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Scale the minimum window height with the panel count
In squashed mode (short terminals) the unfocused side panels each reserve a row and the focused panel takes whatever is left, so once the unfocused panels' rows fill the height the focused panel collapses to nothing and panels below it render off-screen. The fixed floor of 9 was tuned for five panels; with the panel count now configurable (and promotion allowing up to ten), grow the floor by one per panel so we show the "not enough space" view instead of a broken layout. Five panels still floor at 9. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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co-authored by
Claude Opus 4.8
parent
da8ef69133
commit
e396483deb
+6
-1
@@ -133,7 +133,12 @@ func (gui *Gui) layout(g *gocui.Gui) error {
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}
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}
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minimumHeight := 9
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// When the screen is too short the side panels are squashed, with the
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// unfocused ones taking one row each and the focused one taking the rest. The
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// more panels there are, the more rows the unfocused ones reserve, so the
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// floor below which there's no room left for the focused panel grows with the
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// panel count. Keep the historical floor of 9 for the default five panels.
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minimumHeight := max(9, len(gui.helpers.Window.SideWindows())+4)
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minimumWidth := 10
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gui.Views.Limit.Visible = height < minimumHeight || width < minimumWidth
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