mirror of
https://github.com/jesseduffield/lazygit.git
synced 2026-08-28 10:15:32 -05:00
Fix idle notification deadlock (#5821)
Running the integration tests in a loop under the race detector eventually hung in demo/bisect. The goroutine dump shows the cycle: a background worker's task.Done() held the task manager's mutex while blocking on the unbuffered idle-listener channel send, and the test runner goroutine — the only reader of that channel — was itself blocked in NewTask on that same mutex, on its way to enqueueing a caption render (SetCaption -> Render -> OnUIThread). Neither side could proceed: the notification couldn't be delivered until the test goroutine got the mutex, and the mutex couldn't be released until the notification was delivered. The root problem is that the busy-to-idle notification is a blocking rendezvous performed while holding the mutex, so it needs the waiter's cooperation at a moment where the waiter may legitimately need the mutex first. Make the notification fire-and-forget instead: WaitUntilIdle waits on a condition variable and re-checks "is any task busy?" under the mutex, and the busy-to-idle transition broadcasts, which never blocks. Waiting is now level-triggered rather than edge-triggered, which is also more robust: a wait can no longer be satisfied by a stale idle transition produced by an unrelated background task, because the predicate is evaluated against the current state. This relies on the previous commit having made replayed input events carry their task from submission; without that, the wait could return in the window where an event is in flight but not yet picked up by the main loop.
This commit is contained in:
+46
-10
@@ -125,8 +125,11 @@ type clickInfo struct {
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// and keybindings.
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type Gui struct {
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RecordingConfig
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// ReplayedEvents is for passing pre-recorded input events, for the purposes of testing
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ReplayedEvents replayedEvents
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// replayedEvents is for passing simulated input events, for the purposes
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// of testing. Events must be submitted through the Replay* methods, which
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// attach a task to each event; pushing into the channels directly would
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// bypass the busy-tracking that integration tests rely on.
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replayedEvents replayedEvents
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playRecording bool
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tabClickBindings []*tabClickBinding
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@@ -255,7 +258,7 @@ func NewGui(opts NewGuiOpts) (*Gui, error) {
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g.taskManager = newTaskManager()
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if opts.PlayRecording {
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g.ReplayedEvents = replayedEvents{
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g.replayedEvents = replayedEvents{
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Keys: make(chan *TcellKeyEventWrapper),
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Resizes: make(chan *TcellResizeEventWrapper),
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MouseEvents: make(chan *TcellMouseEventWrapper),
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@@ -291,6 +294,30 @@ func (g *Gui) NewBackgroundTask() *TaskImpl {
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return g.taskManager.NewTask(true)
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}
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// ReplayKeyEvent simulates a key press, as if the user had typed it. It's used
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// by integration tests. The event carries a task, so that the program counts
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// as busy from before the event is submitted until the main loop has fully
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// processed it; the test driver relies on this when it waits for the program
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// to go idle after submitting an event. (If the task were only created once
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// the main loop picks the event up, there would be a window in which the event
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// is still in flight but nothing counts as busy.)
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func (g *Gui) ReplayKeyEvent(ev *TcellKeyEventWrapper) {
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ev.task = g.NewTask()
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g.replayedEvents.Keys <- ev
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}
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// ReplayMouseEvent is like ReplayKeyEvent, but for mouse events.
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func (g *Gui) ReplayMouseEvent(ev *TcellMouseEventWrapper) {
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ev.task = g.NewTask()
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g.replayedEvents.MouseEvents <- ev
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}
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// ReplayFocusEvent is like ReplayKeyEvent, but for focus events.
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func (g *Gui) ReplayFocusEvent(ev *TcellFocusEventWrapper) {
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ev.task = g.NewTask()
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g.replayedEvents.FocusEvents <- ev
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}
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// Busy reports whether any foreground work is in flight, ignoring the event
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// currently being processed on the main goroutine (see currentTask). Background
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// routines (auto-fetch etc.) don't count. It's used to decide whether it's safe
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@@ -299,11 +326,11 @@ func (g *Gui) Busy() bool {
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return g.taskManager.hasBusyForegroundTaskExcept(g.currentTask)
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}
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// An idle listener listens for when the program is idle. This is useful for
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// integration tests which can wait for the program to be idle before taking
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// the next step in the test.
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func (g *Gui) AddIdleListener(c chan struct{}) {
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g.taskManager.addIdleListener(c)
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// WaitUntilIdle blocks until the program is idle (no busy tasks). This is
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// useful for integration tests which want to wait for the program to finish
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// processing before taking the next step in the test.
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func (g *Gui) WaitUntilIdle() {
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g.taskManager.WaitUntilIdle()
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}
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// Close finalizes the library. It should be called after a successful
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@@ -948,7 +975,12 @@ func (g *Gui) processEvent() error {
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// are always the primary event here.
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select {
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case ev := <-g.gEvents:
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task := g.NewTask()
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// Replayed test events already carry their task (see ReplayKeyEvent);
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// organic events get theirs here.
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task := ev.task
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if task == nil {
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task = g.NewTask()
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}
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g.currentTask = task
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defer func() { g.currentTask = nil; task.Done() }()
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@@ -992,7 +1024,11 @@ func (g *Gui) processRemainingEvents() (bool, error) {
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select {
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case ev := <-g.gEvents:
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contentOnly = false
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if err := g.handleError(g.handleEvent(&ev)); err != nil {
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err := g.handleError(g.handleEvent(&ev))
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if ev.task != nil {
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ev.task.Done()
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}
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if err != nil {
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return false, err
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}
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default:
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+35
-19
@@ -6,20 +6,23 @@ import "sync"
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// the main goroutine or a worker goroutine). Used by integration tests
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// to wait until the program is idle before progressing.
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type TaskManager struct {
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// each of these listeners will be notified when the program goes from busy to idle
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idleListeners []chan struct{}
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tasks map[int]Task
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tasks map[int]Task
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// auto-incrementing id for new tasks
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nextId int
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mutex sync.Mutex
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// signalled whenever the program transitions from busy to idle; used by
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// WaitUntilIdle
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idleCond *sync.Cond
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}
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func newTaskManager() *TaskManager {
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return &TaskManager{
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tasks: make(map[int]Task),
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idleListeners: []chan struct{}{},
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self := &TaskManager{
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tasks: make(map[int]Task),
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}
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self.idleCond = sync.NewCond(&self.mutex)
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return self
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}
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func (self *TaskManager) NewTask(background bool) *TaskImpl {
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@@ -58,8 +61,26 @@ func (self *TaskManager) hasBusyForegroundTaskExcept(ignore Task) bool {
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return false
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}
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func (self *TaskManager) addIdleListener(c chan struct{}) {
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self.idleListeners = append(self.idleListeners, c)
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// WaitUntilIdle blocks until no task is busy. Integration tests use it to wait
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// for the program to finish processing before taking the next step.
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func (self *TaskManager) WaitUntilIdle() {
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self.mutex.Lock()
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defer self.mutex.Unlock()
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for self.hasBusyTask() {
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self.idleCond.Wait()
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}
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}
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// caller must hold self.mutex
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func (self *TaskManager) hasBusyTask() bool {
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for _, task := range self.tasks {
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if task.isBusy() {
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return true
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}
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}
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return false
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}
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func (self *TaskManager) withMutex(f func()) {
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@@ -68,17 +89,12 @@ func (self *TaskManager) withMutex(f func()) {
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f()
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// Check if all tasks are done
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for _, task := range self.tasks {
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if task.isBusy() {
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return
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}
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}
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// If we get here, all tasks are done, so
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// notify listeners that the program is idle
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for _, listener := range self.idleListeners {
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listener <- struct{}{}
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// Wake up any goroutine blocked in WaitUntilIdle. This must not block on
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// the waiter (we hold the mutex, and the waiter may itself be trying to
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// acquire it, e.g. by creating a task, before it next waits) — which is
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// exactly what Broadcast guarantees.
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if !self.hasBusyTask() {
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self.idleCond.Broadcast()
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}
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}
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@@ -2,6 +2,7 @@ package gocui
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import (
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"testing"
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"time"
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"github.com/stretchr/testify/assert"
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)
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@@ -61,3 +62,68 @@ func TestTaskManagerHasBusyForegroundTaskExcept(t *testing.T) {
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assert.False(t, tm.hasBusyForegroundTaskExcept(current))
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})
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}
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func TestTaskManagerWaitUntilIdle(t *testing.T) {
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// returnsWithin reports whether f returns within the given duration.
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returnsWithin := func(d time.Duration, f func()) bool {
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done := make(chan struct{})
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go func() {
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f()
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close(done)
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}()
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select {
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case <-done:
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return true
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case <-time.After(d):
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return false
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}
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}
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t.Run("returns immediately when no task was ever created", func(t *testing.T) {
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tm := newTaskManager()
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assert.True(t, returnsWithin(time.Second, tm.WaitUntilIdle))
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})
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t.Run("blocks while a task is busy", func(t *testing.T) {
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tm := newTaskManager()
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tm.NewTask(false)
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assert.False(t, returnsWithin(50*time.Millisecond, tm.WaitUntilIdle))
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})
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t.Run("wakes up when the last busy task completes", func(t *testing.T) {
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tm := newTaskManager()
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task := tm.NewTask(false)
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go func() {
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time.Sleep(10 * time.Millisecond)
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task.Done()
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}()
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assert.True(t, returnsWithin(time.Second, tm.WaitUntilIdle))
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})
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t.Run("a paused task counts as idle", func(t *testing.T) {
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tm := newTaskManager()
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task := tm.NewTask(false)
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task.Pause()
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assert.True(t, returnsWithin(time.Second, tm.WaitUntilIdle))
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})
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t.Run("a task completing while nobody waits must not block", func(t *testing.T) {
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// This is the deadlock case: the waiter (the integration-test runner)
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// is between waits, and itself needs the task manager's mutex (it
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// creates a task whenever it enqueues work) before it waits again. The
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// idle notification must neither block the completing task while it
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// holds the mutex, nor get lost.
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tm := newTaskManager()
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assert.True(t, returnsWithin(time.Second, func() {
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// the program goes idle with nobody waiting...
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tm.NewTask(true).Done()
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// ...and creating and completing more tasks afterwards must still
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// be possible
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task := tm.NewTask(false)
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tm.NewTask(false).Done()
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task.Done()
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}))
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assert.True(t, returnsWithin(time.Second, tm.WaitUntilIdle))
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})
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}
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@@ -172,6 +172,12 @@ type GocuiEvent struct {
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Focused bool
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Start bool
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N int
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// task tracks the processing of this event for idle detection. Events
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// replayed by integration tests carry a task from the moment they are
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// submitted (see Gui.ReplayKeyEvent); for organic events it is nil, and
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// the main loop creates a task when it picks the event up.
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task Task
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}
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// Event types.
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@@ -208,6 +214,8 @@ type TcellKeyEventWrapper struct {
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Mod tcell.ModMask
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Key tcell.Key
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Ch string
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task Task // see GocuiEvent.task
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}
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func NewTcellKeyEventWrapper(event *tcell.EventKey, timestamp int64) *TcellKeyEventWrapper {
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@@ -229,6 +237,8 @@ type TcellMouseEventWrapper struct {
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Y int
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ButtonMask tcell.ButtonMask
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ModMask tcell.ModMask
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task Task // see GocuiEvent.task
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}
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func NewTcellMouseEventWrapper(event *tcell.EventMouse, timestamp int64) *TcellMouseEventWrapper {
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@@ -269,6 +279,8 @@ func (wrapper TcellResizeEventWrapper) toTcellEvent() tcell.Event {
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type TcellFocusEventWrapper struct {
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Timestamp int64
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Focused bool
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task Task // see GocuiEvent.task
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}
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func NewTcellFocusEventWrapper(event *tcell.EventFocus, timestamp int64) *TcellFocusEventWrapper {
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@@ -285,21 +297,31 @@ func (wrapper TcellFocusEventWrapper) toTcellEvent() tcell.Event {
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// pollEvent get tcell.Event and transform it into gocuiEvent
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func (g *Gui) pollEvent() GocuiEvent {
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var tev tcell.Event
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var task Task
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if g.playRecording {
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select {
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case ev := <-g.ReplayedEvents.Keys:
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case ev := <-g.replayedEvents.Keys:
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tev = (ev).toTcellEvent()
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case ev := <-g.ReplayedEvents.Resizes:
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task = ev.task
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case ev := <-g.replayedEvents.Resizes:
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tev = (ev).toTcellEvent()
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case ev := <-g.ReplayedEvents.MouseEvents:
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case ev := <-g.replayedEvents.MouseEvents:
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tev = (ev).toTcellEvent()
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case ev := <-g.ReplayedEvents.FocusEvents:
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task = ev.task
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case ev := <-g.replayedEvents.FocusEvents:
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tev = (ev).toTcellEvent()
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task = ev.task
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}
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} else {
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tev = <-Screen.EventQ()
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}
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event := gocuiEventFromTcellEvent(tev)
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event.task = task
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return event
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}
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func gocuiEventFromTcellEvent(tev tcell.Event) GocuiEvent {
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switch tev := tev.(type) {
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case *tcell.EventInterrupt:
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return GocuiEvent{Type: eventInterrupt}
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+12
-13
@@ -17,10 +17,9 @@ import (
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// this gives our integration test a way of interacting with the gui for sending keypresses
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// and reading state.
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type GuiDriver struct {
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gui *Gui
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isIdleChan chan struct{}
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toastChan chan string
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headless bool
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gui *Gui
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toastChan chan string
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headless bool
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}
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var _ integrationTypes.GuiDriver = &GuiDriver{}
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@@ -33,10 +32,10 @@ func (self *GuiDriver) PressKey(keyStr string) {
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self.Fail("Unrecognized key: " + keyStr)
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}
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self.gui.g.ReplayedEvents.Keys <- gocui.NewTcellKeyEventWrapper(
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self.gui.g.ReplayKeyEvent(gocui.NewTcellKeyEventWrapper(
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tcell.NewEventKey(tcell.Key(key.KeyName()), key.Str(), tcell.ModMask(key.Mod())),
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0,
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)
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))
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self.waitTillIdle()
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}
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@@ -44,15 +43,15 @@ func (self *GuiDriver) PressKey(keyStr string) {
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func (self *GuiDriver) Click(x, y int) {
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self.CheckAllToastsAcknowledged()
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self.gui.g.ReplayedEvents.MouseEvents <- gocui.NewTcellMouseEventWrapper(
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self.gui.g.ReplayMouseEvent(gocui.NewTcellMouseEventWrapper(
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tcell.NewEventMouse(x, y, tcell.ButtonPrimary, 0),
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0,
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)
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))
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self.waitTillIdle()
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self.gui.g.ReplayedEvents.MouseEvents <- gocui.NewTcellMouseEventWrapper(
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self.gui.g.ReplayMouseEvent(gocui.NewTcellMouseEventWrapper(
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tcell.NewEventMouse(x, y, tcell.ButtonNone, 0),
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0,
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)
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))
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self.waitTillIdle()
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}
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@@ -60,10 +59,10 @@ func (self *GuiDriver) Click(x, y int) {
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// learns to reload changed config files. Tests use it to exercise the live
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// config-reload path.
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func (self *GuiDriver) FocusIn() {
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self.gui.g.ReplayedEvents.FocusEvents <- gocui.NewTcellFocusEventWrapper(
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self.gui.g.ReplayFocusEvent(gocui.NewTcellFocusEventWrapper(
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tcell.NewEventFocus(true),
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0,
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)
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))
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self.waitTillIdle()
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}
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@@ -79,7 +78,7 @@ func (self *GuiDriver) PretendMergeOrRebaseStartedInLazygit() {
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// wait until lazygit is idle (i.e. all processing is done) before continuing
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func (self *GuiDriver) waitTillIdle() {
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<-self.isIdleChan
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self.gui.g.WaitUntilIdle()
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}
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func (self *GuiDriver) CheckAllToastsAcknowledged() {
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@@ -23,12 +23,8 @@ func (gui *Gui) handleTestMode() {
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}
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if test != nil {
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isIdleChan := make(chan struct{})
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gui.c.GocuiGui().AddIdleListener(isIdleChan)
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waitUntilIdle := func() {
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<-isIdleChan
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gui.c.GocuiGui().WaitUntilIdle()
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}
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go func() {
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@@ -38,7 +34,7 @@ func (gui *Gui) handleTestMode() {
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gui.PopupHandler.(*popup.PopupHandler).SetToastFunc(
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func(message string, kind types.ToastKind) { toastChan <- message })
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test.Run(&GuiDriver{gui: gui, isIdleChan: isIdleChan, toastChan: toastChan, headless: Headless()})
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test.Run(&GuiDriver{gui: gui, toastChan: toastChan, headless: Headless()})
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gui.g.Update(func(*gocui.Gui) error {
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return gocui.ErrQuit
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Reference in New Issue
Block a user