Files
lazygit/pkg/gui/controllers/menu_controller.go

155 lines
5.1 KiB
Go

package controllers
import (
"github.com/jesseduffield/lazygit/pkg/config"
"github.com/jesseduffield/lazygit/pkg/gocui"
"github.com/jesseduffield/lazygit/pkg/gui/context"
"github.com/jesseduffield/lazygit/pkg/gui/types"
"github.com/samber/lo"
)
type MenuController struct {
baseController
*ListControllerTrait[*types.MenuItem]
c *ControllerCommon
// for delegating navigation to, see physicalKeyBindings
listController *ListController
}
var _ types.IController = &MenuController{}
func NewMenuController(
c *ControllerCommon,
listController *ListController,
) *MenuController {
return &MenuController{
baseController: baseController{},
ListControllerTrait: NewListControllerTrait(
c,
c.Contexts().Menu,
c.Contexts().Menu.GetSelected,
c.Contexts().Menu.GetSelectedItems,
),
c: c,
listController: listController,
}
}
// NOTE: if you add a new keybinding here, you'll also need to add it to
// `essentialKeys` in `pkg/gui/menu_panel.go`, so that menu items can't shadow it
func (self *MenuController) GetKeybindings(opts types.KeybindingsOpts) []*types.Binding {
bindings := []*types.Binding{
{
Keys: opts.GetKeys(opts.Config.Universal.Select),
Handler: self.withItem(self.press),
GetDisabledReason: self.require(self.singleItemSelected()),
},
{
Keys: opts.GetKeys(opts.Config.Universal.ConfirmMenu),
Handler: self.withItem(self.press),
GetDisabledReason: self.require(self.singleItemSelected()),
Description: self.c.Tr.Execute,
DisplayOnScreen: true,
},
{
Keys: opts.GetKeys(opts.Config.Universal.Return),
Handler: self.close,
Description: self.c.Tr.CloseCancel,
DisplayOnScreen: true,
},
}
if self.context().FilterAsYouType() {
bindings = append(bindings, self.physicalKeyBindings(opts)...)
}
return bindings
}
// In a menu that filters as you type, the keys configured for driving the menu
// may all be printable, and printable keys become filter text once the user
// starts typing. These keys can't, so binding them on top guarantees that the
// menu stays usable no matter how the keybindings are configured.
func (self *MenuController) physicalKeyBindings(opts types.KeybindingsOpts) []*types.Binding {
candidates := []struct {
key gocui.Key
configured config.Keybinding
binding *types.Binding
}{
{
key: gocui.NewKeyName(gocui.KeyEnter),
configured: opts.Config.Universal.ConfirmMenu,
binding: &types.Binding{
Handler: self.withItem(self.press),
GetDisabledReason: self.require(self.singleItemSelected()),
},
},
{gocui.NewKeyName(gocui.KeyEsc), opts.Config.Universal.Return, &types.Binding{Handler: self.close}},
{gocui.NewKeyName(gocui.KeyArrowUp), opts.Config.Universal.PrevItem, &types.Binding{Handler: self.listController.HandlePrevLine}},
{gocui.NewKeyName(gocui.KeyArrowDown), opts.Config.Universal.NextItem, &types.Binding{Handler: self.listController.HandleNextLine}},
{gocui.NewKeyName(gocui.KeyPgup), opts.Config.Universal.PrevPage, &types.Binding{Handler: self.listController.HandlePrevPage}},
{gocui.NewKeyName(gocui.KeyPgdn), opts.Config.Universal.NextPage, &types.Binding{Handler: self.listController.HandleNextPage}},
{gocui.NewKeyName(gocui.KeyHome), opts.Config.Universal.GotoTop, &types.Binding{Handler: self.listController.HandleGotoTop}},
{gocui.NewKeyName(gocui.KeyEnd), opts.Config.Universal.GotoBottom, &types.Binding{Handler: self.listController.HandleGotoBottom}},
}
bindings := []*types.Binding{}
for _, candidate := range candidates {
if lo.Contains(opts.GetKeys(candidate.configured), candidate.key) {
// it already does this, and saying so twice would list it twice
continue
}
candidate.binding.Keys = []gocui.Key{candidate.key}
bindings = append(bindings, candidate.binding)
}
return bindings
}
func (self *MenuController) GetOnDoubleClick() func() error {
return self.withItemGraceful(self.press)
}
func (self *MenuController) GetOnFocus() func(types.OnFocusOpts) {
return func(types.OnFocusOpts) {
selectedMenuItem := self.context().GetSelected()
if selectedMenuItem != nil {
self.c.Views().Tooltip.SetContent(self.c.Helpers().Confirmation.TooltipForMenuItem(selectedMenuItem))
}
}
}
func (self *MenuController) press(selectedItem *types.MenuItem) error {
return self.context().OnMenuPress(selectedItem)
}
func (self *MenuController) close() error {
if self.context().FilterStarted() {
self.stopFiltering()
return nil
}
if self.context().IsFiltering() {
self.c.Helpers().Search.Cancel()
return nil
}
return self.context().OnMenuPress(nil)
}
// Hides the filter row again and puts the menu back the way it was, keeping the
// item that was selected. It takes another escape to close the menu.
func (self *MenuController) stopFiltering() {
self.c.Views().MenuFilter.ClearTextArea()
self.c.Views().MenuFilter.RenderTextArea()
self.context().SetFilterStarted(false)
self.context().ClearFilter()
self.c.PostRefreshUpdate(self.context())
}
func (self *MenuController) context() *context.MenuContext {
return self.c.Contexts().Menu
}