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input: no keyboard exclusivity during dnd (#15780)
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@@ -452,7 +452,7 @@ void CInputManager::mouseMoveUnified(uint32_t time, bool refocus, bool mouse, st
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}
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// forced above all
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if (!g_pInputManager->m_exclusiveLSes.empty()) {
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if (!g_pInputManager->m_exclusiveLSes.empty() && !PROTO::data->dndActive()) {
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if (!foundSurface)
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foundSurface = Desktop::viewState()->hitTest().layerPopupSurfaceAt(mouseCoords, &g_pInputManager->m_exclusiveLSes, &surfaceCoords, &pFoundLayerSurface);
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