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This is a pure refactor in preparation for letting users configure multiple alternate bindings for a single command. Every Binding still has exactly one key, so nothing changes visibly: the cheatsheet, the on-screen options bar, and the keybindings menu all render identically. When a Binding ends up with multiple keys, the on-screen options bar will show only the first (to avoid clutter); the cheatsheet will show all of them (in a later commit). For now both paths take Key[0]. MenuItem.Key is changed in the same way, it also has a slice of keys now. In this commit we keep the name `Key` in Binding, KeybindingOpts and MenuItem, instead of renaming them to `Keys` right away, in order to keep the diff a bit more readable. We'll do the rename separately in the next commit.
12 lines
469 B
Go
12 lines
469 B
Go
package controllers
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import "github.com/jesseduffield/lazygit/pkg/gocui"
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// menuKey is a shorthand for constructing a key value for a menu item from a single rune literal,
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// avoiding the noise of `[]gocui.Key{gocui.NewKeyRune('a')}` at every call site. There is an
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// intentionally identical helper in the helpers package so that callers in either package can use
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// the unqualified form.
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func menuKey(r rune) []gocui.Key {
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return []gocui.Key{gocui.NewKeyRune(r)}
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}
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