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Long-running operations that lazygit drives itself (rebases, and the commit surgery built on them) can be corrupted by keys the user presses while they run: pressing e to start an interactive rebase, then up+d before it finishes, must act on the resulting todo list, not race the rebase. WithWaitingStatusSync gets this today only as a side effect of freezing the UI thread, which the rest of this branch is moving away from. Add a nestable counter, BeginBlockingEvents/EndBlockingEvents, that withholds input at the event-dispatch layer without freezing anything: while blocked, key events are buffered and replayed in order once the count returns to zero (so they act on the now-current context), mouse clicks and hover are dropped (replaying them against a changed layout would target the wrong thing), and scrolling, resize, focus and all rendering keep flowing. These are the reusable core; a gui-level helper that brackets them around a worker operation follows. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
99 lines
2.9 KiB
Go
99 lines
2.9 KiB
Go
package gocui
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import (
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"testing"
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"github.com/stretchr/testify/assert"
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)
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func TestEventWithheldWhileBlocking(t *testing.T) {
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scenarios := []struct {
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name string
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event GocuiEvent
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withheld bool
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}{
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{"key", GocuiEvent{Type: eventKey, Key: NewKeyRune('x')}, true},
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{"mouse click", GocuiEvent{Type: eventMouse, Key: NewKeyName(MouseLeft)}, true},
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{"mouse scroll", GocuiEvent{Type: eventMouse, Key: NewKeyName(MouseWheelDown)}, false},
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{"mouse move", GocuiEvent{Type: eventMouseMove}, true},
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{"resize", GocuiEvent{Type: eventResize}, false},
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{"focus", GocuiEvent{Type: eventFocus}, false},
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{"paste", GocuiEvent{Type: eventPaste}, false},
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{"error", GocuiEvent{Type: eventError}, false},
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}
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for _, s := range scenarios {
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t.Run(s.name, func(t *testing.T) {
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assert.Equal(t, s.withheld, eventWithheldWhileBlocking(&s.event))
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})
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}
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}
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// setupKeyRecorder wires a keybinding on a focused view that records each time
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// it fires, and returns the key event that triggers it plus the record slice.
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func setupKeyRecorder(t *testing.T, g *Gui) (GocuiEvent, *[]int) {
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t.Helper()
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_, _ = g.SetView("main", 0, 0, 80, 22, 0)
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_, err := g.SetCurrentView("main")
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assert.NoError(t, err)
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fired := []int{}
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callCount := 0
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key := NewKeyRune('x')
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g.SetKeybinding("main", key, func(*Gui, *View) error {
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callCount++
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fired = append(fired, callCount)
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return nil
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})
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return GocuiEvent{Type: eventKey, Key: key}, &fired
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}
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func TestBlockingEvents_KeysBufferedAndReplayed(t *testing.T) {
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g := newTestGui(t)
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keyEvent, fired := setupKeyRecorder(t, g)
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// Not blocking: the key dispatches immediately.
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assert.NoError(t, g.handleEvent(&keyEvent))
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assert.Len(t, *fired, 1)
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// While blocking: the key is buffered, not dispatched.
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g.BeginBlockingEvents()
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assert.NoError(t, g.handleEvent(&keyEvent))
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assert.NoError(t, g.handleEvent(&keyEvent))
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assert.Len(t, *fired, 1, "buffered keys must not dispatch while blocking")
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// Unblocking replays the buffered keys.
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assert.NoError(t, g.EndBlockingEvents())
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assert.Len(t, *fired, 3, "both buffered keys should replay on unblock")
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assert.Empty(t, g.bufferedKeyEvents)
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}
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func TestBlockingEvents_NestsWithCounter(t *testing.T) {
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g := newTestGui(t)
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keyEvent, fired := setupKeyRecorder(t, g)
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g.BeginBlockingEvents()
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g.BeginBlockingEvents()
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assert.NoError(t, g.handleEvent(&keyEvent))
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// The inner block ending still leaves us blocked: no replay yet.
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assert.NoError(t, g.EndBlockingEvents())
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assert.Empty(t, *fired)
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// Only the outermost block ending replays.
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assert.NoError(t, g.EndBlockingEvents())
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assert.Len(t, *fired, 1)
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}
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func TestBlockingEvents_MouseClicksDroppedNotBuffered(t *testing.T) {
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g := newTestGui(t)
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g.BeginBlockingEvents()
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click := GocuiEvent{Type: eventMouse, Key: NewKeyName(MouseLeft)}
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assert.NoError(t, g.handleEvent(&click))
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assert.Empty(t, g.bufferedKeyEvents, "mouse clicks must be dropped, not buffered")
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assert.NoError(t, g.EndBlockingEvents())
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}
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