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624 lines
20 KiB
Objective-C

/******************************************************************************
Copyright (C) 2013 by Ruwen Hahn <palana@stunned.de>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
******************************************************************************/
#include "gl-subsystem.h"
#include <OpenGL/OpenGL.h>
#import <Cocoa/Cocoa.h>
#import <AppKit/AppKit.h>
struct gl_windowinfo {
NSView *view;
NSOpenGLContext *context;
gs_texture_t *texture;
GLuint fbo;
};
struct gl_platform {
NSOpenGLContext *context;
};
typedef struct {
gs_swapchain_t *swapchain;
NSOpenGLContext *platformContext;
NSOpenGLContext *swapchainContext;
GLuint frameBufferObjectId;
enum gs_color_format textureFormat;
NSSize textureSize;
} OBSFrameBufferUpdateData;
static NSOpenGLContext *gl_context_create(NSOpenGLContext *share)
{
NSOpenGLPixelFormatAttribute attributes[] = {NSOpenGLPFADoubleBuffer, NSOpenGLPFAOpenGLProfile,
NSOpenGLProfileVersion3_2Core, 0};
NSOpenGLPixelFormat *pixelFormat;
pixelFormat = [[NSOpenGLPixelFormat alloc] initWithAttributes:attributes];
if (!pixelFormat) {
blog(LOG_ERROR, "Failed to create pixel format");
return nil;
}
NSOpenGLContext *context;
context = [[NSOpenGLContext alloc] initWithFormat:pixelFormat shareContext:share];
[pixelFormat release];
if (!context) {
blog(LOG_ERROR, "Failed to create context");
return nil;
}
[context clearDrawable];
return context;
}
struct gl_platform *gl_platform_create(gs_device_t *device __unused, uint32_t adapter __unused)
{
NSOpenGLContext *context = gl_context_create(nil);
if (!context) {
blog(LOG_ERROR, "gl_context_create failed");
return NULL;
}
[context makeCurrentContext];
GLint swapInterval = 0;
[context setValues:&swapInterval forParameter:NSOpenGLContextParameterSwapInterval];
const bool isOpenGLLoaded = gladLoadGL() != 0;
if (!isOpenGLLoaded) {
blog(LOG_ERROR, "gladLoadGL failed");
[context release];
return NULL;
}
struct gl_platform *platform = bzalloc(sizeof(struct gl_platform));
platform->context = context;
return platform;
}
void gl_platform_destroy(struct gl_platform *platform)
{
if (!platform)
return;
[platform->context release];
platform->context = nil;
bfree(platform);
}
bool gl_platform_init_swapchain(struct gs_swap_chain *swap)
{
NSOpenGLContext *platformContext = swap->device->plat->context;
NSOpenGLContext *swapContext = gl_context_create(platformContext);
BOOL hasFrameBuffer = NO;
if (swapContext) {
CGLContextObj platformContextObj = platformContext.CGLContextObj;
CGLContextObj swapContextObj = nil;
CGLLockContext(platformContextObj);
[platformContext makeCurrentContext];
struct gs_init_data *initData = &swap->info;
gs_texture_t *framebufferTexture = device_texture_create(swap->device, initData->cx, initData->cy,
initData->format, 1, NULL, GS_RENDER_TARGET);
if (!framebufferTexture) {
blog(LOG_ERROR, "gl_platform_init_swapchain: Unable to generate backing texture for frame buffer.");
goto init_swapchain_cleanup;
}
glFlush();
[NSOpenGLContext clearCurrentContext];
swapContextObj = swapContext.CGLContextObj;
CGLLockContext(swapContextObj);
[swapContext makeCurrentContext];
#pragma clang diagnostic push
#pragma GCC diagnostic ignored "-Wdeprecated-declarations"
[swapContext setView:swap->wi->view];
#pragma clang diagnostic pop
GLint swapInterval = 0;
[swapContext setValues:&swapInterval forParameter:NSOpenGLContextParameterSwapInterval];
GLuint framebufferObjectId = 0;
BOOL hasGeneratedFramebuffer = gl_gen_framebuffers(1, &framebufferObjectId);
BOOL hasBoundFrameBuffer = gl_bind_framebuffer(GL_FRAMEBUFFER, framebufferObjectId);
if (!(hasGeneratedFramebuffer && hasBoundFrameBuffer)) {
goto init_swapchain_cleanup;
}
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, framebufferTexture->texture, 0);
BOOL hasBoundFramebufferTexture = gl_success("glFrameBufferTexture2D");
if (!hasBoundFramebufferTexture) {
goto init_swapchain_cleanup;
}
glFlush();
gl_bind_framebuffer(GL_FRAMEBUFFER, 0);
hasFrameBuffer = YES;
swap->wi->context = swapContext;
swap->wi->fbo = framebufferObjectId;
swap->wi->texture = framebufferTexture;
init_swapchain_cleanup:
[NSOpenGLContext clearCurrentContext];
if (swapContextObj) {
CGLUnlockContext(swapContextObj);
}
CGLUnlockContext(platformContextObj);
}
return (swapContext && hasFrameBuffer);
}
void gl_platform_cleanup_swapchain(struct gs_swap_chain *swap)
{
NSOpenGLContext *platformContext = swap->device->plat->context;
NSOpenGLContext *swapContext = swap->wi->context;
gs_texture_t *framebufferTexture = swap->wi->texture;
GLuint framebufferObjectId = swap->wi->fbo;
if (platformContext && swapContext) {
CGLContextObj platformContextObj = platformContext.CGLContextObj;
CGLLockContext(platformContextObj);
CGLContextObj swapContextObj = swapContext.CGLContextObj;
CGLLockContext(swapContextObj);
[swapContext makeCurrentContext];
gl_delete_framebuffers(1, &framebufferObjectId);
glFlush();
[NSOpenGLContext clearCurrentContext];
CGLUnlockContext(swapContextObj);
[platformContext makeCurrentContext];
gs_texture_destroy(framebufferTexture);
glFlush();
[NSOpenGLContext clearCurrentContext];
CGLUnlockContext(platformContextObj);
swap->wi->fbo = 0;
swap->wi->texture = NULL;
swap->wi->context = nil;
}
}
struct gl_windowinfo *gl_windowinfo_create(const struct gs_init_data *info)
{
if (!(info && info->window.view)) {
return NULL;
}
NSView *projectorView = info->window.view;
#pragma clang diagnostic push
#pragma GCC diagnostic ignored "-Wdeprecated-declarations"
projectorView.wantsBestResolutionOpenGLSurface = YES;
#pragma clang diagnostic pop
if (projectorView.window) {
projectorView.window.colorSpace = NSColorSpace.sRGBColorSpace;
}
struct gl_windowinfo *windowInfo = bzalloc(sizeof(struct gl_windowinfo));
windowInfo->view = projectorView;
return windowInfo;
}
void gl_windowinfo_destroy(struct gl_windowinfo *windowInfo)
{
if (!windowInfo)
return;
windowInfo->view = nil;
bfree(windowInfo);
}
void updateSwapchainFramebuffer(gs_device_t *device, OBSFrameBufferUpdateData updateData)
{
if (!(device && updateData.swapchain)) {
return;
}
NSOpenGLContext *platformContext = updateData.platformContext;
NSOpenGLContext *swapContext = updateData.swapchainContext;
CGLContextObj platformContextObj = platformContext.CGLContextObj;
CGLLockContext(platformContextObj);
CGLContextObj swapContextObj = swapContext.CGLContextObj;
CGLLockContext(swapContextObj);
[swapContext makeCurrentContext];
[swapContext update];
gs_texture_t *framebufferTexture = device_texture_create(device, updateData.textureSize.width,
updateData.textureSize.height, updateData.textureFormat, 1,
NULL, GS_RENDER_TARGET);
if (!framebufferTexture) {
blog(LOG_ERROR, "gl_update (deferred): Unable to generate backing texture for frame buffer.");
goto updateSwapchainCleanup;
}
BOOL hasBoundFramebuffer = gl_bind_framebuffer(GL_FRAMEBUFFER, updateData.frameBufferObjectId);
if (!hasBoundFramebuffer) {
goto updateSwapchainCleanup;
}
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, framebufferTexture->texture, 0);
BOOL hasBoundFramebufferTexture = gl_success("glFrameBufferTexture2D");
if (!hasBoundFramebufferTexture) {
GLenum framebufferStatus = glCheckFramebufferStatus(GL_FRAMEBUFFER);
if (framebufferStatus != GL_FRAMEBUFFER_COMPLETE) {
switch (framebufferStatus) {
case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT:
blog(LOG_ERROR, "gl_update (deferred): Framebuffer object attachment is not complete.");
goto updateSwapchainCleanup;
case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT:
blog(LOG_ERROR, "gl_update (deferred): Framebuffer object attachment is missing.");
goto updateSwapchainCleanup;
default:
blog(LOG_ERROR, "gl_update (deferred): Framebuffer object is incomplete.");
goto updateSwapchainCleanup;
}
}
goto updateSwapchainCleanup;
}
gl_bind_framebuffer(GL_FRAMEBUFFER, 0);
glFlush();
gs_swapchain_t *currentSwapchain = updateData.swapchain;
if (currentSwapchain && currentSwapchain->wi && currentSwapchain->wi->texture) {
gs_texture_t *priorFramebufferTexture = currentSwapchain->wi->texture;
currentSwapchain->wi->texture = framebufferTexture;
gs_texture_destroy(priorFramebufferTexture);
}
updateSwapchainCleanup:
[NSOpenGLContext clearCurrentContext];
CGLUnlockContext(swapContextObj);
CGLUnlockContext(platformContextObj);
}
void gl_update(gs_device_t *device)
{
if (!(device && device->cur_swap)) {
return;
}
gs_swapchain_t *currentSwapchain = device->cur_swap;
NSOpenGLContext *platformContext = device->plat->context;
NSOpenGLContext *swapContext = currentSwapchain->wi->context;
OBSFrameBufferUpdateData updateData = {.swapchain = currentSwapchain,
.platformContext = platformContext,
.swapchainContext = swapContext,
.frameBufferObjectId = currentSwapchain->wi->fbo,
.textureFormat = currentSwapchain->info.format,
.textureSize =
NSMakeSize(currentSwapchain->info.cx, currentSwapchain->info.cy)};
if (platformContext && swapContext) {
[platformContext retain];
[swapContext retain];
dispatch_async(dispatch_get_main_queue(), ^() {
updateSwapchainFramebuffer(device, updateData);
[swapContext release];
[platformContext release];
});
}
}
void gl_clear_context(gs_device_t *device __unused)
{
[NSOpenGLContext clearCurrentContext];
}
void device_enter_context(gs_device_t *device)
{
NSOpenGLContext *platformContext = device->plat->context;
CGLLockContext(platformContext.CGLContextObj);
[platformContext makeCurrentContext];
}
void device_leave_context(gs_device_t *device)
{
glFlush();
[NSOpenGLContext clearCurrentContext];
device->cur_vertex_buffer = NULL;
device->cur_index_buffer = NULL;
device->cur_render_target = NULL;
device->cur_zstencil_buffer = NULL;
device->cur_swap = NULL;
device->cur_fbo = NULL;
NSOpenGLContext *platformContext = device->plat->context;
CGLUnlockContext(platformContext.CGLContextObj);
}
void *device_get_device_obj(gs_device_t *device)
{
return device->plat->context;
}
void device_load_swapchain(gs_device_t *device, gs_swapchain_t *swap)
{
if (device->cur_swap == swap)
return;
device->cur_swap = swap;
if (swap) {
device_set_render_target(device, swap->wi->texture, NULL);
}
}
bool device_is_present_ready(gs_device_t *device __unused)
{
return true;
}
void device_present(gs_device_t *device)
{
if (!device) {
blog(LOG_ERROR, "device_present: Called without valid device reference");
return;
}
if (!(device->cur_swap && device->cur_swap->wi && device->cur_swap->wi->context)) {
blog(LOG_ERROR, "device_present: Called without valid window info or NSOpenGLContext");
return;
}
gs_swapchain_t *currentSwapchain = device->cur_swap;
struct gl_windowinfo *info = currentSwapchain->wi;
glFlush();
NSOpenGLContext *currentContext = NSOpenGLContext.currentContext;
NSOpenGLContext *swapChainContext = info->context;
CGLContextObj swapChainContextObj = [swapChainContext CGLContextObj];
[NSOpenGLContext clearCurrentContext];
CGLLockContext(swapChainContextObj);
[swapChainContext makeCurrentContext];
bool hasBoundReadFramebuffer = gl_bind_framebuffer(GL_READ_FRAMEBUFFER, info->fbo);
bool hasBoundDrawFramebuffer = gl_bind_framebuffer(GL_DRAW_FRAMEBUFFER, 0);
if (!(hasBoundReadFramebuffer && hasBoundDrawFramebuffer)) {
goto device_present_cleanup;
}
const UInt32 width = currentSwapchain->info.cx;
const UInt32 height = currentSwapchain->info.cy;
glBlitFramebuffer(0, 0, width, height, 0, height, width, 0, GL_COLOR_BUFFER_BIT, GL_NEAREST);
bool didBlitFramebuffer = gl_success("glBlitFramebuffer");
if (!didBlitFramebuffer) {
goto device_present_cleanup;
}
[swapChainContext flushBuffer];
glFlush();
device_present_cleanup:
CGLUnlockContext(swapChainContextObj);
[NSOpenGLContext clearCurrentContext];
[currentContext makeCurrentContext];
}
bool device_is_monitor_hdr(gs_device_t *device __unused, void *monitor __unused)
{
return false;
}
void gl_getclientsize(const struct gs_swap_chain *swap, uint32_t *width, uint32_t *height)
{
if (width)
*width = swap->info.cx;
if (height)
*height = swap->info.cy;
}
gs_texture_t *device_texture_create_from_iosurface(gs_device_t *device, void *iosurf)
{
IOSurfaceRef ref = (IOSurfaceRef) iosurf;
struct gs_texture_2d *tex = bzalloc(sizeof(struct gs_texture_2d));
OSType pixelFormat = IOSurfaceGetPixelFormat(ref);
GLenum color_format = 0;
GLenum internal_format = 0;
GLenum texture_type = 0;
switch (pixelFormat) {
case kCVPixelFormatType_ARGB2101010LEPacked: {
color_format = GL_BGRA;
internal_format = convert_gs_internal_format(GS_R10G10B10A2);
texture_type = GL_UNSIGNED_INT_2_10_10_10_REV;
break;
}
/* Versions of Syphon before 2dc6d31 provide IOSurfaces with pixel format 0.
* A pixel format of 0 means they are invalid, but in practice the IOSurfaces provided by Syphon are always
* 32BGRA. Historically, OBS had a bug that accidentally treated any invalid surface as 32BGRA, so those
* invalid surfaces were never noticed. To keep Syphon working, we need to keep this (wrong) behavior.
* This is suboptimal as IOSurfaces that are actually invalid (possibly coming from somewhere else) also
* get treated as valid 32BGRA, but it is how it is. */
case 0:
case kCVPixelFormatType_32BGRA: {
color_format = convert_gs_format(GS_BGRA);
internal_format = convert_gs_internal_format(GS_BGRA);
texture_type = GL_UNSIGNED_INT_8_8_8_8_REV;
break;
}
case kCVPixelFormatType_64RGBAHalf: {
color_format = GL_RGBA;
internal_format = GL_RGBA_FLOAT16_APPLE;
texture_type = GL_HALF_APPLE;
break;
}
default:
blog(LOG_ERROR, "Unexpected pixel format: %d (%c%c%c%c)", pixelFormat, pixelFormat >> 24, pixelFormat >> 16,
pixelFormat >> 8, pixelFormat);
goto fail;
}
tex->base.device = device;
tex->base.type = GS_TEXTURE_2D;
tex->base.format = color_format;
tex->base.levels = 1;
tex->base.gl_format = color_format;
tex->base.gl_internal_format = internal_format;
tex->base.gl_type = texture_type;
tex->base.gl_target = GL_TEXTURE_RECTANGLE_ARB;
tex->base.is_dynamic = false;
tex->base.is_render_target = false;
tex->base.gen_mipmaps = false;
tex->width = (uint32_t) IOSurfaceGetWidth(ref);
tex->height = (uint32_t) IOSurfaceGetHeight(ref);
if (!gl_gen_textures(1, &tex->base.texture))
goto fail;
if (!gl_bind_texture(tex->base.gl_target, tex->base.texture))
goto fail;
CGLError err = CGLTexImageIOSurface2D([[NSOpenGLContext currentContext] CGLContextObj], tex->base.gl_target,
tex->base.gl_internal_format, tex->width, tex->height, tex->base.gl_format,
tex->base.gl_type, ref, 0);
if (err != kCGLNoError) {
blog(LOG_ERROR,
"CGLTexImageIOSurface2D: %u, %s"
" (device_texture_create_from_iosurface)",
err, CGLErrorString(err));
gl_success("CGLTexImageIOSurface2D");
goto fail;
}
if (!gl_tex_param_i(tex->base.gl_target, GL_TEXTURE_MAX_LEVEL, 0))
goto fail;
if (!gl_bind_texture(tex->base.gl_target, 0))
goto fail;
return (gs_texture_t *) tex;
fail:
gs_texture_destroy((gs_texture_t *) tex);
blog(LOG_ERROR, "device_texture_create_from_iosurface (GL) failed");
return NULL;
}
gs_texture_t *device_texture_open_shared(gs_device_t *device, uint32_t handle)
{
gs_texture_t *texture = NULL;
IOSurfaceRef ref = IOSurfaceLookupFromMachPort((mach_port_t) handle);
texture = device_texture_create_from_iosurface(device, ref);
CFRelease(ref);
return texture;
}
bool device_shared_texture_available(void)
{
return true;
}
bool gs_texture_rebind_iosurface(gs_texture_t *texture, void *iosurf)
{
if (!texture)
return false;
if (!iosurf)
return false;
struct gs_texture_2d *tex = (struct gs_texture_2d *) texture;
IOSurfaceRef ref = (IOSurfaceRef) iosurf;
OSType pixelFormat = IOSurfaceGetPixelFormat(ref);
switch (pixelFormat) {
case kCVPixelFormatType_ARGB2101010LEPacked:
case kCVPixelFormatType_32BGRA:
case kCVPixelFormatType_64RGBAHalf:
break;
case 0:
blog(LOG_ERROR, "Invalid IOSurface Buffer");
return false;
default:
blog(LOG_ERROR, "Unexpected pixel format: %d (%c%c%c%c)", pixelFormat, pixelFormat >> 24, pixelFormat >> 16,
pixelFormat >> 8, pixelFormat);
return false;
}
tex->width = (uint32_t) IOSurfaceGetWidth(ref);
tex->height = (uint32_t) IOSurfaceGetHeight(ref);
if (!gl_bind_texture(tex->base.gl_target, tex->base.texture))
return false;
CGLError err = CGLTexImageIOSurface2D([[NSOpenGLContext currentContext] CGLContextObj], tex->base.gl_target,
tex->base.gl_internal_format, tex->width, tex->height, tex->base.gl_format,
tex->base.gl_type, ref, 0);
if (err != kCGLNoError) {
blog(LOG_ERROR,
"CGLTexImageIOSurface2D: %u, %s"
" (gs_texture_rebind_iosurface)",
err, CGLErrorString(err));
gl_success("CGLTexImageIOSurface2D");
return false;
}
if (!gl_bind_texture(tex->base.gl_target, 0))
return false;
return true;
}