diff --git a/docs/public/symb-tutorial14.gif b/docs/public/symb-tutorial14.gif new file mode 100644 index 0000000..916ec8d Binary files /dev/null and b/docs/public/symb-tutorial14.gif differ diff --git a/docs/symbols.md b/docs/symbols.md index 5f6d042..ed163bb 100644 --- a/docs/symbols.md +++ b/docs/symbols.md @@ -22,9 +22,12 @@ page_nav: url: '/styling' --- -**Symbols** are reusable objects or groups of objects that make your designs consistent and your life easier. When working with symbols you should understand the idea of **master symbols** and **symbol instances**. +**Symbols** are reusable objects or groups of objects that make your designs consistent and your life easier. -For example, when you are designing a UI, you can create a button symbol (that will be a master symbol) and then add identical buttons (symbol instances) wherever you need them with just a click. If you later decide to change the size, shape or the color of your buttons, you'll need to modify only the master symbol, and the changes will immediately apply to all the instances. +{:.is-big} + + +When working with symbols you should understand the idea of **master symbols** and **symbol instances**. For example, when you are designing a UI, you can create a button symbol (that will be a master symbol) and then add identical buttons (symbol instances) wherever you need them with just a click. If you later decide to change the size, shape or the color of your buttons, you'll need to modify only the master symbol, and the changes will immediately apply to all the instances. Moreover, you can also change the text on one or even all instances. That will be an **override**. We will discuss overrides later in this section. ## [Creating symbols](#creating-symbols) @@ -142,7 +145,7 @@ The changes you make immediately apply to all the symbol instances across the pr ### Deleting master symbols To delete a master symbol, you should either do it from the **Library** or from the **Objects** panel. -Note that deletion of a master turns all its instances into objects. +Note that deletion of a master turns all its instances into groups. ## Symbol instances @@ -203,6 +206,8 @@ There are two ways to replace an instance on the canvas. 2. In the **Symbol** section of the Inspector panel, click the down arrowhead to unfold the menu. 3. Use the menu to find and select the replacement symbol. + + The menu features the following sections: * Commands: Shows the list of symbol-related commands. Click [here](#symbol-related-commands) for details. @@ -210,8 +215,6 @@ The menu features the following sections: * Categories: Shows the list of available symbol categories. You can click through the categories and subcategories to find the required symbol. For your convenience, the category and subcategories to which the selected symbol instance belong will have a dot next their names (see the gif below). For details about how to organize symbols, read [here](#organizing-symbols). * UI kits: Shows the list of external UI kits from where you can also select a replacement. For details about UI kits, click [here](https://docs.icons8.com/libraries/#ui-kits) - - **Tip:** The size of the menu depends on the number of symbols and symbol categories in your project. If you don't see the content of the upper or lower menu sections in full, use the scroll. ## [Symbol-related commands](#symbol-related-commands) @@ -246,12 +249,12 @@ The commands are as follows:
Ctrl+Alt+D-