Files
VaxryandGitHub d8e657eaea renderer/gl: implement swappable blur variants (#15661)
Adds multiple variants to the blur shader
2026-08-22 17:27:16 +02:00

41 lines
1.1 KiB
C++

#include <render/pass/TexPassElement.hpp>
#include <gtest/gtest.h>
TEST(TexPassElement, ReportsNoBlur) {
CTexPassElement element{CTexPassElement::SRenderData{}};
EXPECT_FALSE(element.needsLiveBlur());
EXPECT_FALSE(element.needsPrecomputeBlur());
}
TEST(TexPassElement, ReportsExplicitLiveBlur) {
CTexPassElement element{CTexPassElement::SRenderData{
.blur = true,
.blockBlurOptimization = true,
}};
EXPECT_TRUE(element.needsLiveBlur());
EXPECT_FALSE(element.needsPrecomputeBlur());
}
TEST(TexPassElement, LiveBlurOverrideForcesLiveBlur) {
CTexPassElement element{CTexPassElement::SRenderData{
.blur = true,
.liveBlurOverride = true,
}};
EXPECT_TRUE(element.needsLiveBlur());
EXPECT_FALSE(element.needsPrecomputeBlur());
}
TEST(TexPassElement, LiveBlurOverrideForcesPrecomputedBlur) {
CTexPassElement element{CTexPassElement::SRenderData{
.blur = true,
.liveBlurOverride = false,
}};
EXPECT_FALSE(element.needsLiveBlur());
EXPECT_TRUE(element.needsPrecomputeBlur());
}