FiniteSingularityandPatTheMav 11a8445aa4 frontend: Update app module loading behavior
With this change module loading in the application is managed by the
plugin manager and allows the application to explicitly load core
modules independantly from 3rd party (plugin) modules.

The implementation is split into separate files for different platforms
to allow for cleaner code handling the different possible locations and
path schemes used, including all possible legacy locations and plugin
bundle formats.

This change introduces new locations and directory formats for plugins:
* WINDOWS: Portable plugins need to be placed in a directory called
  "plugins" adjacent to the "bin" directory of an OBS Studio
  installation.
* WINDOWS: Plugins need to be packaged into their own directory
  "bundles", with the associated DLL in the root of the bundle and the
  associated "data" directory next to it.
* WINDOWS: The "obs-plugins" directory adjacent to the "bin" directory
  is deprecated and considered a legacy location for all plugins.
* MACOS: No changes in locations or formats.
* LINUX: Plugins distributed via system package managers now need to use
  the "obs-modules/plugins" directory in the system library directory
  for binaries, and the "obs/obs-modules/plugins" directory in the
  system data directory for resources.
* LINUX: The "obs-plugins" directories in the system library and system
  data directories are deprecated.
* LINUX: Plugins distributed outside of system packages need to use the
  same directory format as plugins for Windows (see above).
* LINUX: A "portable" plugin location like on Windows is not supported.
* LINUX: Proper XDG directory locations are scanned for plugins, using
  XDG_CONFIG_HOME for the legacy plugin format and XDG_DATA_HOME for the
  new plugin structure.
* LINUX: Changes Flatpak plugin loading to use the new plugin structure
  (while still supporting the legacy structure), and moves Flatpak
  specific plugin loading to its own source files.
* ALL PLATFORMS: A single environment variable "OBS_PLUGINS_PATH" can
  now be used to provide a highest-priority location from which to load
  plugins. This directory needs to contain plugin bundles per the new
  format. The one exception is Flatpak which does not support loading
  plugins from an env provided location.
* ALL PLATFORMS: A custom legacy plugin locations can still be provided
  via the "OBS_LEGACY_PLUGINS_PATH" and "OBS_LEGACY_PLUGINS_DATA_PATH"
  environment variables. These are only compatible with plugins using
  the legacy format and are considered deprecated. The one exception is
  Flatpak which does not support loading plugins from an env provided
  location.

Co-authored-by: PatTheMav <PatTheMav@users.noreply.github.com>
2026-09-23 18:53:19 -04:00
2026-09-23 18:53:19 -04:00
2026-06-09 13:41:19 -04:00
2026-09-18 15:24:10 -04:00
2026-06-09 13:41:19 -04:00
2021-11-25 20:59:11 +11:00
2023-05-20 01:31:18 -07:00
2026-07-09 14:48:07 -04:00
2026-09-02 14:32:55 -04:00
2021-10-24 00:35:27 -07:00
2018-07-14 08:21:00 +01:00
2026-03-23 21:37:31 -05:00

OBS Studio <https://obsproject.com>
===================================

.. image:: https://github.com/obsproject/obs-studio/actions/workflows/push.yaml/badge.svg?branch=master
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What is OBS Studio?
-------------------

OBS Studio is software designed for capturing, compositing, encoding,
recording, and streaming video content, efficiently.

It's distributed under the GNU General Public License v2 (or any later
version) - see the accompanying COPYING file for more details.

Quick Links
-----------

- Website: https://obsproject.com

- Help/Documentation/Guides: https://github.com/obsproject/obs-studio/wiki

- Forums: https://obsproject.com/forum/

- Build Instructions: https://github.com/obsproject/obs-studio/wiki/Install-Instructions

- Developer/API Documentation: https://obsproject.com/docs

- Donating/backing/sponsoring: https://obsproject.com/contribute

- Bug Tracker: https://github.com/obsproject/obs-studio/issues

Contributing
------------

- If you would like to help fund or sponsor the project, you can do so
  via `Patreon <https://www.patreon.com/obsproject>`_, `OpenCollective
  <https://opencollective.com/obsproject>`_, or `PayPal
  <https://www.paypal.me/obsproject>`_.  See our `contribute page
  <https://obsproject.com/contribute>`_ for more information.

- If you wish to contribute code to the project, please make sure to
  read the coding and commit guidelines:
  https://github.com/obsproject/obs-studio/blob/master/CONTRIBUTING.md
  
- Code for the project follows the code style guidelines, located
  here: https://github.com/obsproject/obs-studio/blob/master/CODESTYLE.md

- Developer/API documentation can be found here:
  https://obsproject.com/docs

- If you wish to contribute translations, do not submit pull requests.
  Instead, please use Crowdin.  For more information read this page:
  https://obsproject.com/wiki/How-To-Contribute-Translations-For-OBS

- Contributors to OBS Studio and related repositories are expected to
  follow our Code of Conduct, which can be read here:
  https://github.com/obsproject/obs-studio/blob/master/COC.rst

- Other ways to contribute are by helping people out with support on
  our forums or in our community chat.  Please limit support to topics
  you fully understand -- bad advice is worse than no advice.  When it
  comes to something that you don't fully know or understand, please
  defer to the official help or official channels.


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OBS Studio - Free and open source software for live streaming and screen recording
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