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Each status used to start a spinner render loop of its own, running on a worker that inherited the foreground/background flavor of the status's owner, and exiting only once the entire status stack was empty. That shape had a real bug: a foreground operation's loop could be kept alive by someone else's status. Finish a quick operation with a waiting status while a background fetch's "Fetching..." status is still showing, and the operation's render loop — a foreground worker task — keeps ticking until the fetch ends. Busy() stays true for that whole time, so repo switching is refused even though nothing is in flight anymore; with a fetch hanging on a slow network, that means minutes. The shape was also wasteful: overlapping statuses were each drawn by their own loop (plus a duplicate whenever a task was paused and resumed while another status was showing), all redundantly redrawing the same top status. Replace the per-status loops with a single loop owned by the status stack as a whole: whoever shows the first status starts it, and it exits after drawing a final empty frame once the last status is removed. The claim/release methods on StatusManager keep the loop flag's transitions atomic with the stack under the one mutex, so a status added while the loop is about to exit starts a fresh loop instead of going unrendered. The loop always runs as a background task now: rendering issues no git commands, so it never needs to block repo switching, and a foreground operation's busy-ness is already carried by its own worker task. This is what fixes the bug above, and it retires the need to thread a foreground/background flag through the waiting-status helpers altogether. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>