This commit fixes the issue of being able to scroll through the mixer
with the mouse wheel without modifying the volume slider. This
functionality can be temporarily restored by holding a click on the
volume meter.
Property groups allow multiple properties to be combined into a single
visual group and thus can be used to reduce visual clutter and improve
user experience by giving additional context to a property. The name of
a child of a group is not affected by the group and thus all property
names must still be unique.
A new parent field has been added to obs_properties_t to ease the
tracking of existing properties. That way properties inside a group will
also be able to verify that they have a unique name.
Don't override the theme color settings for the Projector.
If required, the background color of the projector can be changed via
OBSProjector {qproperty-...}
record placed after "OBSQTDisplay {qproperty-...}" section in the theme
file (qss).
If custom theme for obs UI has no record about background custom
property in the qss file, then application can set random color per
display initialization. This fixes this issue.
Ignore wheelEvent using subclass
slider,spinbox,combobox with eventhandlers:
wheelEvent - ignore if widget is not focused,
leaveEvent - clear focus when mouse leaves event.
Use these new subclass widgets in properties
to ignore wheelEvent when scrolling.
Currently several shaders need "DrawMatrix" techniques to support the
possibility that the input texture is a "YUV" format. Also, "DrawMatrix"
is overloaded for translation in both directions when it is written for
RGB to "YUV" only.
A cleaner solution is to handle "YUV" to RGB up-front as part of format
conversion, and ensure only RGB inputs reach the other shaders. This is
necessary to someday perform correct scale filtering without the cost of
redundant "YUV" conversions per texture tap.
A necessary prerequisite for this is to add conversion support for
VIDEO_FORMAT_I444, and that is now in place. There was already a hack in
place to cover VIDEO_FORMAT_Y800. All other "YUV" formats already have
conversion functions.
"DrawMatrix" has been removed from shaders that only supported "YUV" to
RGB conversions. It still exists in shaders that perform RGB to "YUV"
conversions, and the implementations have been sanitized accordingly.