A panic in the goroutine that polls the terminal for events leaves the
terminal in raw mode and on the alternate screen. The panic is then
hard to read, and the terminal needs a reset afterwards.
Guard this goroutine the same way as the worker goroutines. Guard the
goroutines that send a resize event too; they are unlikely to panic,
but this way all of gocui's goroutines are guarded, and a check for
unguarded goroutines doesn't need any exceptions.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
gocui decides whether two clicks form a double click by the time it
handles them. If handling the first click keeps the main loop busy for
more than 500ms, a quick second click doesn't count as a double click.
The other way round, two separate clicks that wait in the event queue
while the main loop is busy count as a double click.
Compare the times at which tcell read the clicks instead. For events
replayed by integration tests, this is the time the test created them.
This way, a DoubleClick in a test no longer depends on how fast lazygit
handles the first click.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Search matches beside the inclusion gutter are highlighted in the wrong
place, and hovering over or clicking a hyperlink there acts on the wrong
cell. The draw loop starts the content after the gutter, but the code
that maps a view column back to a column of the content only adds the
horizontal origin and ignores the gutter.
Add a helper that does both, and use it for search highlights, hover
and clicks.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Actions that hand control to another application need visible
acknowledgement without moving a view's cursor or replacing renderer
colors. Reverse the narrow selection bar independently of selection
state, and clear transient flashes whenever the terminal UI suspends.
Bindings match modifiers exactly, so a modified press must not turn into
an unmodified drag or release halfway through the gesture. Capture the
press-time modifiers once and carry them until the button is released.
This also makes unbound modified clicks no-ops instead of silently
invoking plain-click behavior.
Mouse events on views behind a popup are normally swallowed before their
bindings can run. Add an explicit early-dispatch opt-in for actions that
should remain live there, matching the phase where hyperlink clicks
already run.
A view can need repainting even when its cached wrapping is still valid.
Track that state independently so content-only flushes do not overload
tainted, whose only job is to request a viewLines rebuild.
EndBlockingEvents dispatches the keys buffered during a block from inside its
own call, so a keybinding handler runs in the middle of whatever the caller was
doing. If a caller ends the block partway through updating the screen, that
handler acts on state the caller has yet to finish writing.
No caller does that today; both of them end their block from a UI-thread
callback of their own, with nothing left to do afterwards. The commit after this
one adds a caller that can. It ends the block from a render restore, and a
render of the two main panes resolves that restore halfway through laying the
panes out.
Queue the replay through Update instead, so the buffered keys arrive on a later
pass of the loop, as they would have if the user had pressed them then. Input
stays withheld until that pass runs. Gui events are dispatched in preference to
queued work, so a key pressed in between would otherwise be handled ahead of the
keys buffered before it.
The replay's error now reaches the error handler along with every other
handler's, and EndBlockingEvents has nothing left to return.
Wrapping the content at another width moves every line of it to a
different view line. The positions into the view are all view lines: the
scroll offset, the cursor, a range's anchor. Each of them is then left
pointing at a line it was never on. Committing the last of the staged
changes widens the main view by half a screen, and that moves a selected
hunk somewhere else entirely.
Carry the positions through the lines of content they were on. A position
always meant a line of content rather than a view line. The line the
cursor is on keeps the row it was drawn on, so it stays in front of the
user rather than the view scrolling under it; a view with no cursor on
screen keeps its own place instead. A range's ends go on the outermost
segments of their lines, since a range covers lines of content and not
the segments those lines are drawn as.
Co-authored-by: Claude Opus 5 (1M context) <noreply@anthropic.com>
The detailed commit graph is only drawn for users who set
gui.commitGraphStyle to 'detailed'. Many users of terminals that can
draw it will never find out about it. A terminal can't be asked whether
it draws a given character, but it does tell us its name and version
when tcell asks for them with XTVERSION at startup.
Add an 'auto' value and make it the default. It uses the detailed graph
in kitty from 0.36.2 and in Ghostty from 1.0.0 on. These are the first
versions that draw all of the symbols. Everywhere else it stays with
the classic graph. This includes tmux, because tmux answers XTVERSION
itself. So far, WezTerm draws the symbols only in its nightly builds, so
it isn't detected until a release has them. VS Code isn't detected
either, because it only draws the symbols with GPU acceleration.
The expected output of the integration tests has the classic graph, so
pin it in their config. Otherwise they would fail when run with a
visible UI in one of these terminals.
Log the terminal's name and version at startup, to make it possible to
find out why 'auto' picked what it did.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Lazygit doesn't know whether the terminal it runs in has a dark or a
light background. The colors of authors, for example, have to suit one
or the other, and are too pale to read on a light background.
Ask the terminal. Many terminals answer CSI ? 996 n with whether they
are dark or light, and send the same report again whenever that changes
while mode 2031 is on. Terminals differ in what they base this on,
though. kitty goes by its background color, but Ghostty goes by the dark
or light mode of the operating system, even with a theme that doesn't
follow it. So also ask for the background color with OSC 11. If the
terminal answers that, the background decides, and a report only makes
us ask for the background again. Some terminals answer OSC 11 but send
no reports; ask these for the background again whenever the terminal
gains focus.
Turn mode 2031 off whenever lazygit hands the terminal to another
program, so that the program doesn't receive the reports as typed text.
For the same reason, first wait for the answers to any queries that are
still outstanding, but for no longer than half a second. Locally, the
answers take a few milliseconds at most, but over ssh they take a
network round trip, and focusing the terminal and then pressing a key
that starts an editor fits into that.
Leave out the terminals that tcell doesn't send its own queries to,
except for Terminal.app and WezTerm; these are only asked for the
background color.
This doesn't make startup any slower. tcell sends its own queries in
Screen.Init and waits for the terminal to answer them. Ours go out just
before, so their answers arrive before tcell stops waiting, and the
color scheme is known before the first layout.
tcell has no support for any of this, and drops the answers when it
parses its input. Instead of adding support to tcell, wrap the tty that
tcell reads from and watch the input as it goes by.
For now, lazygit only writes the color scheme to the debug log.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
A view can only be drawn with the focused frame and title colors while it
is the current view, but a panel made of an outer view and an editable
field embedded in it has to look focused as a whole, whichever of the two
the keyboard is pointed at.
Co-authored-by: Claude Opus 5 (1M context) <noreply@anthropic.com>
Printable keys are withheld from keybindings while the user is typing in
a field, so that they end up as text. Decide that from the field that has
the focus rather than from the view a binding happens to be registered
for: a field can be embedded in another view, and that view's keys must
be withheld too, or its bindings would swallow the characters.
That makes it worth honouring KeybindOnEdit, which has been documented
but ignored ever since it was introduced. A field that sets it sees
printable keys offered to the keybindings first, and still gets them if
no binding handles them, which is what lets a view keep its keys until
the field has something to type into.
Co-authored-by: Claude Opus 5 (1M context) <noreply@anthropic.com>
When a key matches several bindings of the same view, the first one wins;
when it matches several of the view's parent, the last one did.
Co-authored-by: Claude Opus 5 (1M context) <noreply@anthropic.com>
Two places test for "a character the user typed" by hand, and a third
one is about to be needed. Give the test a name.
Co-authored-by: Claude Opus 5 (1M context) <noreply@anthropic.com>
Originally I thought we'd benefit from this change in this branch; turns
out that we didn't after all, because we changed the approach, but it's
a nice cleanup anyway, so we include it here.
A cmd/pty re-render used to overwrite the displayed buffer from the top
down as lines arrived, relying on keeping the previous render's view-line
tail to avoid a blank frame. That left the view showing a mixture of old
and new content while loading, and any reader (draw, clicks, the
view-line mapping) could observe a half-written buffer at the wrong
scroll.
Instead, build the new content in a second, off-screen viewBuffer: until
the task has read enough to paint, writes go there and the displayed
buffer — and so everything every reader sees — is left untouched. Once the
task reaches its first-paint point (InitialRefreshAfter, or EOF for short
content) it swaps the off-screen buffer in atomically, so the view jumps
straight from the previous render to the new one with no intermediate
frame. Subsequent lines append to the now-displayed buffer.
Swapping at the first-paint point means the displayed buffer is only a
viewport tall when it appears and then grows as the rest streams in toward
the count needed for an accurate scrollbar. The scrollbar is sized from the
displayed buffer's height, so left to itself the thumb would shrink and
snap back during that growth (most visibly: the files panel's periodic
refresh making the thumb jump while scrolled down). The total height the
scrollbar needs is a strictly later quantity than the viewport-fill paint,
so no single early swap can have both right. FreezeScrollbarHeight therefore
records the view's height when a load begins and the scrollbar is held there
— growing only if the new content turns out taller — until the load ends; a
synchronous render superseding the load releases it. This mirrors the layout
clamp, which already ignores the partial content height while a view loads.
With the swap doing a wholesale replace, refreshViewLinesIfNeeded can
truncate the view lines to the current buffer: there is no longer a
half-loaded shorter buffer whose tail we must keep showing, so a stale
tail never forms. clear()/Reset() abandon any in-progress off-screen
render so a synchronous SetContent after a stopped task writes to the
display.
The swap holds writeMutex for now; it could later move to the main thread.
Flicker behaviour still needs interactive verification (LAZYGIT_SLOW_RENDER
+ a real diff renderer).
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
The fields that make up a view's content and the act of writing to it —
the cell buffer (lines), the write cursor (wx/wy), the escape-sequence
decoder (ei) and the held-newline flag (pendingNewline) — were loose
fields on View. Bundle them into a viewBuffer struct that View holds by
pointer. This is a behaviour-preserving prep refactor: every access just
goes through v.buf now. It sets up rendering into a second, off-screen
viewBuffer that can be swapped in atomically, so an async re-render never
exposes a half-written buffer to readers.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Reading a view's internal buffer belongs on the view itself, next to
findHyperlinkAt, rather than in the event loop; and the view is where the
lock that guards that buffer can be taken.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
When using lazygit in a multi-tab terminal it is useful to see if the
lazygit tab is currently active; ghostty does a very good job at dimming
down the inactive tabs, but VS Code's builtin terminal does not, so
indicate this on our side by removing the green highlight from panel
frames and tab titles, and showing the selection as inactive like we do
for a side panel when the main view is focused.
A terminal that supports focus reporting answers with the state it is
already in when we turn reporting on, so at startup we were told that we
had gained focus that we never lost, and refreshed everything a second
time on top of the refresh that loading the repo had just started. The
two ran at once, each with its own `git status`, which made both of them
slower than the one refresh needed to be.
Keep track of what the reports say, then, and pass on only the ones that
change it. Assuming that we start out focused costs us nothing when we
don't: that same first report says so, so a lazygit started in a window
that isn't in front knows it from the start.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Quitting with confirmOnQuit set hung for three seconds and printed
"cannot kill child process", but only with a clean working tree. Closing
the confirmation pops the context before running its handler, so the
files panel is re-focused and re-renders the main view, and only then
does the handler return ErrQuit. With no changed files that render is a
string task, whose whole body is one hop to the UI thread — a hop that
is never served, because the handler's ErrQuit has meanwhile brought the
main loop down. The task can't finish, so the ViewBufferManager.Close
that follows waits for it until it times out. (With changed files it's a
command task instead, and every blocking point in one of those selects
on the stop channel, so Close gets through.)
A wait for the UI thread now ends when the loop does. That also covers
the command task's own hops, which are stopped only in between them.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Every caller passes an f that unconditionally returns nil, so f's error
return has never carried anything: the value is dead weight, and it
occupies the one channel the wait itself needs to report that it couldn't
run f at all. Drop it, so that the error the wait returns can only ever
mean that.
Work that can fail hands its error back through a captured variable, the
way the background fetch already hands back four values, which keeps the
two outcomes distinguishable at a call site that has both.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Route all mouse events to the view that was under the pointer when the
left button was pressed, until the button is released. Previously each
event went to whatever view was under the pointer at the time, so a
drag that left the view's bounds started acting on neighboring views.
Since events can now carry positions outside the view, clamp the view
cursor to the view's bounds in that case (handlers still receive the
unclamped position), and require an actual click for tab activation so
that a captured drag crossing the tab row doesn't switch tabs.
Releasing a mouse button was delivered as a plain mouse-move (hover)
event: the release processing resets dragState to NOT_DRAGGING, after
which the event fell into the NOT_DRAGGING branch. Views therefore had
no way of telling that a drag gesture ended, which the upcoming
drag-based features (range selection, commit reordering) need.
Deliver the release as a real mouse event with the MouseRelease key
and normalize its modifiers to ModNone, so release bindings also match
modified drags. Make recordClickInfo ignore it: a release is the end of
a click, not a click of its own, and must not break double-click
detection.
Until now the repaint after fg was accidental: it only happened because
the suspend keybinding handler still had a flush pending on the UI
thread, and only if that flush happened to run after the SIGCONT
handler had re-engaged the screen. Now that flushes are skipped while
suspended, losing that race would leave the screen blank until the next
input event arrives, so schedule a redraw explicitly (#5309).
When suspending with ctrl+z, the suspend keybinding handler disengages
the screen and then sends SIGSTOP to the process group, so the UI
thread freezes at the return from kill(2) with the handler's follow-up
flush still pending. When fg continues the process, that pending flush
races the SIGCONT handler's Resume. If the flush wins, Show() draws
against the disengaged screen, whose cell buffer tcell has released to
0x0 while its width/height still hold the old size; drawCell() then
reports width 0 for the out-of-range cell, the draw loop's
'x += width - 1' never advances, and the UI thread spins forever while
holding the tcell screen lock. Resume in turn blocks forever on that
lock, so the screen never re-engages and no input is ever read again:
the hard stall of #5309, only recoverable by killing the process.
Guard both flush paths with the suspended flag. For the flag to
guarantee that the screen is engaged whenever it is false, Resume must
clear it only after re-engaging (it used to clear it before); Suspend
already sets it before disengaging. This also covers the pre-existing
unsynchronized suspended check in draw(), which is subsumed by the
guards and can go.
The regression test cannot use the demonstrate-then-fix pattern: on
unfixed code the flush goroutine spins holding the screen lock, which
deadlocks any subsequent screen call including the test cleanup's
Close().
The test harness enqueued ErrQuit after a test finished, waited for the
program to go idle, then slept a fixed second and declared "gocui should
have already exited" if it hadn't. That fixed grace is fragile: under the
race detector the shutdown legitimately takes longer than a second, so
nearly every test failed with that message even though nothing was wrong.
Wait for the main loop to actually return instead. gocui now closes a
loopExited channel when MainLoop exits, and the harness blocks on it; the
existing 40s watchdog still fails a test whose loop genuinely never quits.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
A view's line buffer, its viewLines/tainted flags, and its hover state
are all written from the command-task goroutine (under writeMutex) as it
renders. But three accessors reached that same state from the UI thread
without the lock: SetView and the GUI-resize path cleared a view's lines
directly, viewsToRedrawContentOnly read the tainted flag, and Buffer read
the line buffer. Each raced a rendering task.
Guard them with writeMutex, matching the view's other buffer accessors.
These are reads/clears of state writeMutex already protects, not new
callers of it -- the view's geometry stays outside the mutex.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Long-running operations that lazygit drives itself (rebases, and the
commit surgery built on them) can be corrupted by keys the user presses
while they run: pressing e to start an interactive rebase, then up+d
before it finishes, must act on the resulting todo list, not race the
rebase. WithWaitingStatusSync gets this today only as a side effect of
freezing the UI thread, which the rest of this branch is moving away
from.
Add a nestable counter, BeginBlockingEvents/EndBlockingEvents, that
withholds input at the event-dispatch layer without freezing anything:
while blocked, key events are buffered and replayed in order once the
count returns to zero (so they act on the now-current context), mouse
clicks and hover are dropped (replaying them against a changed layout
would target the wrong thing), and scrolling, resize, focus and all
rendering keep flowing. These are the reusable core; a gui-level helper
that brackets them around a worker operation follows.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Running the integration tests in a loop under the race detector
eventually hung in demo/bisect. The goroutine dump shows the cycle: a
background worker's task.Done() held the task manager's mutex while
blocking on the unbuffered idle-listener channel send, and the test
runner goroutine — the only reader of that channel — was itself blocked
in NewTask on that same mutex, on its way to enqueueing a caption
render (SetCaption -> Render -> OnUIThread). Neither side could
proceed: the notification couldn't be delivered until the test
goroutine got the mutex, and the mutex couldn't be released until the
notification was delivered.
The root problem is that the busy-to-idle notification is a blocking
rendezvous performed while holding the mutex, so it needs the waiter's
cooperation at a moment where the waiter may legitimately need the
mutex first.
Make the notification fire-and-forget instead: WaitUntilIdle waits on a
condition variable and re-checks "is any task busy?" under the mutex,
and the busy-to-idle transition broadcasts, which never blocks. Waiting
is now level-triggered rather than edge-triggered, which is also more
robust: a wait can no longer be satisfied by a stale idle transition
produced by an unrelated background task, because the predicate is
evaluated against the current state. This relies on the previous commit
having made replayed input events carry their task from submission;
without that, the wait could return in the window where an event is in
flight but not yet picked up by the main loop.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Integration tests synchronize with lazygit through the task manager:
after submitting an input event, the test driver waits until the
program goes idle before asserting. But a submitted event only got its
task once the main loop picked it up from the events channel; while it
was still in flight (handed to the poller goroutine, or sitting in the
channel), no task existed for it, so the program could look idle even
though input was still pending.
The edge-triggered idle protocol mostly papers over this: each wait is
satisfied by the *next* busy-to-idle transition, which in practice is
the one produced by processing the submitted event. It only goes wrong
when some other task (e.g. a background refresh) completes in that
window, producing an edge the waiting test mistakes for its own — a
rare source of test flakes. The next commit replaces that protocol
with a level-triggered one, for which the window would be fatal rather
than rare: a wait falling into the gap would return immediately.
Close the gap by creating the task on the test goroutine before the
event is submitted, and carrying it through the poller into the main
loop, which uses it instead of creating its own. The new Replay*
methods own this invariant, and the replayed-events channels are no
longer exported, so tests can't submit an untracked event.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Resolve the pkg/gocui/gui.go conflict by keeping master's background-task
structure (Update/update(background), taskManager) and applying the
unbounded user-event queue on top — the same end state as if the fix had
been written on master directly.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Now that the queue is unbounded, its depth is a useful signal for
understanding how the event loop behaves under load — and we expect it
to look very different across builds (e.g. master, which carries the
bounce-state-updates-to-ui-thread work, versus the v0.63.0 release this
fix ships in). Track the deepest the queue has ever been and log an Info
line whenever that record is broken, so the numbers show up in the log
for later reasoning. The mark is session-wide and doesn't reset when the
queue drains.
gocui has no logger of its own, so it exposes the new depth through a
handler (matching the existing SetFocusHandler / SetOpenHyperlinkFunc
pattern) that the gui registers to log via its own logger.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Update and friends enqueued onto a fixed 256-slot channel with a
non-blocking send that panicked when the channel was full. That guard
was firing in real use:
- Toggling a directory of several hundred files into a custom patch
(reliably): the operation runs on a worker behind a waiting status,
whose spinner enqueues a content-only render on every tick, and over
the long operation these outrun the UI loop and overflow the buffer.
- Editing the config in an editor that suspends lazygit: the editor
subprocess runs on the UI thread, so the loop drains nothing for the
whole editing session, and the full refresh fired on resume fans out
across every scope at once — a burst of updates that overflows before
the just-resumed loop catches up.
- Any time the UI thread blocks for a long time, the periodic refreshes
keep enqueuing and eventually overflow.
The 256-slot buffer was chosen deliberately, with the panic as a
"should never happen" guard, to preserve two properties: FIFO ordering
of same-goroutine Update calls (an earlier goroutine-per-Update design
reordered them), and no self-deadlock (a blocking send from the UI
thread would block against the loop that drains it). But a fixed
channel can only offer those by crashing on overflow.
Replace it with an unbounded, order-preserving queue: a mutex-guarded
slice plus a buffered(1) doorbell channel that wakes the main loop's
select. Enqueuing appends and rings the doorbell; the loop drains the
slice to empty on each wake. This keeps FIFO order and never blocks the
caller, so there is no self-deadlock and no overflow to panic on — under
a stall the queue just grows and then drains.
This also removes an inconsistency: updateContentOnly did a plain
blocking send while update panicked, so the two paths disagreed on what
happened when the queue was full. Both now share the same enqueue.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The next commits move refresh workers to read UI-thread-owned state (the
model, contexts, selection) on the UI thread rather than off it. Two
primitives support that:
- OnUIThreadAndWait runs a function on the main event loop and blocks the
caller until it has run, so a worker can read that state without racing.
OnUIThreadAndWaitBackground is the same for background routines, whose
work must not count towards the program being busy.
- IsUIThread reports whether the caller is on the main event loop, for a
debug-only assertion that a refresh was issued from the thread it claims.
It records the main loop's goroutine id in MainLoop and compares via
goid, so it's promoted from an indirect to a direct dependency.
goid is used only by that debug assertion, never to drive production
control flow.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The repo-switch busy query must not count view-buffer content rendering:
those tasks paint a view rather than drive a git operation, so leaving
one running across a switch is harmless (the switch's own refresh
re-renders). More importantly, they fire on nearly every focus/selection
change — including the context activation that runs right before a
menu/prompt confirmation handler (e.g. confirming worktree creation).
A synchronous busy check in such a handler would otherwise see that
render and make the very switch the handler is about to request refuse
itself.
Route ViewBufferManager's tasks through a new gocui NewBackgroundTask so
they're tracked for idle detection but excluded from the busy query. The
task "background" flag now covers two kinds of non-blocking work: the
background routines (and their refreshes) tagged earlier, and view
rendering.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Repo-switch safety needs to answer, synchronously on the UI thread,
"is any foreground work in flight right now?" so it can refuse a switch
that would run against a repo about to be swapped out. gocui already
tracks a task per OnWorker/Update for the test idle-listener; extend
that.
Tasks gain a background flag: background tasks (the ongoing routines
like auto-fetch, and the refreshes they trigger) don't count towards
busy, because their model writes are already guarded against a
concurrent switch by the repo generation. Add OnWorkerBackground,
UpdateBackground and UpdateContentOnlyBackground (plus the gui-layer
OnUIThreadBackground / OnUIThreadContentOnlyBackground / OnWorkerBackground
on IGuiCommon) so the few background call sites can opt in without
touching the hundreds of foreground callers.
TaskManager.hasBusyForegroundTaskExcept answers the query; Gui.Busy()
wraps it, excluding the event currently being processed (recorded as
currentTask) so a handler asking the question doesn't count itself.
Nothing gates on Busy() yet; this is the mechanism only.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Update spawned a goroutine per call that then sent on the user-events
channel, so multiple Update calls from the same goroutine could be
reordered by the scheduler — the doc comment even admitted "the order in
which the user events will be handled is not guaranteed." That
non-determinism is a latent source of flaky rendering: code that queues a
model update and then a render in source order could see them run in the
opposite order.
Send on the channel directly instead, so same-goroutine calls arrive in
source order. The send is non-blocking and panics on a full channel
rather than blocking (a blocked send from the UI goroutine would deadlock
against itself) or silently reordering; the buffer is sized generously so
this is unreachable in normal use. UpdateAsync is now identical to Update
and unused, so it's removed along with the shared updateAsyncAux helper.
Lazygit reloads changed config files when its terminal window regains
focus, but the test harness had no way to simulate that focus event, so
the live config-reload path was untestable. Add a focus event to the
replayed-events queue and expose it through the GuiDriver as FocusIn.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The cells of a source line will soon need to carry metadata about how
the line was terminated (newline vs filled to edge via \x1b[K). Move
to a struct so there's somewhere to put it; this commit only renames
[][]cell to []line{cells: ...} with no behavior change.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Until now every keybinding config field was a plain string. That meant a user
couldn't ask for two keys to invoke a command — the config silently accepted
only one form.
Convert every string-typed field across all 13 KeybindingXxxConfig structs to
Keybinding so the union type extends to every command. Defaults wrap their
single-key value in Keybinding{...} so the generated Config.md still renders one
scalar key per binding.
The alt fields keep their separate Binding registrations for now: this commit
does not yet introduce the merge mechanism that folds them into the main field —
that comes in a follow-up. Consumers previously calling opts.GetKeys on a string
field now call opts.GetKeys on the Keybinding, or take .String() / Keys[0] where
a single value is needed.
Adds a Keybinding.String helper for rendering, schema-generator work that
inlines the Keybinding union into each consuming property, and a unit test
covering the user-facing scalar/sequence YAML forms for quit.
This prevents views from drawing over higher z-order views.
Currently this is not an issue in practice, because we use
ForceFlushViewsContentOnly only for the bottom line status spinner, and there
are never views on top of it. However, later in the branch we will use the
mechanism to redraw the inline spinners in panels (e.g. the "Pushing..." status
next to a branch name), and there could be a popup on top of it.
Co-authored-by: Stefan Haller <stefan@haller-berlin.de>
Modifiers were moved into Key in 22169e22f, but the separate Modifier field
on types.Binding and gocui.keybinding was left behind. The keypress matcher
already compares modifiers via Key.Equals, so the old field is never read on
the dispatch path; it just got passed through SetKeybinding and stored.
Drop it from gocui.keybinding, types.Binding, and the SetKeybinding /
DeleteKeybinding signatures, and remove every now-redundant Modifier:
gocui.ModNone struct field. Mouse bindings keep their own Modifier (on
ViewMouseBinding) since that path still consults it.