Files
oh-my-posh/src/config/segment.go
T
47f2228931 fix(data): render a segment the same with or without its writer
Recorded data replayed without a segment writer diverged from the same
data replayed with one, in four ways that only surfaced once both paths
rendered the bundled themes side by side:

- Colour templates resolved against the writer rather than the data, so
  every one of them fell back to the plain colour where no writer
  exists - 49 of 124 themes.
- A value that is not a struct lost its methods. battery.State is an
  int, and `.State.String` is what every battery theme switches on.
  Method results now travel in a tree of their own, which keeps the
  data itself writer-shaped: an entry whose "State" were an object no
  longer unmarshals into the writer.
- A field renamed by its json tag was recorded under its Go name alone,
  so encoding/json never matched it on the way back and terraform's
  version restored as nil. Both names are recorded now.
- `date` fell through to the wall clock for a timestamp arriving as a
  string, which is how a recorded time.Time always arrives.

The wasm build carries no zoneinfo, so its idea of local time was
whatever offset the host happened to be on and a gallery built in July
printed an hour later than the same gallery built in January. It
renders in UTC now, with recorded timestamps written to match.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Entire-Checkpoint: 707298e5cc26
2026-07-30 19:44:41 +02:00

899 lines
31 KiB
Go

package config
import (
"bytes"
"encoding/gob"
"encoding/json"
"fmt"
"math"
"slices"
"strings"
"time"
"github.com/jandedobbeleer/oh-my-posh/src/cache"
"github.com/jandedobbeleer/oh-my-posh/src/color"
"github.com/jandedobbeleer/oh-my-posh/src/log"
"github.com/jandedobbeleer/oh-my-posh/src/regex"
"github.com/jandedobbeleer/oh-my-posh/src/runtime"
runjobs "github.com/jandedobbeleer/oh-my-posh/src/runtime/jobs"
"github.com/jandedobbeleer/oh-my-posh/src/segments/options"
"github.com/jandedobbeleer/oh-my-posh/src/template"
"go.yaml.in/yaml/v3"
c "golang.org/x/text/cases"
"golang.org/x/text/language"
)
type SegmentStyle string
func (s *SegmentStyle) resolve(context any) SegmentStyle {
value, err := template.RenderTrusted(string(*s), context)
// default to Plain
if err != nil || value == "" {
return Plain
}
return SegmentStyle(value)
}
type Segment struct {
writer SegmentWriter
// data is what templates evaluate against when there is no writer to evaluate against: a
// build with no segment packages linked restores recorded data into a plain map instead of
// into a writer struct. Nil everywhere else, and templateContext picks whichever of the two is
// present. Go templates resolve a name against a map key exactly as they resolve it against a
// field or a method, so a recorded value reads the same either way.
data map[string]any
// text is where the rendered text lives when there is no writer to hold it: the writer
// normally stores it (SegmentWriter.SetText/Text), which a build with no writers cannot do.
text string
env runtime.Environment
Options options.Map `json:"options,omitempty" toml:"options,omitempty" yaml:"options,omitempty"`
Properties options.Map `json:"-" toml:"properties,omitempty" yaml:"-"`
Cache *Cache `json:"cache,omitempty" toml:"cache,omitempty" yaml:"cache,omitempty"`
presentFields map[string]bool
Alias string `json:"alias,omitempty" toml:"alias,omitempty" yaml:"alias,omitempty"`
styleCache SegmentStyle
foregroundCache color.Ansi
backgroundCache color.Ansi
name string
LeadingDiamond string `json:"leading_diamond,omitempty" toml:"leading_diamond,omitempty" yaml:"leading_diamond,omitempty"`
TrailingDiamond string `json:"trailing_diamond,omitempty" toml:"trailing_diamond,omitempty" yaml:"trailing_diamond,omitempty"`
Template string `json:"template,omitempty" toml:"template,omitempty" yaml:"template,omitempty"`
RightTemplate string `json:"right_template,omitempty" toml:"right_template,omitempty" yaml:"right_template,omitempty"`
Foreground color.Ansi `json:"foreground,omitempty" toml:"foreground,omitempty" yaml:"foreground,omitempty"`
TemplatesLogic template.Logic `json:"templates_logic,omitempty" toml:"templates_logic,omitempty" yaml:"templates_logic,omitempty"`
PowerlineSymbol string `json:"powerline_symbol,omitempty" toml:"powerline_symbol,omitempty" yaml:"powerline_symbol,omitempty"`
Background color.Ansi `json:"background,omitempty" toml:"background,omitempty" yaml:"background,omitempty"`
Filler string `json:"filler,omitempty" toml:"filler,omitempty" yaml:"filler,omitempty"`
Type SegmentType `json:"type,omitempty" toml:"type,omitempty" yaml:"type,omitempty"`
Style SegmentStyle `json:"style,omitempty" toml:"style,omitempty" yaml:"style,omitempty"`
LeadingPowerlineSymbol string `json:"leading_powerline_symbol,omitempty" toml:"leading_powerline_symbol,omitempty" yaml:"leading_powerline_symbol,omitempty"`
Placeholder string `json:"placeholder,omitempty" toml:"placeholder,omitempty" yaml:"placeholder,omitempty"`
FallbackTemplate string `json:"fallback_template,omitempty" toml:"fallback_template,omitempty" yaml:"fallback_template,omitempty"`
Tips []string `json:"tips,omitempty" toml:"tips,omitempty" yaml:"tips,omitempty"`
BackgroundTemplates template.List `json:"background_templates,omitempty" toml:"background_templates,omitempty" yaml:"background_templates,omitempty"`
Templates template.List `json:"templates,omitempty" toml:"templates,omitempty" yaml:"templates,omitempty"`
ExcludeFolders []string `json:"exclude_folders,omitempty" toml:"exclude_folders,omitempty" yaml:"exclude_folders,omitempty"`
IncludeFolders []string `json:"include_folders,omitempty" toml:"include_folders,omitempty" yaml:"include_folders,omitempty"`
Needs []string `json:"-" toml:"-" yaml:"-"`
ForegroundTemplates template.List `json:"foreground_templates,omitempty" toml:"foreground_templates,omitempty" yaml:"foreground_templates,omitempty"`
pendingData json.RawMessage
Index int `json:"index,omitempty" toml:"index,omitempty" yaml:"index,omitempty"`
MinWidth int `json:"min_width,omitempty" toml:"min_width,omitempty" yaml:"min_width,omitempty"`
Duration time.Duration `json:"-" toml:"-" yaml:"-"`
NameLength int `json:"-" toml:"-" yaml:"-"`
MaxWidth int `json:"max_width,omitempty" toml:"max_width,omitempty" yaml:"max_width,omitempty"`
Timeout int `json:"timeout,omitempty" toml:"timeout,omitempty" yaml:"timeout,omitempty"`
Newline bool `json:"newline,omitempty" toml:"newline,omitempty" yaml:"newline,omitempty"`
Enabled bool `json:"-" toml:"-" yaml:"-"`
InvertPowerline bool `json:"invert_powerline,omitempty" toml:"invert_powerline,omitempty" yaml:"invert_powerline,omitempty"`
Force bool `json:"force,omitempty" toml:"force,omitempty" yaml:"force,omitempty"`
restored bool `json:"-" toml:"-" yaml:"-"`
Toggled bool `json:"toggled,omitempty" toml:"toggled,omitempty" yaml:"toggled,omitempty"`
Pending bool `json:"-" toml:"-" yaml:"-"`
Killed bool `json:"-" toml:"-" yaml:"-"`
Interactive bool `json:"interactive,omitempty" toml:"interactive,omitempty" yaml:"interactive,omitempty"`
MultilineKeepPrompt bool `json:"multiline_keepprompt,omitempty" toml:"multiline_keepprompt,omitempty" yaml:"multiline_keepprompt,omitempty"`
foregroundResolved bool
backgroundResolved bool
needsEvaluated bool
evaluated bool
}
// A nil presentFields map means presence was never recorded, in which case every
// field is treated as present, preserving merge's legacy unconditional-overwrite
// behavior for such segments. name is the json tag key.
func (segment *Segment) fieldPresent(name string) bool {
if segment.presentFields == nil {
return true
}
return segment.presentFields[name]
}
// segmentAlias is used to avoid recursion during unmarshaling
type segmentAlias Segment
// segmentAux is a helper struct that captures the legacy 'properties' field
type segmentAux struct {
Properties options.Map `json:"properties,omitempty" yaml:"properties,omitempty" toml:"properties,omitempty"`
*segmentAlias
}
func (segment *Segment) UnmarshalJSON(data []byte) error {
aux := &segmentAux{
segmentAlias: (*segmentAlias)(segment),
}
if err := json.Unmarshal(data, aux); err != nil {
return err
}
// Migrate 'properties' to 'options' if present
if len(aux.Properties) > 0 && len(segment.Options) == 0 {
segment.Options = aux.Properties
}
return nil
}
func (segment *Segment) UnmarshalYAML(node *yaml.Node) error {
// Decode into a map to handle field renaming
var raw map[string]any
if err := node.Decode(&raw); err != nil {
return err
}
// If 'properties' exists and 'options' doesn't, rename it
if props, hasProps := raw["properties"]; hasProps {
if _, hasOptions := raw["options"]; !hasOptions {
raw["options"] = props
delete(raw, "properties")
}
}
// Re-encode and decode into the struct
modifiedNode := &yaml.Node{}
if err := modifiedNode.Encode(raw); err != nil {
return err
}
return modifiedNode.Decode((*segmentAlias)(segment))
}
// Needed for TOML configs since go-toml/v2 doesn't support custom unmarshalers.
func (segment *Segment) MigratePropertiesToOptions() {
if len(segment.Properties) > 0 && len(segment.Options) == 0 {
segment.Options = segment.Properties
segment.Properties = nil
}
}
func (segment *Segment) Name() string {
if len(segment.name) != 0 {
return segment.name
}
name := segment.Alias
if name == "" {
name = c.Title(language.English).String(string(segment.Type))
}
segment.name = name
return name
}
func (segment *Segment) Execute(env runtime.Environment) {
// segment timings for debug purposes
var start time.Time
if env.Flags().Debug {
start = time.Now()
segment.NameLength = len(segment.Name())
defer func() {
segment.Duration = time.Since(start)
}()
}
defer segment.evaluateNeeds()
err := segment.MapSegmentWithWriter(env)
if err != nil || !segment.shouldIncludeFolder() {
return
}
log.Debugf("segment: %s", segment.Name())
if segment.isToggled() {
return
}
if segment.restoreData() {
return
}
cacheRestored := segment.restoreCache()
if cacheRestored && !env.Flags().Streaming {
// A hand-written entry stashed itself in pendingData above instead of
// short-circuiting, expecting the overlay to run once live/derived
// state is available (see overlayData). A cache hit is exactly such
// state and returns early right here, before the writer.Enabled() call
// further down ever runs - so without this, pinned data would silently
// lose to a live cache hit instead of winning as documented. Safe to
// call unconditionally: json.Unmarshal into the cache-restored writer
// only touches fields pendingData set, and it is a no-op when
// pendingData is empty (the common case: no hand-written override for
// this segment).
segment.overlayData()
return
}
if shouldHideForWidth(segment.env, segment.MinWidth, segment.MaxWidth) {
return
}
defer func() {
if segment.Enabled {
template.Cache.AddSegmentData(segment.Name(), segment.templateContext())
}
}()
// Only segments with a timeout can ever be killed via
// KillGoroutineChildren (see prompt/segments.go executeSegmentWithTimeout),
// so only those need a Job object to track/terminate their child
// processes. Skipping this for the common case (no timeout configured)
// avoids two syscalls + a map insert per segment per prompt.
if segment.Timeout > 0 {
if err := runjobs.CreateJobForGoroutine(segment.Name()); err != nil {
log.Errorf("failed to create job for goroutine (segment: %s): %v", segment.Name(), err)
}
// Release the Job object (Windows) once this goroutine is done
// spawning/waiting on children. cmd.Run blocks until its child exits,
// so by the time Execute returns - on any path below, including a
// panic unwind - no process we intended to keep alive is still
// assigned to the job, making it safe to close despite
// JOB_OBJECT_LIMIT_KILL_ON_JOB_CLOSE. If the timeout path already
// terminated/closed the job concurrently, this is a no-op; see the
// ownership invariant documented on jobs.CloseGoroutineJob.
defer runjobs.CloseGoroutineJob()
}
switch {
case segment.writer != nil:
segment.Enabled = segment.writer.Enabled()
case !segment.restored:
// No writer to ask and nothing recorded about this one, so the template is the only thing
// that can decide. Render already settles it that way - a segment is on when its text is
// not blank - and this is what lets a segment needing no data at all, a text segment
// being the obvious case, still draw itself.
segment.Enabled = true
}
segment.evaluated = true
segment.overlayData()
}
// overlayData applies data pinned in a hand-written (unmarked) file on top of the
// writer's live-computed state. It must run after writer.Enabled() above, never
// before: roughly half of all segment writers compute template-visible state
// inside Enabled() (Time.Format and friends), and overlaying first would only
// have that live computation clobber the pinned values right back. json.Unmarshal
// into the already-initialized writer only touches fields present in
// pendingData, so pinned values win and everything else keeps its live-derived
// value.
//
// Matches restoreData's existing contract for a recorded entry: a pinned
// segment renders even where its own live check would suppress it (battery on a
// machine without one, say). That is intentional and stays; it just now also
// applies to hand-written files.
func (segment *Segment) overlayData() {
if len(segment.pendingData) == 0 {
return
}
if err := json.Unmarshal(segment.pendingData, &segment.writer); err != nil {
log.Error(err)
return
}
segment.Enabled = true
segment.restored = true
log.Debug("derived and overlaid segment from data: ", segment.Name())
}
func (segment *Segment) Render(index int, force bool) bool {
// Foreground/background may be overridden directly (e.g. color cycling) between
// render passes, so the memoized values must not survive across calls to Render.
// This reset must precede the early return below: a disabled segment without a
// fallback template would otherwise serve a stale collapsed color from a prior
// pass to parent-color and separator consumers.
segment.foregroundResolved = false
segment.backgroundResolved = false
// Allow pending segments to render (they'll show "..." text)
if !segment.Pending && !segment.Enabled && !force {
return segment.renderFallback(index)
}
if force {
segment.Force = true
}
segment.setIndex(index)
text := segment.string()
// Only update Enabled if segment is NOT pending (avoid race with Execute goroutine)
if !segment.Pending {
segment.Enabled = segment.Force || strings.ContainsFunc(text, func(r rune) bool { return r != ' ' })
if !segment.Enabled {
template.Cache.RemoveSegmentData(segment.Name())
return false
}
}
segment.SetText(text)
segment.setCache()
// We do this to make `.Text` available for a cross-segment reference in an extra prompt.
template.Cache.AddSegmentData(segment.Name(), segment.templateContext())
return true
}
// renderFallback attempts to render FallbackTemplate when a segment would
// otherwise be hidden because its writer's Enabled() returned false. It
// requires the writer to have completed its evaluation; segments hidden for other
// reasons (toggled off, folder include/exclude, width constraints, or a
// writer mapping error) never set evaluated, so they keep the silent-omission
// behavior. Segments killed by their timeout are excluded via Killed rather
// than evaluated, because their Execute goroutine keeps running after the
// kill and may still complete the evaluation before rendering starts.
func (segment *Segment) renderFallback(index int) bool {
if segment.FallbackTemplate == "" || !segment.evaluated || segment.Killed {
return false
}
text, err := template.RenderTrusted(segment.FallbackTemplate, segment.writer)
if err != nil {
text = err.Error()
}
if !strings.ContainsFunc(text, func(r rune) bool { return r != ' ' }) {
return false
}
// Foreground/background may be overridden directly (e.g. color cycling) between
// render passes, so the memoized values must not survive across calls to Render.
segment.foregroundResolved = false
segment.backgroundResolved = false
segment.setIndex(index)
segment.Enabled = true
segment.SetText(text)
// Intentionally skip setCache(): the writer is zero/partially hydrated
// here, and caching it would make restoreCache() later resurrect a
// disabled writer as enabled while rendering the main template against
// empty data.
template.Cache.AddSegmentData(segment.Name(), segment.templateContext())
return true
}
func (segment *Segment) Text() string {
if segment.writer == nil {
return segment.text
}
return segment.writer.Text()
}
func (segment *Segment) SetText(text string) {
if segment.writer == nil {
segment.text = text
return
}
segment.writer.SetText(text)
}
func (segment *Segment) setIndex(index int) {
if segment.writer == nil {
return
}
segment.writer.SetIndex(index)
}
func (segment *Segment) ResolveForeground() color.Ansi {
if segment.foregroundResolved {
return segment.foregroundCache
}
if len(segment.ForegroundTemplates) != 0 {
match := segment.ForegroundTemplates.FirstMatch(segment.templateContext(), segment.Foreground.String())
segment.Foreground = color.Ansi(match)
}
segment.foregroundCache = segment.Foreground
segment.foregroundResolved = true
return segment.foregroundCache
}
func (segment *Segment) ResolveBackground() color.Ansi {
if segment.backgroundResolved {
return segment.backgroundCache
}
if len(segment.BackgroundTemplates) != 0 {
match := segment.BackgroundTemplates.FirstMatch(segment.templateContext(), segment.Background.String())
segment.Background = color.Ansi(match)
}
segment.backgroundCache = segment.Background
segment.backgroundResolved = true
return segment.backgroundCache
}
// CollapseBackground overrides the segment's resolved background color cache, bypassing
// template resolution, without touching the raw Background field (which ResolveBackground
// falls back to as a template-miss default on a later render pass). It is used by the prompt
// engine to collapse a gradient background to a solid color once per segment, before anything
// renders, so every later call to ResolveBackground this render (separators, diamonds, parent
// color references) sees the same solid color instead of the raw gradient string.
func (segment *Segment) CollapseBackground(background color.Ansi) {
segment.backgroundCache = background
segment.backgroundResolved = true
}
// CollapseForeground is CollapseBackground's foreground counterpart.
func (segment *Segment) CollapseForeground(foreground color.Ansi) {
segment.foregroundCache = foreground
segment.foregroundResolved = true
}
func (segment *Segment) ResolveStyle() SegmentStyle {
if len(segment.styleCache) != 0 {
return segment.styleCache
}
segment.styleCache = segment.Style.resolve(segment.writer)
return segment.styleCache
}
func (segment *Segment) IsPowerline() bool {
style := segment.ResolveStyle()
return style == Powerline || style == Accordion
}
func (segment *Segment) HasEmptyDiamondAtEnd() bool {
if segment.ResolveStyle() != Diamond {
return false
}
return segment.TrailingDiamond == ""
}
func (segment *Segment) hasCache() bool {
return segment.Cache != nil && !segment.Cache.Duration.IsEmpty()
}
func (segment *Segment) DataKey() string {
if segment.Alias != "" {
return segment.Alias
}
return string(segment.Type)
}
func (segment *Segment) Writer() SegmentWriter {
return segment.writer
}
func (segment *Segment) isToggled() bool {
togglesMap, OK := cache.Get[map[string]bool](cache.Session, cache.TOGGLECACHE)
if !OK || len(togglesMap) == 0 {
log.Debug("no toggles found")
return false
}
if togglesMap[segment.DataKey()] {
log.Debugf("segment toggled off: %s", segment.Name())
return true
}
return false
}
func (segment *Segment) restoreCache() bool {
if !segment.hasCache() {
return false
}
key, store := segment.cacheKeyAndStore()
data, OK := cache.Get[any](store, key)
if !OK {
log.Debugf("no cache found for segment: %s, key: %s", segment.Name(), key)
return false
}
switch v := data.(type) {
case []byte:
// Decode into the writer initialized by MapSegmentWithWriter instead of
// replacing it: the snapshot only carries exported fields, while the
// writer's unexported runtime state (env, options) must stay intact or
// any method relying on it panics after a restore.
if err := gob.NewDecoder(bytes.NewReader(v)).Decode(segment.writer); err != nil {
log.Error(err)
cache.Delete(store, key)
return false
}
case string:
// legacy JSON cache entry, remove it so it gets re-cached in the new format
log.Debugf("removing legacy cache key: %s", key)
cache.Delete(store, key)
return false
default:
log.Debugf("unexpected cache type for segment: %s, key: %s", segment.Name(), key)
cache.Delete(store, key)
return false
}
segment.Enabled = true
template.Cache.AddSegmentData(segment.Name(), segment.templateContext())
log.Debug("restored segment from cache: ", segment.Name())
segment.restored = true
return true
}
// restoreData replays a segment's writer state from the data file supplied via
// runtime.Flags.SegmentData, bypassing the real runtime entirely. This lets
// segments render from a recorded fixture instead of probing the environment.
//
// Two shapes reach here, distinguished by structure rather than a flag threaded
// through runtime.Flags (which this package does not own, and cannot extend): a
// RecordedSegment envelope - {"enabled":...,"data":...}, exactly those two keys -
// written by `config export data` for a versioned file, or the flat writer JSON
// a hand-written file has always stored directly.
//
// A recorded, enabled entry is unmarshaled and returns true here, same as
// before: no probe. A recorded-but-disabled entry is suppressed here with no
// probe either - that is what makes replay hermetic. A flat entry cannot be
// trusted this early: it stashes itself in pendingData and returns false so
// Execute keeps running - shouldHideForWidth, the Job setup, and
// writer.Enabled() all still fire - and overlayData applies it afterward.
// There are two call sites for that overlay, both in Execute: a device/session
// cache hit in restoreCache also produces state pendingData needs to win
// over, and returns before writer.Enabled() runs, so it overlays right there;
// everything else overlays after writer.Enabled() further down.
//
// Nothing here is conditional on runtime.Flags.DataOnly, deliberately. That
// flag makes the *environment* refuse every probe (see runtime.Terminal), so a
// segment with no recorded entry still runs and still falls through to
// writer.Enabled() - it simply finds nothing when it reaches for the machine,
// and reports itself disabled. Suppressing it here as well was tried and
// backed out: it also killed the segments that need no machine at all. path
// and session derive from the pinned PWD and user in the data file's env
// section, so they render correctly under DataOnly, and a rule keyed on
// "is there an entry under this segment's DataKey" made both vanish from the
// studio, which is exactly where they matter most.
func (segment *Segment) restoreData() bool {
raw, OK := segment.env.Flags().SegmentData[segment.DataKey()]
if !OK {
return false
}
recorded, isRecorded := decodeRecordedSegment(raw)
if !isRecorded {
segment.pendingData = raw
return false
}
if !recorded.Enabled {
segment.Enabled = false
segment.restored = true
log.Debug("suppressing recorded-but-disabled segment: ", segment.Name())
return true
}
if err := segment.restoreInto(recorded.Data, recorded.Methods); err != nil {
log.Error(err)
return false
}
segment.Enabled = true
segment.restored = true
template.Cache.AddSegmentData(segment.Name(), segment.templateContext())
log.Debug("restored segment from data: ", segment.Name())
return true
}
// restoreInto unmarshals a recorded segment's data into whatever this build renders from: the
// writer struct where one was constructed, and a plain map where none was. The map is not a
// degraded form - a template resolves a name against a map key exactly as it resolves it against
// a struct field, so both carry the same recorded values to the same templates. What a map cannot
// carry is a method result, which is why the recorder writes those out as data too.
//
// methods is the overlay for the values whose method results could not be written as data without
// changing what the writer sees (RecordedSegment.Methods explains which). It is read here and
// nowhere else: a writer brings its own methods, so only the map ever needs it.
func (segment *Segment) restoreInto(raw, methods json.RawMessage) error {
if segment.writer != nil {
return json.Unmarshal(raw, &segment.writer)
}
data := make(map[string]any)
if err := json.Unmarshal(raw, &data); err != nil {
return err
}
if len(methods) != 0 {
overlay := make(map[string]any)
if err := json.Unmarshal(methods, &overlay); err != nil {
return err
}
MergeRecordedMethods(data, overlay)
}
segment.data = normalizeNumbers(data).(map[string]any)
return nil
}
// normalizeNumbers turns whole float64s back into ints.
//
// JSON has one number type, so unmarshalling into a map makes every number a float64 - where
// unmarshalling into a writer struct would have produced whatever the field declared. Templates
// notice: sysinfo renders `{{ round .PhysicalPercentUsed .Precision }}`, and round wants its
// precision as an int, so a Precision that arrived as 2.0 fails the whole template where the
// struct's int 2 succeeded.
//
// Whole numbers become int and the rest stay float64. int rather than int64 because a template
// function's parameter type has to match exactly: sprig's round takes an int for its precision,
// and Go templates will not narrow an int64 to reach it, so `{{ round .PhysicalPercentUsed
// .Precision }}` failed on an int64 exactly as it failed on a float64.
//
// Lossy in one direction - a float field holding exactly 2.0 marshals as "2" and comes back an
// int - but the functions taking a float accept an int and widen it, while the ones taking an int
// reject a float outright. int is the guess that still renders.
func normalizeNumbers(value any) any {
switch typed := value.(type) {
case map[string]any:
for key, nested := range typed {
typed[key] = normalizeNumbers(nested)
}
return typed
case []any:
for i, nested := range typed {
typed[i] = normalizeNumbers(nested)
}
return typed
case float64:
if typed == math.Trunc(typed) && !math.IsInf(typed, 0) {
return int(typed)
}
return typed
default:
return value
}
}
// decodeRecordedSegment reports whether raw is exactly a RecordedSegment
// envelope: a JSON object holding "enabled" and "data", and nothing beyond an
// optional "methods". Anything short of that - a flat hand-written entry, or
// malformed JSON - is left for the caller to treat as unmarked data.
func decodeRecordedSegment(raw json.RawMessage) (RecordedSegment, bool) {
var fields map[string]json.RawMessage
if err := json.Unmarshal(raw, &fields); err != nil {
return RecordedSegment{}, false
}
enabledRaw, hasEnabled := fields["enabled"]
dataRaw, hasData := fields["data"]
if !hasEnabled || !hasData {
return RecordedSegment{}, false
}
methodsRaw, hasMethods := fields["methods"]
if len(fields) != 2 && (len(fields) != 3 || !hasMethods) {
return RecordedSegment{}, false
}
var enabled bool
if err := json.Unmarshal(enabledRaw, &enabled); err != nil {
return RecordedSegment{}, false
}
return RecordedSegment{Data: dataRaw, Methods: methodsRaw, Enabled: enabled}, true
}
func (segment *Segment) setCache() {
if segment.restored || !segment.hasCache() {
return
}
// Never cache pending state to avoid polluting cache with incomplete data
if segment.Pending {
return
}
// Store a gob snapshot rather than the writer itself. The writer is a live
// object that render passes keep mutating, so caching it directly would
// share mutable state through the cache; and once persisted to disk it
// would come back without its unexported runtime state (env, options).
// The snapshot is immutable and restoreCache overlays it onto a freshly
// initialized writer. An encode failure only skips caching this segment.
var data bytes.Buffer
if err := gob.NewEncoder(&data).Encode(segment.writer); err != nil {
log.Error(err)
return
}
key, store := segment.cacheKeyAndStore()
cache.Set(store, key, data.Bytes(), segment.Cache.Duration)
}
func (segment *Segment) cacheKeyAndStore() (string, cache.Store) {
format := "segment_cache_%s"
switch segment.Cache.Strategy {
case Session:
return fmt.Sprintf(format, segment.Name()), cache.Session
case Device:
return fmt.Sprintf(format, segment.Name()), cache.Device
case Folder:
fallthrough
default:
return fmt.Sprintf(format, strings.Join([]string{segment.Name(), segment.folderKey()}, "_")), cache.Device
}
}
func (segment *Segment) folderKey() string {
if segment.writer == nil {
return segment.env.Pwd()
}
key, ok := segment.writer.CacheKey()
if !ok {
return segment.env.Pwd()
}
return key
}
// templateContext is what a template evaluates against: the writer when one was constructed, the
// recorded data map when none was (see Segment.data).
func (segment *Segment) templateContext() any {
if segment.data != nil {
return segment.data
}
return segment.writer
}
func (segment *Segment) string() string {
// Use simple pending text if segment is still pending
if segment.Pending {
if segment.Placeholder != "" {
return segment.Placeholder
}
return "..."
}
context := segment.templateContext()
result := segment.Templates.Resolve(context, "", segment.TemplatesLogic)
if len(result) != 0 {
return result
}
if segment.Template == "" && segment.writer != nil {
segment.Template = segment.writer.Template()
}
text, err := template.RenderTrusted(segment.Template, context)
if err != nil {
return err.Error()
}
return text
}
func (segment *Segment) shouldIncludeFolder() bool {
if segment.env == nil {
return true
}
cwdIncluded := segment.cwdIncluded()
cwdExcluded := segment.cwdExcluded()
return cwdIncluded && !cwdExcluded
}
func (segment *Segment) cwdIncluded() bool {
if len(segment.IncludeFolders) == 0 {
return true
}
return segment.env.DirMatchesOneOf(segment.env.Pwd(), segment.IncludeFolders)
}
func (segment *Segment) cwdExcluded() bool {
return segment.env.DirMatchesOneOf(segment.env.Pwd(), segment.ExcludeFolders)
}
func (segment *Segment) evaluateNeeds() {
if segment.needsEvaluated {
return
}
segment.needsEvaluated = true
value := segment.Template
if value == "" && segment.writer != nil {
value = segment.writer.Template()
}
if len(segment.ForegroundTemplates) != 0 {
value += strings.Join(segment.ForegroundTemplates, "")
}
if len(segment.BackgroundTemplates) != 0 {
value += strings.Join(segment.BackgroundTemplates, "")
}
if len(segment.Templates) != 0 {
value += strings.Join(segment.Templates, "")
}
if segment.FallbackTemplate != "" {
value += segment.FallbackTemplate
}
if !strings.Contains(value, ".Segments.") {
return
}
matches := regex.FindAllNamedRegexMatch(`\.Segments\.(?P<NAME>[a-zA-Z0-9]+)`, value)
for _, name := range matches {
segmentName := name["NAME"]
if len(name) == 0 || slices.Contains(segment.Needs, segmentName) {
continue
}
segment.Needs = append(segment.Needs, segmentName)
}
}
func (segment *Segment) key() any {
if segment.Index > 0 {
return segment.Index - 1
}
return segment.Name()
}