what triggers a UI flush
from the worker. We're going to remove that Render() call, so prepare by
wrapping refreshView's body in OnUIThread.
This moves the entire rendering of the view (and the ReApplyFilter/ReApplySearch
stuff) to the UI thread, not just the layout. I don't expect this to make a
difference in practice, and it is already one step towards my long-term goal of
moving all view rendering to the UI thread (see
https://github.com/jesseduffield/lazygit/issues/2974#issuecomment-1729154768).
Unrelated to this branch, just because we're touching this code: there's little
reason to set the color on the background thread but the text on the UI thread.
Set them both together on the UI thread. Avoids a data race (unlikely to be a
problem in practice, we're talking about a 64-bit int, but still).
In 0d195077e4 we improved the performance of the status bar spinner by
avoiding a layout. This is fine from one spinner tick to the next, but it's a
problem when spinning starts or ends (or in the hypothetical case that the
status text changes in the middle of the operation, which we never do in
lazygit, but theoretically could). In this case a layout is needed so that the
rest of the status bar gets pushed over appropriately (or moves back to the left
when the spinner ends), and also so that the bottom line is shown or hidden
properly for users who set gui.showBottomLine to false.
To fix this, keep track of the status string width and force a layout whenever
it changes. This includes the beginning and end of an operation when it changes
from empty to non-empty or vice versa.
There is currently no observable misbehavior from this bug, but that's only
because we must have a HandleRender call somewhere that forces a full layout
when an operation starts or ends. We will remove the Render() call from
HandleRender at the end of this branch, at which point the misbehavior would be
visible if we didn't fix it here.
With a very slow spinner rate (seconds), you can see that at the beginning of an
operation the bottom line leaves a gap for where the status will go, but the
status (and spinner) is only drawn the first time the spinner ticks. The reason
is that layout looks at GetStatusString to decide how much room to leave, rather
than at the actual content of the AppStatus view; the view content is only set
by renderAppStatus the first time the spinner ticks.
Fix this by making layout look at the actual content of the view so that the
layout is in sync with what is drawn. This also avoids flicker if an operation
is so fast that it finishes before the spinner ticks for the first time,
especially for users who set gui.showBottomLine to false.
This didn't cause a bug so far because switching repos always happens from
within an OnWaitingStatus, so the spinner would take care of calling layout and
draw. However, later in this branch we are going to optimize the spinner so that
it no longer calls layout, at which point this would break, so make sure we
rerender at the point where it's needed.
Modifiers were moved into Key in 22169e22f, but the separate Modifier field
on types.Binding and gocui.keybinding was left behind. The keypress matcher
already compares modifiers via Key.Equals, so the old field is never read on
the dispatch path; it just got passed through SetKeybinding and stored.
Drop it from gocui.keybinding, types.Binding, and the SetKeybinding /
DeleteKeybinding signatures, and remove every now-redundant Modifier:
gocui.ModNone struct field. Mouse bindings keep their own Modifier (on
ViewMouseBinding) since that path still consults it.
The commit graph used '⏣' (U+23E3 BENZENE RING WITH CIRCLE) for merge
commits and '◯' (U+25EF LARGE CIRCLE) for regular commits. Both have
very poor coverage in popular monospace fonts:
- '⏣' lives in the Misc Technical block and is essentially absent from
every common monospace font (Source Code Pro, JetBrains Mono, Fira
Code, Cascadia Code, Hack, Iosevka, Menlo, Consolas, Monaco, IBM
Plex Mono, Ubuntu Mono, Noto Sans Mono, Inconsolata). It is always
drawn from a system fallback font.
- '◯' is the late-addition LARGE CIRCLE codepoint. It is present in
some fonts (Cascadia, Fira Code, Hack, Iosevka, Menlo, Noto Sans
Mono) but missing from many others, including Source Code Pro and
most Nerd Font derivatives based on it.
This is why the graph renders inconsistently across platforms even
when the same monospace font is configured: each OS picks a different
fallback font (Apple Symbols on macOS, Segoe UI Symbol on Windows,
Noto/DejaVu/Symbola on Linux), and the substituted glyphs differ in
shape, weight, and advance width. '◯' is also East Asian Ambiguous
width, so some terminals render it wider than one cell, exaggerating
the misalignment.
Replace the symbols with codepoints from the foundational 1991
Geometric Shapes block, which has far broader font coverage:
- Merge: '◎' U+25CE BULLSEYE -- concentric circles, the visually
closest cousin to the previous benzene-ring glyph.
- Commit: '○' U+25CB WHITE CIRCLE -- the same hollow-circle silhouette
as before, just a more universally available codepoint.
The new symbols are present in the font directly in significantly
more cases; and when fallback is still required, they are universally
well-drawn (unlike '⏣', which many fallback fonts also lack).
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
The call was meant to guarantee a UTC time zone to make the tests deterministic,
but as the previous commit explained, this only worked on Mac and Linux, not on
Windows. Since we now have a better fix, this workaround is no longer needed.