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Adds support for texture-based AMD encoding, with both H264, HEVC, and HDR support. Falls back to FFmpeg when texture-based encoding cannot be used for whatever reason. (Jim note: This is based upon obsproject/obs-studio#4538 by AMD/Luxoft with fewer files, FFmpeg fallback for software encoding, and HDR support. I also went to lengths to ensure that FFmpeg command line parameters also works with it) Co-authored-by: Jim <obs.jim@gmail.com>
65 lines
3.3 KiB
C
65 lines
3.3 KiB
C
//
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// Notice Regarding Standards. AMD does not provide a license or sublicense to
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// any Intellectual Property Rights relating to any standards, including but not
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// limited to any audio and/or video codec technologies such as MPEG-2, MPEG-4;
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// AVC/H.264; HEVC/H.265; AAC decode/FFMPEG; AAC encode/FFMPEG; VC-1; and MP3
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// (collectively, the "Media Technologies"). For clarity, you will pay any
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// royalties due for such third party technologies, which may include the Media
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// Technologies that are owed as a result of AMD providing the Software to you.
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//
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// MIT license
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//
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// Copyright (c) 2021 Advanced Micro Devices, Inc. All rights reserved.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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//
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#ifndef AMFHQScaler_h
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#define AMFHQScaler_h
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#pragma once
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#define AMFHQScaler L"AMFHQScaler"
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// various types of algorithms supported by the high-quality scaler
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enum AMF_HQ_SCALER_ALGORITHM_ENUM
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{
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AMF_HQ_SCALER_ALGORITHM_BILINEAR = 0,
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AMF_HQ_SCALER_ALGORITHM_BICUBIC = 1,
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AMF_HQ_SCALER_ALGORITHM_FSR = 2,
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};
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// PA object properties
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#define AMF_HQ_SCALER_ALGORITHM L"HQScalerAlgorithm" // amf_int64(AMF_HQ_SCALER_ALGORITHM_ENUM) (Bi-linear, Bi-cubic, RCAS, Auto)" - determines which scaling algorithm will be used
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// auto will chose best option between algorithms available
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#define AMF_HQ_SCALER_ENGINE_TYPE L"HQScalerEngineType" // AMF_MEMORY_TYPE (DX11, DX12, OPENCL, VULKAN default : DX11)" - determines how the object is initialized and what kernels to use
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#define AMF_HQ_SCALER_OUTPUT_SIZE L"HQSOutputSize" // AMFSize - output scaling width/hieight
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#define AMF_HQ_SCALER_KEEP_ASPECT_RATIO L"KeepAspectRatio" // bool (default=false) Keep aspect ratio if scaling.
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#define AMF_HQ_SCALER_FILL L"Fill" // bool (default=false) fill area out of ROI.
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#define AMF_HQ_SCALER_FILL_COLOR L"FillColor" // AMFColor
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#define AMF_HQ_SCALER_FROM_SRGB L"FromSRGB" // bool (default=true) Convert to SRGB.
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#endif //#ifndef AMFHQScaler_h
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