Commit Graph
6413 Commits
Author SHA1 Message Date
jp9000 a2829643f4 libobs: Add function to get libobs object data 2019-03-13 00:50:19 -07:00
jp9000 07c22cb885 image-source: Revert slideshow dynamic loading
Reverts dynamic loading of images to slideshow.
2019-03-13 00:07:45 -07:00
jp9000 2f90bcf684 libobs: Fix frame not being cleared
Fixes the remaining case where a frame from the previous
recording/stream could show up at the beginning of the next
recording/stream on the same running session when using the new version
of NVENC.  Textures are being converted for both raw and texture-based
encoders, so this variable which determines whether a texture is ready
and has been converted should be cleared in both cases.
2019-03-12 12:54:47 -07:00
Colin Edwards 73b9957ec7 Merge pull request #1739 from Gol-D-Ace/CI-Travis-Xenial
CI: Build on Ubuntu Xenial for Travis CI
2019-03-12 12:50:53 -05:00
Colin Edwards b46df235e7 Merge pull request #1741 from Gol-D-Ace/azure_stuff
CI: Build for Linux on Azure Pipelines
2019-03-12 11:19:49 -05:00
Gol-D-Ace f0cd1f61c4 CI: Build for Linux on Azure Pipelines 2019-03-12 08:19:45 +01:00
Gol-D-Ace 5e01429aa6 CI: Build on Ubuntu Xenial for Travis CI
Trusty is reaching EOL in April 2019.
2019-03-12 06:56:25 +01:00
Colin Edwards 7f3ae272c7 Merge pull request #1738 from Gol-D-Ace/locale_improvements
Adjust locales for better consistency
2019-03-12 00:31:08 -05:00
Vainock a99f71ef1c Adjust locales for better consistency 2019-03-12 06:27:47 +01:00
Colin Edwards 0377a34095 Merge pull request #1725 from derrod/bwtest-cbox
UI: Add checkbox for Twitch bandwidth test mode
2019-03-11 23:37:23 -05:00
jp9000 bb034308d4 libobs-d3d11: Log errors from HasBadNV12Output just in case 2019-03-11 13:42:47 -07:00
jp9000 4aed743a93 libobs-d3d11: Improve NV12 validity check for AMD
On some AMD systems, the test for bad NV12 output would come up negative
(output was good), but when recording/streaming, it would have bad
output.  While the test worked correctly with NVIDIA systems, it did not
work in these cases.  This was because we did not correctly reproduce
the exact conditions of green output because the textures used for the
test were not also keyed mutex shared textures.  This fixes that issue
and ensures the test works correctly in those other niche cases.
2019-03-11 13:42:47 -07:00
Gol-D-Ace d1cd27410d Merge pull request #1734 from derrod/discord-webhook
CI: Always send travis webhook and remove IRC sections
2019-03-11 13:42:30 +01:00
derrod 22d57dce8b CI: Always send travis webhook and remove IRC sections
The IRC bot's webhook functionality hasn't worked in some time since
switching host machines. The Discord bot can handle build result changes
itself and having all results will useful for some future expansions
(e.g. tracking latest mac nightly build).
2019-03-11 05:13:00 +01:00
Colin Edwards 2a6070e308 Merge pull request #1732 from derrod/fix-qtsvg-debug
cmake: Fix Qt DLL filenames for debug builds
2019-03-10 03:58:33 -05:00
derrod 9cc0d459bd cmake: Fix Qt DLL filenames for debug builds 2019-03-10 09:47:16 +01:00
Colin Edwards fea204411d Merge pull request #1731 from Gol-D-Ace/PAL-FPS
UI: Add PAL 25 & 50 FPS as common FPS values
2019-03-10 01:55:00 -06:00
derrod 4595d49e98 UI: Add confirmation dialog for bandwidth test mode 2019-03-10 08:37:29 +01:00
Gol-D-Ace 7c0620b54f UI: Add PAL 25 & 50 FPS as common FPS values 2019-03-10 08:31:08 +01:00
Colin Edwards 045aa71e09 Merge pull request #1691 from nocodedweb/master
rtmp-services: Added GamePlank to services
2019-03-09 19:51:55 -06:00
Colin Edwards c4f4b6602b Merge pull request #1648 from DougTy/master
linux-v4l2: Add setting to change color range
2019-03-09 18:58:19 -06:00
Colin Edwards 5b9e96c15b Merge pull request #1584 from cg2121/settings-icons
UI: Redo settings icons
2019-03-09 18:49:05 -06:00
Colin Edwards 7d4252123e Merge pull request #1727 from cg2121/locale-patch
UI: Fix a couple of locale issues
2019-03-09 17:18:09 -06:00
Colin Edwards 4089a95417 Merge pull request #1723 from Gol-D-Ace/azure_stuff
CI: Build 32/64 bit Windows parallel on Azure
2019-03-09 17:14:35 -06:00
Clayton Groeneveld e5cca6b2a5 UI: Fix yes/no not using localization in no source dialog 2019-03-09 03:49:58 -06:00
Clayton Groeneveld 4b64aef555 UI: Change HDD to Disk in locale 2019-03-09 03:25:01 -06:00
derrod 51bfb9d899 UI: Add checkbox for Twitch bandwidth test mode 2019-03-09 02:54:41 +01:00
Gol-D-Ace c6b61887f0 CI: Build 32/64 bit Windows parallel on Azure 2019-03-08 05:46:11 +01:00
Colin Edwards c55f006058 Merge pull request #1722 from Gol-D-Ace/azure_stuff
CI: Build for windows on Azure Pipelines
2019-03-07 11:31:09 -06:00
Colin Edwards e17cadaf38 CI: Build for windows on Azure Pipelines 2019-03-07 17:23:08 +01:00
jp9000 93cc09f078 obs-text, win-capture: Do not use premultiplied alpha 2019-03-07 08:14:34 -08:00
jp9000 ac651aa492 UI: Fix "What's New" showing again each patch version 2019-03-06 19:13:12 -08:00
jp9000 8a50b28f55 UI: If from 23.0.1 or 23.0.0, hide activity feed
If the previous version was 23.0.0 or 23.0.1, hide activity feed by
default when loading twitch panel UI.
2019-03-06 19:13:12 -08:00
Alex Anderson 7e23d1b63e UI: Add Twitch Activity Feed
Closes obsproject/obs-studio#1721
2019-03-06 14:28:49 -08:00
jp9000 ec9e48f3c7 libobs: Remove unnecessary count check 2019-03-06 07:43:22 -08:00
jp9000 fbe382a15c libobs: Fix code styling 2019-03-06 07:27:16 -08:00
jp9000 cd3d64215e libobs: Fix first frame when output restarted
When all outputs stop, and then the output starts back up again at a
later point after that, the last frame data or two from the previous
output session would end up as the first frame or two of the proceeding
output.  This was because certain rendering variables were not being
properly cleared when a new output starts back up.
2019-03-05 19:20:18 -08:00
Clayton Groeneveld 80875768ad UI: Redo settings icons 2019-03-05 19:54:12 -06:00
jp9000 d73844c78a CI: Fix building on trusty 2019-03-05 16:00:09 -08:00
Clayton Groeneveld b40d000648 UI: Add (Do not show again) checkbox to dock closing warning
Closes obsproject/obs-studio#1717
2019-03-05 15:33:03 -08:00
jp9000 4c7860056e Revert "Merge pull request #1418 from cabirdme/qsv_feature_add"
This reverts commit 3c22cf35c9, reversing
changes made to c7dab6c92b.

This is being reverted due to many people being unable to start up the
QSV encoder with these changes.
2019-03-05 15:21:09 -08:00
jp9000 92cb20e7a2 Revert "obs-qsv: Enable b-pyramid & change packet priority"
This reverts commit 33ff46a10e.

This is being reverted due to many people being unable to start up the
QSV encoder with these changes.
2019-03-05 15:20:42 -08:00
jp9000 4450843aa0 UI: Warn when closing dock widgets for first time
Users don't realize that dockable windows can be closed (hidden) and can
be shown again via the View menu.  This adds an explicit warning when
the user first closes a dockable window for their first time.  In future
versions, this should be changed to a dialog box with a "Do not show
again" checkbox.
2019-03-05 14:39:24 -08:00
jp9000 106222154a UI: Add way to exec std::function via invokeMethod
Allows the ability to use invokeMethod on the OBSApp object to execute
an std::function.  This allows deferring an std::function call to the Qt
event queue.
2019-03-05 14:39:24 -08:00
Richard Stanway d8812e0808 obs-ffmpeg: Check avformat context before use 2019-03-05 21:58:09 +01:00
Richard Stanway 460c34aeaf obs-ffmpeg: Fix crash on failed audio codec init (for real) 2019-03-05 21:54:12 +01:00
jp9000 fafcbeea9a UI: Always set first scene collection/profiles
Instead of relying on the default config values (which can change
depending on language), explicitly set the values when run for the first
time.
2019-03-05 12:50:53 -08:00
Richard Stanway b73bffff48 obs-ffmpeg: Fix crash on failed audio codec init 2019-03-05 21:48:58 +01:00
jp9000 52eb536b04 libobs-d3d11: Check for bad NV12 output on all devices
Just to be safe, check for bad output on all devices.
2019-03-04 15:40:53 -08:00
jp9000 b4c35fab75 libobs-d3d11: Perform actual test for NV12 driver bug
Performs a test on a texture to determine if NV12 textures are
functioning correctly.  Older NVIDIA drivers appear to have a bug where
they will output their UV channel data on to the Y channel when copying
from the GPU.  This test on startup determines whether that bug is
occurring, and if so, disables NV12 texture support.
2019-03-04 14:06:10 -08:00