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Running the integration tests in a loop under the race detector eventually hung in demo/bisect. The goroutine dump shows the cycle: a background worker's task.Done() held the task manager's mutex while blocking on the unbuffered idle-listener channel send, and the test runner goroutine — the only reader of that channel — was itself blocked in NewTask on that same mutex, on its way to enqueueing a caption render (SetCaption -> Render -> OnUIThread). Neither side could proceed: the notification couldn't be delivered until the test goroutine got the mutex, and the mutex couldn't be released until the notification was delivered. The root problem is that the busy-to-idle notification is a blocking rendezvous performed while holding the mutex, so it needs the waiter's cooperation at a moment where the waiter may legitimately need the mutex first. Make the notification fire-and-forget instead: WaitUntilIdle waits on a condition variable and re-checks "is any task busy?" under the mutex, and the busy-to-idle transition broadcasts, which never blocks. Waiting is now level-triggered rather than edge-triggered, which is also more robust: a wait can no longer be satisfied by a stale idle transition produced by an unrelated background task, because the predicate is evaluated against the current state. This relies on the previous commit having made replayed input events carry their task from submission; without that, the wait could return in the window where an event is in flight but not yet picked up by the main loop. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
106 lines
2.7 KiB
Go
106 lines
2.7 KiB
Go
package gocui
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import "sync"
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// Tracks whether the program is busy (i.e. either something is happening on
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// the main goroutine or a worker goroutine). Used by integration tests
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// to wait until the program is idle before progressing.
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type TaskManager struct {
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tasks map[int]Task
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// auto-incrementing id for new tasks
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nextId int
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mutex sync.Mutex
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// signalled whenever the program transitions from busy to idle; used by
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// WaitUntilIdle
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idleCond *sync.Cond
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}
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func newTaskManager() *TaskManager {
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self := &TaskManager{
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tasks: make(map[int]Task),
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}
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self.idleCond = sync.NewCond(&self.mutex)
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return self
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}
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func (self *TaskManager) NewTask(background bool) *TaskImpl {
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self.mutex.Lock()
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defer self.mutex.Unlock()
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self.nextId++
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taskId := self.nextId
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onDone := func() { self.delete(taskId) }
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task := &TaskImpl{id: taskId, busy: true, background: background, onDone: onDone, withMutex: self.withMutex}
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self.tasks[taskId] = task
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return task
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}
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// hasBusyForegroundTaskExcept reports whether any task other than `ignore` is
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// currently busy and not a background task. It's used to decide whether a repo
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// switch is safe: a foreground operation (or the refresh it triggers, or that
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// refresh's follow-up callbacks) still in flight means the switch must wait, so
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// it doesn't run against a repo that's about to be swapped out.
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//
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// `ignore` is the event currently being processed on the UI thread — the switch
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// attempt itself — which is always busy and so must not count as a reason to
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// refuse itself.
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func (self *TaskManager) hasBusyForegroundTaskExcept(ignore Task) bool {
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self.mutex.Lock()
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defer self.mutex.Unlock()
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for _, task := range self.tasks {
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if task != ignore && task.isBusy() && !task.isBackground() {
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return true
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}
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}
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return false
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}
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// WaitUntilIdle blocks until no task is busy. Integration tests use it to wait
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// for the program to finish processing before taking the next step.
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func (self *TaskManager) WaitUntilIdle() {
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self.mutex.Lock()
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defer self.mutex.Unlock()
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for self.hasBusyTask() {
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self.idleCond.Wait()
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}
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}
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// caller must hold self.mutex
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func (self *TaskManager) hasBusyTask() bool {
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for _, task := range self.tasks {
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if task.isBusy() {
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return true
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}
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}
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return false
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}
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func (self *TaskManager) withMutex(f func()) {
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self.mutex.Lock()
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defer self.mutex.Unlock()
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f()
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// Wake up any goroutine blocked in WaitUntilIdle. This must not block on
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// the waiter (we hold the mutex, and the waiter may itself be trying to
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// acquire it, e.g. by creating a task, before it next waits) — which is
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// exactly what Broadcast guarantees.
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if !self.hasBusyTask() {
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self.idleCond.Broadcast()
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}
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}
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func (self *TaskManager) delete(taskId int) {
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self.withMutex(func() {
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delete(self.tasks, taskId)
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})
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}
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