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Convert the remaining *Alt/*Alt[12] sibling fields (PrevItem/NextItem, GotoTop/GotoBottom, PrevBlock/NextBlock, ScrollUpMain/ScrollDownMain, OptionMenu, ConfirmInEditor, DiffingMenu) so the merge mechanism folds their values into the corresponding main multi-key binding at config load. The redundant alt-only Binding registrations across the various controllers and the global keybindings file are gone: the merged main field already carries every key, so the for-loop in SetKeybinding registers them all.
94 lines
2.3 KiB
Go
94 lines
2.3 KiB
Go
package controllers
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import (
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"github.com/jesseduffield/lazygit/pkg/gui/types"
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)
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type SideWindowControllerFactory struct {
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c *ControllerCommon
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}
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func NewSideWindowControllerFactory(c *ControllerCommon) *SideWindowControllerFactory {
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return &SideWindowControllerFactory{c: c}
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}
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func (self *SideWindowControllerFactory) Create(context types.Context) types.IController {
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return NewSideWindowController(self.c, context)
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}
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type SideWindowController struct {
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baseController
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c *ControllerCommon
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context types.Context
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}
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func NewSideWindowController(
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c *ControllerCommon,
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context types.Context,
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) *SideWindowController {
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return &SideWindowController{
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baseController: baseController{},
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c: c,
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context: context,
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}
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}
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func (self *SideWindowController) GetKeybindings(opts types.KeybindingsOpts) []*types.Binding {
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return []*types.Binding{
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{Keys: opts.GetKeys(opts.Config.Universal.PrevBlock), Handler: self.previousSideWindow},
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{Keys: opts.GetKeys(opts.Config.Universal.NextBlock), Handler: self.nextSideWindow},
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}
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}
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func (self *SideWindowController) Context() types.Context {
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return nil
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}
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func (self *SideWindowController) previousSideWindow() error {
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windows := self.c.Helpers().Window.SideWindows()
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currentWindow := self.c.Helpers().Window.CurrentWindow()
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var newWindow string
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if currentWindow == "" || currentWindow == windows[0] {
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newWindow = windows[len(windows)-1]
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} else {
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for i := range windows {
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if currentWindow == windows[i] {
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newWindow = windows[i-1]
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break
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}
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if i == len(windows)-1 {
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return nil
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}
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}
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}
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context := self.c.Helpers().Window.GetContextForWindow(newWindow)
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self.c.Context().Push(context, types.OnFocusOpts{})
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return nil
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}
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func (self *SideWindowController) nextSideWindow() error {
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windows := self.c.Helpers().Window.SideWindows()
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currentWindow := self.c.Helpers().Window.CurrentWindow()
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var newWindow string
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if currentWindow == "" || currentWindow == windows[len(windows)-1] {
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newWindow = windows[0]
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} else {
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for i := range windows {
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if currentWindow == windows[i] {
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newWindow = windows[i+1]
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break
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}
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if i == len(windows)-1 {
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return nil
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}
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}
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}
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context := self.c.Helpers().Window.GetContextForWindow(newWindow)
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self.c.Context().Push(context, types.OnFocusOpts{})
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return nil
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}
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