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This changes not only how we store modifiers (inside of Key instead of passing it separately), but also how we parse keybinding strings: it supports all combinations of modifiers now (if the terminal supports it, that is).
59 lines
1.6 KiB
Go
59 lines
1.6 KiB
Go
package gui
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import (
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"github.com/jesseduffield/lazygit/pkg/gocui"
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)
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func (gui *Gui) handleEditorKeypress(v *gocui.View, key gocui.Key, allowMultiline bool) bool {
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if key.Equals(gocui.NewKeyName(gocui.KeyEnter)) && allowMultiline {
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v.TextArea.TypeCharacter("\n")
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v.RenderTextArea()
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return true
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}
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return gocui.DefaultEditor.Edit(v, key)
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}
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// we've just copy+pasted the editor from gocui to here so that we can also re-
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// render the commit message length on each keypress
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func (gui *Gui) commitMessageEditor(v *gocui.View, key gocui.Key) bool {
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matched := gui.handleEditorKeypress(v, key, false)
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v.RenderTextArea()
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gui.c.Contexts().CommitMessage.RenderSubtitle()
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return matched
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}
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func (gui *Gui) commitDescriptionEditor(v *gocui.View, key gocui.Key) bool {
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matched := gui.handleEditorKeypress(v, key, true)
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v.RenderTextArea()
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return matched
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}
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func (gui *Gui) promptEditor(v *gocui.View, key gocui.Key) bool {
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matched := gui.handleEditorKeypress(v, key, false)
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v.RenderTextArea()
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suggestionsContext := gui.State.Contexts.Suggestions
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if suggestionsContext.State.FindSuggestions != nil {
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input := v.TextArea.GetContent()
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suggestionsContext.State.AsyncHandler.Do(func() func() {
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suggestions := suggestionsContext.State.FindSuggestions(input)
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return func() { suggestionsContext.SetSuggestions(suggestions) }
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})
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}
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return matched
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}
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func (gui *Gui) searchEditor(v *gocui.View, key gocui.Key) bool {
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matched := gui.handleEditorKeypress(v, key, false)
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v.RenderTextArea()
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searchString := v.TextArea.GetContent()
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gui.helpers.Search.OnPromptContentChanged(searchString)
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return matched
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}
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