opengl: allow texture filter to be changed (#13078)

* opengl: allow texture filter to be changed

* format

* correct filter

* Moved from OpenGL.hpp to Texture.hpp

* Shortened names
This commit is contained in:
jmanc3
2026-01-27 21:21:53 +00:00
committed by GitHub
parent bcb34275ea
commit c8b5023bb0
2 changed files with 7 additions and 4 deletions
+4 -4
View File
@@ -1363,8 +1363,8 @@ void CHyprOpenGLImpl::renderTextureInternal(SP<CTexture> tex, const CBox& box, c
tex->setTexParameter(GL_TEXTURE_MAG_FILTER, GL_NEAREST);
tex->setTexParameter(GL_TEXTURE_MIN_FILTER, GL_NEAREST);
} else {
tex->setTexParameter(GL_TEXTURE_MAG_FILTER, GL_LINEAR);
tex->setTexParameter(GL_TEXTURE_MIN_FILTER, GL_LINEAR);
tex->setTexParameter(GL_TEXTURE_MAG_FILTER, tex->magFilter);
tex->setTexParameter(GL_TEXTURE_MIN_FILTER, tex->minFilter);
}
const bool isHDRSurface = m_renderData.surface.valid() && m_renderData.surface->m_colorManagement.valid() ? m_renderData.surface->m_colorManagement->isHDR() : false;
@@ -1616,8 +1616,8 @@ void CHyprOpenGLImpl::renderTexturePrimitive(SP<CTexture> tex, const CBox& box)
tex->setTexParameter(GL_TEXTURE_MAG_FILTER, GL_NEAREST);
tex->setTexParameter(GL_TEXTURE_MIN_FILTER, GL_NEAREST);
} else {
tex->setTexParameter(GL_TEXTURE_MAG_FILTER, GL_LINEAR);
tex->setTexParameter(GL_TEXTURE_MIN_FILTER, GL_LINEAR);
tex->setTexParameter(GL_TEXTURE_MAG_FILTER, tex->magFilter);
tex->setTexParameter(GL_TEXTURE_MIN_FILTER, tex->minFilter);
}
auto shader = useShader(m_shaders->frag[SH_FRAG_PASSTHRURGBA]);
+3
View File
@@ -49,6 +49,9 @@ class CTexture {
uint32_t m_drmFormat = 0; // for shm
bool m_isSynchronous = false;
GLenum magFilter = GL_LINEAR; // useNearestNeighbor overwrites these
GLenum minFilter = GL_LINEAR;
private:
enum eTextureParam : uint8_t {
TEXTURE_PAR_WRAP_S = 0,