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With this change module loading in the application is managed by the plugin manager and allows the application to explicitly load core modules independantly from 3rd party (plugin) modules. The implementation is split into separate files for different platforms to allow for cleaner code handling the different possible locations and path schemes used, including all possible legacy locations and plugin bundle formats. This change introduces new locations and directory formats for plugins: * WINDOWS: Portable plugins need to be placed in a directory called "plugins" adjacent to the "bin" directory of an OBS Studio installation. * WINDOWS: Plugins need to be packaged into their own directory "bundles", with the associated DLL in the root of the bundle and the associated "data" directory next to it. * WINDOWS: The "obs-plugins" directory adjacent to the "bin" directory is deprecated and considered a legacy location for all plugins. * MACOS: No changes in locations or formats. * LINUX: Plugins distributed via system package managers now need to use the "obs-modules/plugins" directory in the system library directory for binaries, and the "obs/obs-modules/plugins" directory in the system data directory for resources. * LINUX: The "obs-plugins" directories in the system library and system data directories are deprecated. * LINUX: Plugins distributed outside of system packages need to use the same directory format as plugins for Windows (see above). * LINUX: A "portable" plugin location like on Windows is not supported. * LINUX: Proper XDG directory locations are scanned for plugins, using XDG_CONFIG_HOME for the legacy plugin format and XDG_DATA_HOME for the new plugin structure. * LINUX: Changes Flatpak plugin loading to use the new plugin structure (while still supporting the legacy structure), and moves Flatpak specific plugin loading to its own source files. * ALL PLATFORMS: A single environment variable "OBS_PLUGINS_PATH" can now be used to provide a highest-priority location from which to load plugins. This directory needs to contain plugin bundles per the new format. The one exception is Flatpak which does not support loading plugins from an env provided location. * ALL PLATFORMS: A custom legacy plugin locations can still be provided via the "OBS_LEGACY_PLUGINS_PATH" and "OBS_LEGACY_PLUGINS_DATA_PATH" environment variables. These are only compatible with plugins using the legacy format and are considered deprecated. The one exception is Flatpak which does not support loading plugins from an env provided location. Co-authored-by: PatTheMav <PatTheMav@users.noreply.github.com>
OBS Studio <https://obsproject.com> =================================== .. image:: https://github.com/obsproject/obs-studio/actions/workflows/push.yaml/badge.svg?branch=master :alt: OBS Studio Build Status - GitHub Actions :target: https://github.com/obsproject/obs-studio/actions/workflows/push.yaml?query=branch%3Amaster .. image:: https://badges.crowdin.net/obs-studio/localized.svg :alt: OBS Studio Translation Project Progress :target: https://crowdin.com/project/obs-studio .. image:: https://img.shields.io/discord/348973006581923840.svg?label=&logo=discord&logoColor=ffffff&color=7389D8&labelColor=6A7EC2 :alt: OBS Studio Discord Server :target: https://obsproject.com/discord What is OBS Studio? ------------------- OBS Studio is software designed for capturing, compositing, encoding, recording, and streaming video content, efficiently. It's distributed under the GNU General Public License v2 (or any later version) - see the accompanying COPYING file for more details. Quick Links ----------- - Website: https://obsproject.com - Help/Documentation/Guides: https://github.com/obsproject/obs-studio/wiki - Forums: https://obsproject.com/forum/ - Build Instructions: https://github.com/obsproject/obs-studio/wiki/Install-Instructions - Developer/API Documentation: https://obsproject.com/docs - Donating/backing/sponsoring: https://obsproject.com/contribute - Bug Tracker: https://github.com/obsproject/obs-studio/issues Contributing ------------ - If you would like to help fund or sponsor the project, you can do so via `Patreon <https://www.patreon.com/obsproject>`_, `OpenCollective <https://opencollective.com/obsproject>`_, or `PayPal <https://www.paypal.me/obsproject>`_. See our `contribute page <https://obsproject.com/contribute>`_ for more information. - If you wish to contribute code to the project, please make sure to read the coding and commit guidelines: https://github.com/obsproject/obs-studio/blob/master/CONTRIBUTING.md - Code for the project follows the code style guidelines, located here: https://github.com/obsproject/obs-studio/blob/master/CODESTYLE.md - Developer/API documentation can be found here: https://obsproject.com/docs - If you wish to contribute translations, do not submit pull requests. Instead, please use Crowdin. For more information read this page: https://obsproject.com/wiki/How-To-Contribute-Translations-For-OBS - Contributors to OBS Studio and related repositories are expected to follow our Code of Conduct, which can be read here: https://github.com/obsproject/obs-studio/blob/master/COC.rst - Other ways to contribute are by helping people out with support on our forums or in our community chat. Please limit support to topics you fully understand -- bad advice is worse than no advice. When it comes to something that you don't fully know or understand, please defer to the official help or official channels. SAST Tools ---------- `PVS-Studio <https://pvs-studio.com/pvs-studio/?utm_source=website&utm_medium=github&utm_campaign=open_source>`_ - static analyzer for C, C++, C#, and Java code.
Description
OBS Studio - Free and open source software for live streaming and screen recording
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