Set has_entity_name on Overkiz scene entity (#175320)

This commit is contained in:
Mick Vleeshouwer
2026-07-02 08:20:23 +02:00
committed by GitHub
parent b070d8e54a
commit 977c1031eb
2 changed files with 5 additions and 3 deletions
@@ -28,6 +28,8 @@ async def async_setup_entry(
class OverkizScene(Scene):
"""Representation of an Overkiz Scene."""
_attr_has_entity_name = True
def __init__(self, scenario: PersistedActionGroup, client: OverkizClient) -> None:
"""Initialize the scene."""
self.scenario = scenario
@@ -14,7 +14,7 @@
'domain': 'scene',
'entity_category': None,
'entity_id': 'scene.label_1',
'has_entity_name': False,
'has_entity_name': True,
'hidden_by': None,
'icon': None,
'id': <ANY>,
@@ -64,7 +64,7 @@
'domain': 'scene',
'entity_category': None,
'entity_id': 'scene.label_2',
'has_entity_name': False,
'has_entity_name': True,
'hidden_by': None,
'icon': None,
'id': <ANY>,
@@ -114,7 +114,7 @@
'domain': 'scene',
'entity_category': None,
'entity_id': 'scene.i_m_arriving',
'has_entity_name': False,
'has_entity_name': True,
'hidden_by': None,
'icon': None,
'id': <ANY>,