When all outputs stop, and then the output starts back up again at a
later point after that, the last frame data or two from the previous
output session would end up as the first frame or two of the proceeding
output. This was because certain rendering variables were not being
properly cleared when a new output starts back up.
This reverts commit 3c22cf35c9, reversing
changes made to c7dab6c92b.
This is being reverted due to many people being unable to start up the
QSV encoder with these changes.
Users don't realize that dockable windows can be closed (hidden) and can
be shown again via the View menu. This adds an explicit warning when
the user first closes a dockable window for their first time. In future
versions, this should be changed to a dialog box with a "Do not show
again" checkbox.
Allows the ability to use invokeMethod on the OBSApp object to execute
an std::function. This allows deferring an std::function call to the Qt
event queue.
Performs a test on a texture to determine if NV12 textures are
functioning correctly. Older NVIDIA drivers appear to have a bug where
they will output their UV channel data on to the Y channel when copying
from the GPU. This test on startup determines whether that bug is
occurring, and if so, disables NV12 texture support.
Fixes an issue when Start Replay Button stays at checked state if stop
signal generated (hotkey event for example) instead of mouse click.
Mantis: https://obsproject.com/mantis/view.php?id=1343
If a texture has to be rebuilt due to a driver reset and is a keyed
mutex shared texture, make sure to reacquire the shared handle and
acquire the lock.
In commit d17ee20863, we attempted to fix a race condition crash in the
Logitech plugin by deferring the "stream/recording/replay buffer active"
calls to the UI thread. However, the Logitech plugin loop_function
funciton can call obs_frontend_streaming_active/etc functions while the
UI thread waits for the loop_function thread for many OBS events,
causing a hard lock in the Logitech plugin. This fixes that by making
the obs_frontend_streaming_active/etc functions completely atomic
instead. It's a bit of a hack but it's better than accessing objects.