mirror of
https://github.com/obsproject/obs-studio.git
synced 2026-08-24 02:34:23 -05:00
libobs-opengl: Clean up macOS code with better error handling
Adds more error handling to macOS code and also updates the code to use more ObjC-appropriate code styling. Variable names have been changed to be more expressive and platform- specific constants are used instead of custom FourCharCodes.
This commit is contained in:
+203
-114
@@ -46,19 +46,20 @@ static NSOpenGLContext *gl_context_create(NSOpenGLContext *share)
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NSOpenGLPixelFormatAttribute attributes[] = {NSOpenGLPFADoubleBuffer, NSOpenGLPFAOpenGLProfile,
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NSOpenGLProfileVersion3_2Core, 0};
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NSOpenGLPixelFormat *pf;
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pf = [[NSOpenGLPixelFormat alloc] initWithAttributes:attributes];
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if (!pf) {
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NSOpenGLPixelFormat *pixelFormat;
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pixelFormat = [[NSOpenGLPixelFormat alloc] initWithAttributes:attributes];
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if (!pixelFormat) {
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blog(LOG_ERROR, "Failed to create pixel format");
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return NULL;
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return nil;
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}
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NSOpenGLContext *context;
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context = [[NSOpenGLContext alloc] initWithFormat:pf shareContext:share];
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[pf release];
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context = [[NSOpenGLContext alloc] initWithFormat:pixelFormat shareContext:share];
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[pixelFormat release];
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if (!context) {
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blog(LOG_ERROR, "Failed to create context");
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return NULL;
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return nil;
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}
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[context clearDrawable];
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@@ -75,19 +76,19 @@ struct gl_platform *gl_platform_create(gs_device_t *device __unused, uint32_t ad
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}
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[context makeCurrentContext];
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GLint interval = 0;
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[context setValues:&interval forParameter:NSOpenGLContextParameterSwapInterval];
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const bool success = gladLoadGL() != 0;
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GLint swapInterval = 0;
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[context setValues:&swapInterval forParameter:NSOpenGLContextParameterSwapInterval];
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const bool isOpenGLLoaded = gladLoadGL() != 0;
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if (!success) {
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if (!isOpenGLLoaded) {
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blog(LOG_ERROR, "gladLoadGL failed");
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[context release];
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return NULL;
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}
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struct gl_platform *plat = bzalloc(sizeof(struct gl_platform));
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plat->context = context;
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return plat;
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struct gl_platform *platform = bzalloc(sizeof(struct gl_platform));
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platform->context = context;
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return platform;
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}
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void gl_platform_destroy(struct gl_platform *platform)
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@@ -103,101 +104,145 @@ void gl_platform_destroy(struct gl_platform *platform)
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bool gl_platform_init_swapchain(struct gs_swap_chain *swap)
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{
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NSOpenGLContext *parent = swap->device->plat->context;
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NSOpenGLContext *context = gl_context_create(parent);
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bool success = context != nil;
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if (success) {
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CGLContextObj parent_obj = [parent CGLContextObj];
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CGLLockContext(parent_obj);
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NSOpenGLContext *platformContext = swap->device->plat->context;
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NSOpenGLContext *swapContext = gl_context_create(platformContext);
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[parent makeCurrentContext];
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struct gs_init_data *init_data = &swap->info;
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swap->wi->texture = device_texture_create(swap->device, init_data->cx, init_data->cy, init_data->format, 1,
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NULL, GS_RENDER_TARGET);
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BOOL hasFrameBuffer = NO;
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if (swapContext) {
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CGLContextObj platformContextObj = platformContext.CGLContextObj;
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CGLContextObj swapContextObj = nil;
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CGLLockContext(platformContextObj);
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[platformContext makeCurrentContext];
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struct gs_init_data *initData = &swap->info;
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gs_texture_t *framebufferTexture = device_texture_create(swap->device, initData->cx, initData->cy,
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initData->format, 1, NULL, GS_RENDER_TARGET);
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if (!framebufferTexture) {
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blog(LOG_ERROR, "gl_platform_init_swapchain: Unable to generate backing texture for frame buffer.");
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goto init_swapchain_cleanup;
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}
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glFlush();
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[NSOpenGLContext clearCurrentContext];
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CGLContextObj context_obj = [context CGLContextObj];
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CGLLockContext(context_obj);
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swapContextObj = swapContext.CGLContextObj;
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CGLLockContext(swapContextObj);
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[context makeCurrentContext];
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[swapContext makeCurrentContext];
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#pragma clang diagnostic push
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#pragma GCC diagnostic ignored "-Wdeprecated-declarations"
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[context setView:swap->wi->view];
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[swapContext setView:swap->wi->view];
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#pragma clang diagnostic pop
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GLint interval = 0;
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[context setValues:&interval forParameter:NSOpenGLContextParameterSwapInterval];
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gl_gen_framebuffers(1, &swap->wi->fbo);
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gl_bind_framebuffer(GL_FRAMEBUFFER, swap->wi->fbo);
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glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, swap->wi->texture->texture, 0);
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gl_success("glFrameBufferTexture2D");
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GLint swapInterval = 0;
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[swapContext setValues:&swapInterval forParameter:NSOpenGLContextParameterSwapInterval];
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GLuint framebufferObjectId = 0;
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BOOL hasGeneratedFramebuffer = gl_gen_framebuffers(1, &framebufferObjectId);
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BOOL hasBoundFrameBuffer = gl_bind_framebuffer(GL_FRAMEBUFFER, framebufferObjectId);
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if (!(hasGeneratedFramebuffer && hasBoundFrameBuffer)) {
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goto init_swapchain_cleanup;
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}
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glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, framebufferTexture->texture, 0);
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BOOL hasBoundFramebufferTexture = gl_success("glFrameBufferTexture2D");
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if (!hasBoundFramebufferTexture) {
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goto init_swapchain_cleanup;
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}
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glFlush();
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gl_bind_framebuffer(GL_FRAMEBUFFER, 0);
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hasFrameBuffer = YES;
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swap->wi->context = swapContext;
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swap->wi->fbo = framebufferObjectId;
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swap->wi->texture = framebufferTexture;
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init_swapchain_cleanup:
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[NSOpenGLContext clearCurrentContext];
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CGLUnlockContext(context_obj);
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CGLUnlockContext(parent_obj);
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swap->wi->context = context;
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if (swapContextObj) {
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CGLUnlockContext(swapContextObj);
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}
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CGLUnlockContext(platformContextObj);
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}
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return success;
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return (swapContext && hasFrameBuffer);
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}
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void gl_platform_cleanup_swapchain(struct gs_swap_chain *swap)
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{
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NSOpenGLContext *parent = swap->device->plat->context;
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CGLContextObj parent_obj = [parent CGLContextObj];
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CGLLockContext(parent_obj);
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NSOpenGLContext *platformContext = swap->device->plat->context;
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NSOpenGLContext *swapContext = swap->wi->context;
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gs_texture_t *framebufferTexture = swap->wi->texture;
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GLuint framebufferObjectId = swap->wi->fbo;
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NSOpenGLContext *context = swap->wi->context;
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CGLContextObj context_obj = [context CGLContextObj];
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CGLLockContext(context_obj);
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if (platformContext && swapContext) {
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CGLContextObj platformContextObj = platformContext.CGLContextObj;
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CGLLockContext(platformContextObj);
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CGLContextObj swapContextObj = swapContext.CGLContextObj;
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CGLLockContext(swapContextObj);
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[context makeCurrentContext];
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gl_delete_framebuffers(1, &swap->wi->fbo);
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glFlush();
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[NSOpenGLContext clearCurrentContext];
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[swapContext makeCurrentContext];
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CGLUnlockContext(context_obj);
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gl_delete_framebuffers(1, &framebufferObjectId);
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glFlush();
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[NSOpenGLContext clearCurrentContext];
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[parent makeCurrentContext];
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gs_texture_destroy(swap->wi->texture);
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glFlush();
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[NSOpenGLContext clearCurrentContext];
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swap->wi->context = nil;
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CGLUnlockContext(swapContextObj);
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CGLUnlockContext(parent_obj);
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[platformContext makeCurrentContext];
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gs_texture_destroy(framebufferTexture);
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glFlush();
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[NSOpenGLContext clearCurrentContext];
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CGLUnlockContext(platformContextObj);
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swap->wi->fbo = 0;
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swap->wi->texture = NULL;
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swap->wi->context = nil;
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}
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}
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struct gl_windowinfo *gl_windowinfo_create(const struct gs_init_data *info)
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{
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if (!info)
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if (!(info && info->window.view)) {
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return NULL;
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}
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if (!info->window.view)
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return NULL;
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NSView *projectorView = info->window.view;
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struct gl_windowinfo *wi = bzalloc(sizeof(struct gl_windowinfo));
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wi->view = info->window.view;
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wi->view.window.colorSpace = NSColorSpace.sRGBColorSpace;
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#pragma clang diagnostic push
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#pragma GCC diagnostic ignored "-Wdeprecated-declarations"
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wi->view.wantsBestResolutionOpenGLSurface = YES;
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projectorView.wantsBestResolutionOpenGLSurface = YES;
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#pragma clang diagnostic pop
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return wi;
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if (projectorView.window) {
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projectorView.window.colorSpace = NSColorSpace.sRGBColorSpace;
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}
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struct gl_windowinfo *windowInfo = bzalloc(sizeof(struct gl_windowinfo));
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windowInfo->view = projectorView;
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return windowInfo;
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}
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void gl_windowinfo_destroy(struct gl_windowinfo *wi)
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void gl_windowinfo_destroy(struct gl_windowinfo *windowInfo)
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{
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if (!wi)
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if (!windowInfo)
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return;
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wi->view = nil;
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bfree(wi);
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windowInfo->view = nil;
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bfree(windowInfo);
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}
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void updateSwapchainFramebuffer(gs_device_t *device, OBSFrameBufferUpdateData updateData)
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{
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if (!(device && updateData.swapchain)) {
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@@ -306,17 +351,16 @@ void gl_update(gs_device_t *device)
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}
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}
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void gl_clear_context(gs_device_t *device)
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void gl_clear_context(gs_device_t *device __unused)
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{
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UNUSED_PARAMETER(device);
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[NSOpenGLContext clearCurrentContext];
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}
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void device_enter_context(gs_device_t *device)
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{
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CGLLockContext([device->plat->context CGLContextObj]);
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[device->plat->context makeCurrentContext];
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NSOpenGLContext *platformContext = device->plat->context;
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CGLLockContext(platformContext.CGLContextObj);
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[platformContext makeCurrentContext];
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}
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void device_leave_context(gs_device_t *device)
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@@ -330,7 +374,8 @@ void device_leave_context(gs_device_t *device)
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device->cur_swap = NULL;
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device->cur_fbo = NULL;
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CGLUnlockContext([device->plat->context CGLContextObj]);
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NSOpenGLContext *platformContext = device->plat->context;
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CGLUnlockContext(platformContext.CGLContextObj);
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}
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void *device_get_device_obj(gs_device_t *device)
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@@ -356,24 +401,53 @@ bool device_is_present_ready(gs_device_t *device __unused)
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void device_present(gs_device_t *device)
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{
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if (!device) {
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blog(LOG_ERROR, "device_present: Called without valid device reference");
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return;
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}
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if (!(device->cur_swap && device->cur_swap->wi && device->cur_swap->wi->context)) {
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blog(LOG_ERROR, "device_present: Called without valid window info or NSOpenGLContext");
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return;
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}
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gs_swapchain_t *currentSwapchain = device->cur_swap;
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struct gl_windowinfo *info = currentSwapchain->wi;
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glFlush();
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NSOpenGLContext *currentContext = NSOpenGLContext.currentContext;
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NSOpenGLContext *swapChainContext = info->context;
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CGLContextObj swapChainContextObj = [swapChainContext CGLContextObj];
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[NSOpenGLContext clearCurrentContext];
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CGLLockContext(swapChainContextObj);
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[swapChainContext makeCurrentContext];
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CGLLockContext([device->cur_swap->wi->context CGLContextObj]);
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bool hasBoundReadFramebuffer = gl_bind_framebuffer(GL_READ_FRAMEBUFFER, info->fbo);
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bool hasBoundDrawFramebuffer = gl_bind_framebuffer(GL_DRAW_FRAMEBUFFER, 0);
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if (!(hasBoundReadFramebuffer && hasBoundDrawFramebuffer)) {
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goto device_present_cleanup;
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}
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const UInt32 width = currentSwapchain->info.cx;
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const UInt32 height = currentSwapchain->info.cy;
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[device->cur_swap->wi->context makeCurrentContext];
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gl_bind_framebuffer(GL_READ_FRAMEBUFFER, device->cur_swap->wi->fbo);
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gl_bind_framebuffer(GL_DRAW_FRAMEBUFFER, 0);
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const uint32_t width = device->cur_swap->info.cx;
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const uint32_t height = device->cur_swap->info.cy;
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glBlitFramebuffer(0, 0, width, height, 0, height, width, 0, GL_COLOR_BUFFER_BIT, GL_NEAREST);
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[device->cur_swap->wi->context flushBuffer];
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bool didBlitFramebuffer = gl_success("glBlitFramebuffer");
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if (!didBlitFramebuffer) {
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goto device_present_cleanup;
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}
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[swapChainContext flushBuffer];
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glFlush();
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device_present_cleanup:
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CGLUnlockContext(swapChainContextObj);
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[NSOpenGLContext clearCurrentContext];
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CGLUnlockContext([device->cur_swap->wi->context CGLContextObj]);
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[device->plat->context makeCurrentContext];
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[currentContext makeCurrentContext];
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}
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bool device_is_monitor_hdr(gs_device_t *device __unused, void *monitor __unused)
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@@ -394,29 +468,42 @@ gs_texture_t *device_texture_create_from_iosurface(gs_device_t *device, void *io
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IOSurfaceRef ref = (IOSurfaceRef) iosurf;
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struct gs_texture_2d *tex = bzalloc(sizeof(struct gs_texture_2d));
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OSType pf = IOSurfaceGetPixelFormat(ref);
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OSType pixelFormat = IOSurfaceGetPixelFormat(ref);
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FourCharCode l10r_code = 0;
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l10r_code = ('l' << 24) | ('1' << 16) | ('0' << 8) | 'r';
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GLenum color_format = 0;
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GLenum internal_format = 0;
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GLenum texture_type = 0;
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FourCharCode bgra_code = 0;
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bgra_code = ('B' << 24) | ('G' << 16) | ('R' << 8) | 'A';
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switch (pixelFormat) {
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case kCVPixelFormatType_ARGB2101010LEPacked: {
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color_format = GL_BGRA;
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internal_format = convert_gs_internal_format(GS_R10G10B10A2);
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texture_type = GL_UNSIGNED_INT_2_10_10_10_REV;
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const bool l10r = pf == l10r_code;
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if (pf == 0)
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blog(LOG_ERROR, "Invalid IOSurface Buffer");
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else if ((pf != bgra_code) && !l10r)
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blog(LOG_ERROR, "Unexpected pixel format: %d (%c%c%c%c)", pf, pf >> 24, pf >> 16, pf >> 8, pf);
|
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const enum gs_color_format color_format = l10r ? GS_R10G10B10A2 : GS_BGRA;
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break;
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}
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case kCVPixelFormatType_32BGRA: {
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color_format = convert_gs_format(GS_BGRA);
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internal_format = convert_gs_internal_format(GS_BGRA);
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texture_type = GL_UNSIGNED_INT_8_8_8_8_REV;
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break;
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}
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case 0:
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blog(LOG_ERROR, "Invalid IOSurface Buffer");
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goto fail;
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default:
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blog(LOG_ERROR, "Unexpected pixel format: %d (%c%c%c%c)", pixelFormat, pixelFormat >> 24, pixelFormat >> 16,
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pixelFormat >> 8, pixelFormat);
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goto fail;
|
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}
|
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|
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tex->base.device = device;
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tex->base.type = GS_TEXTURE_2D;
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tex->base.format = color_format;
|
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tex->base.levels = 1;
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tex->base.gl_format = l10r ? GL_BGRA : convert_gs_format(color_format);
|
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tex->base.gl_internal_format = convert_gs_internal_format(color_format);
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tex->base.gl_type = l10r ? GL_UNSIGNED_INT_2_10_10_10_REV : GL_UNSIGNED_INT_8_8_8_8_REV;
|
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tex->base.gl_format = color_format;
|
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tex->base.gl_internal_format = internal_format;
|
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tex->base.gl_type = texture_type;
|
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tex->base.gl_target = GL_TEXTURE_RECTANGLE_ARB;
|
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tex->base.is_dynamic = false;
|
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tex->base.is_render_target = false;
|
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@@ -480,20 +567,22 @@ bool gs_texture_rebind_iosurface(gs_texture_t *texture, void *iosurf)
|
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if (!iosurf)
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return false;
|
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|
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FourCharCode l10r_code = 0;
|
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l10r_code = ('l' << 24) | ('1' << 16) | ('0' << 8) | 'r';
|
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|
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FourCharCode bgra_code = 0;
|
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bgra_code = ('B' << 24) | ('G' << 16) | ('R' << 8) | 'A';
|
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|
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struct gs_texture_2d *tex = (struct gs_texture_2d *) texture;
|
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IOSurfaceRef ref = (IOSurfaceRef) iosurf;
|
||||
|
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OSType pf = IOSurfaceGetPixelFormat(ref);
|
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if (pf == 0) {
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blog(LOG_ERROR, "Invalid IOSurface buffer");
|
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} else if ((pf != bgra_code) && (pf != l10r_code)) {
|
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blog(LOG_ERROR, "Unexpected pixel format: %d (%c%c%c%c)", pf, pf >> 24, pf >> 16, pf >> 8, pf);
|
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OSType pixelFormat = IOSurfaceGetPixelFormat(ref);
|
||||
|
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switch (pixelFormat) {
|
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case kCVPixelFormatType_ARGB2101010LEPacked:
|
||||
case kCVPixelFormatType_32BGRA:
|
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break;
|
||||
case 0:
|
||||
blog(LOG_ERROR, "Invalid IOSurface Buffer");
|
||||
return false;
|
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default:
|
||||
blog(LOG_ERROR, "Unexpected pixel format: %d (%c%c%c%c)", pixelFormat, pixelFormat >> 24, pixelFormat >> 16,
|
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pixelFormat >> 8, pixelFormat);
|
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return false;
|
||||
}
|
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|
||||
tex->width = (uint32_t) IOSurfaceGetWidth(ref);
|
||||
|
||||
Reference in New Issue
Block a user